diff options
Diffstat (limited to 'Unicity.Engine')
| -rw-r--r-- | Unicity.Engine/GameWindow.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Unicity.Engine/GameWindow.cs b/Unicity.Engine/GameWindow.cs index 7a765ca..1d1559b 100644 --- a/Unicity.Engine/GameWindow.cs +++ b/Unicity.Engine/GameWindow.cs @@ -21,7 +21,7 @@ namespace Unicity.Engine window = new RenderWindow(width, height, title); renderer = new GraphicsRenderer(window); - renderer.SetRenderData(new Shape[] { new Triangle(new float[] { -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f }, 1.0f, 1.0f, 0.0f) }); + renderer.SetRenderData(new Shape[] { new Triangle(new float[] { -1.0f, -0.5f, 0.0f, 0.0f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }, 1.0f, 0.0f, 0.0f), new Triangle(new float[] { 0.0f, -0.5f, 0.0f, 1.0f, -0.5f, 0.0f, 0.5f, 0.5f, 0.0f }, 1.0f, 1.0f, 0.0f) }); } public void Open(double ups = 60.0, double fps = 60.0) @@ -42,6 +42,7 @@ namespace Unicity.Engine } // Dispose of unmanaged resources + renderer?.Dispose(); window?.Dispose(); disposed = true; |
