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using UnityEngine;
using System.Collections.Generic;
namespace Lean.Localization
{
/// <summary>This is the interface used for all translation sources. When a translation source is built, it will populate the LeanLocalization class with its translation data.</summary>
public abstract class LeanSource : MonoBehaviour
{
public static LinkedList<LeanSource> Instances = new LinkedList<LeanSource>();
[System.NonSerialized]
private LinkedListNode<LeanSource> node;
public abstract void Compile(string primaryLanguage, string secondaryLanguage);
protected virtual void OnEnable()
{
node = Instances.AddLast(this);
LeanLocalization.DelayUpdateTranslations();
}
protected virtual void OnDisable()
{
Instances.Remove(node);
LeanLocalization.DelayUpdateTranslations();
}
}
}
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