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using UnityEngine;
using System.Collections.Generic;
namespace Lean.Localization
{
/// <summary>This class stores information about a single language, and any of its optional cultures.</summary>
[System.Serializable]
public class LeanLanguage
{
[SerializeField]
private string name;
[SerializeField]
private List<string> cultures;
public string Name
{
set
{
name = value;
}
get
{
return name;
}
}
/// <summary>This culture names for this language (e.g. en-GB, en-US).</summary>
public List<string> Cultures
{
get
{
if (cultures == null)
{
cultures = new List<string>();
}
return cultures;
}
}
}
}
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