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using UnityEngine;
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Linq;
public class VerticalBlock : IDisposable
{
public VerticalBlock(params GUILayoutOption[] options)
{
GUILayout.BeginVertical(options);
}
public VerticalBlock(GUIStyle style, params GUILayoutOption[] options)
{
GUILayout.BeginVertical(style, options);
}
public void Dispose()
{
GUILayout.EndVertical();
}
}
public class ScrollviewBlock : IDisposable
{
public ScrollviewBlock(ref Vector2 scrollPos, params GUILayoutOption[] options)
{
scrollPos = GUILayout.BeginScrollView(scrollPos, options);
}
public void Dispose()
{
GUILayout.EndScrollView();
}
}
public class HorizontalBlock : IDisposable
{
public HorizontalBlock(params GUILayoutOption[] options)
{
GUILayout.BeginHorizontal(options);
}
public HorizontalBlock(GUIStyle style, params GUILayoutOption[] options)
{
GUILayout.BeginHorizontal(style, options);
}
public void Dispose()
{
GUILayout.EndHorizontal();
}
}
public class ColoredBlock : System.IDisposable
{
public ColoredBlock(Color color)
{
GUI.color = color;
}
public void Dispose()
{
GUI.color = Color.white;
}
}
[Serializable]
public class TabsBlock
{
private Dictionary<string, Action> methods;
private Action currentGuiMethod;
public int curMethodIndex = -1;
public TabsBlock(Dictionary<string, Action> _methods)
{
methods = _methods;
SetCurrentMethod(0);
}
public void Draw()
{
var keys = methods.Keys.ToArray();
using (new VerticalBlock(EditorStyles.helpBox))
{
using (new HorizontalBlock())
{
for (int i = 0; i < keys.Length; i++)
{
var btnStyle = i == 0 ? EditorStyles.miniButtonLeft : i == (keys.Length - 1) ? EditorStyles.miniButtonRight : EditorStyles.miniButtonMid;
using (new ColoredBlock(currentGuiMethod == methods[keys[i]] ? Color.grey : Color.white))
if (GUILayout.Button(keys[i], btnStyle))
SetCurrentMethod(i);
}
}
GUILayout.Label(keys[curMethodIndex], EditorStyles.centeredGreyMiniLabel);
currentGuiMethod();
}
}
public void SetCurrentMethod(int index)
{
curMethodIndex = index;
currentGuiMethod = methods[methods.Keys.ToArray()[index]];
}
}
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