diff options
Diffstat (limited to 'Unicity.Renderer/Unicity.Renderer.csproj')
| -rw-r--r-- | Unicity.Renderer/Unicity.Renderer.csproj | 34 |
1 files changed, 9 insertions, 25 deletions
diff --git a/Unicity.Renderer/Unicity.Renderer.csproj b/Unicity.Renderer/Unicity.Renderer.csproj index e82117f..6ea5c1b 100644 --- a/Unicity.Renderer/Unicity.Renderer.csproj +++ b/Unicity.Renderer/Unicity.Renderer.csproj @@ -4,10 +4,10 @@ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> - <ProjectGuid>{F6EBB1F8-FCA9-4A8D-A807-E877CD047908}</ProjectGuid> + <ProjectGuid>{7C0C6E9F-6BC9-4825-B657-8DACE26CF4FD}</ProjectGuid> <OutputType>Library</OutputType> <RootNamespace>Unicity.Renderer</RootNamespace> - <AssemblyName>Renderer</AssemblyName> + <AssemblyName>Unicity.Renderer</AssemblyName> <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> @@ -41,7 +41,6 @@ </Reference> <Reference Include="System" /> <Reference Include="System.Core" /> - <Reference Include="System.Drawing" /> <Reference Include="System.Xml.Linq" /> <Reference Include="System.Data.DataSetExtensions" /> <Reference Include="Microsoft.CSharp" /> @@ -50,35 +49,20 @@ <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> - <Compile Include="Camera.cs" /> <Compile Include="GraphicsRenderer.cs" /> - <Compile Include="Properties\Resources.Designer.cs"> - <AutoGen>True</AutoGen> - <DesignTime>True</DesignTime> - <DependentUpon>Resources.resx</DependentUpon> - </Compile> - <Compile Include="RenderWindow.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> + <Compile Include="RenderWindow.cs" /> <Compile Include="Shader.cs" /> - <Compile Include="ShaderCompilationFailedException.cs" /> - <Compile Include="Shapes\Rectangle.cs" /> - <Compile Include="Shapes\Shape.cs" /> - <Compile Include="Shapes\Triangle.cs" /> - <Compile Include="WindowCreationFailedException.cs" /> </ItemGroup> <ItemGroup> <None Include="OpenTK.dll.config" /> <None Include="packages.config" /> - <None Include="Resources\fragmentShader.frag" /> - <None Include="Resources\vertexShader.vert" /> - </ItemGroup> - <ItemGroup> - <EmbeddedResource Include="Properties\Resources.resx"> - <Generator>ResXFileCodeGenerator</Generator> - <SubType>Designer</SubType> - <LastGenOutput>Resources.Designer.cs</LastGenOutput> - </EmbeddedResource> + <None Include="shaders\test.frag"> + <CopyToOutputDirectory>Always</CopyToOutputDirectory> + </None> + <None Include="shaders\test.vert"> + <CopyToOutputDirectory>Always</CopyToOutputDirectory> + </None> </ItemGroup> - <ItemGroup /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> </Project>
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