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path: root/Unicity.Renderer/Unicity.Renderer.csproj
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-rw-r--r--Unicity.Renderer/Unicity.Renderer.csproj34
1 files changed, 9 insertions, 25 deletions
diff --git a/Unicity.Renderer/Unicity.Renderer.csproj b/Unicity.Renderer/Unicity.Renderer.csproj
index e82117f..6ea5c1b 100644
--- a/Unicity.Renderer/Unicity.Renderer.csproj
+++ b/Unicity.Renderer/Unicity.Renderer.csproj
@@ -4,10 +4,10 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{F6EBB1F8-FCA9-4A8D-A807-E877CD047908}</ProjectGuid>
+ <ProjectGuid>{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Unicity.Renderer</RootNamespace>
- <AssemblyName>Renderer</AssemblyName>
+ <AssemblyName>Unicity.Renderer</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
@@ -41,7 +41,6 @@
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
- <Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
@@ -50,35 +49,20 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
- <Compile Include="Camera.cs" />
<Compile Include="GraphicsRenderer.cs" />
- <Compile Include="Properties\Resources.Designer.cs">
- <AutoGen>True</AutoGen>
- <DesignTime>True</DesignTime>
- <DependentUpon>Resources.resx</DependentUpon>
- </Compile>
- <Compile Include="RenderWindow.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="RenderWindow.cs" />
<Compile Include="Shader.cs" />
- <Compile Include="ShaderCompilationFailedException.cs" />
- <Compile Include="Shapes\Rectangle.cs" />
- <Compile Include="Shapes\Shape.cs" />
- <Compile Include="Shapes\Triangle.cs" />
- <Compile Include="WindowCreationFailedException.cs" />
</ItemGroup>
<ItemGroup>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
- <None Include="Resources\fragmentShader.frag" />
- <None Include="Resources\vertexShader.vert" />
- </ItemGroup>
- <ItemGroup>
- <EmbeddedResource Include="Properties\Resources.resx">
- <Generator>ResXFileCodeGenerator</Generator>
- <SubType>Designer</SubType>
- <LastGenOutput>Resources.Designer.cs</LastGenOutput>
- </EmbeddedResource>
+ <None Include="shaders\test.frag">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
+ <None Include="shaders\test.vert">
+ <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+ </None>
</ItemGroup>
- <ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> \ No newline at end of file