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/* ---------------------------------------
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
* Collaborators: Lars Aalbertsen (@Rockylars)
* Project: Graphy - Ultimate Stats Monitor
* Date: 28-Feb-18
* Studio: Tayx
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using System;
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Random = UnityEngine.Random;
namespace Tayx.Graphy.CustomizationScene
{
public class CustomizeGraphy : MonoBehaviour
{
/* ----- TODO: ----------------------------
* Check if we can seal this class.
* Add summaries to the variables.
* Add summaries to the functions.
* Check if we can remove "using System.Collections;".
* Check if we can remove "using Random = UnityEngine.Random;".
* Check if we can remove the UnityEngine prefix on the PlayRandomSFX function
* --------------------------------------*/
#region Variables -> Serialized Private
[Header("Customize Graphy")]
[SerializeField] private G_CUIColorPicker m_colorPicker = null;
[SerializeField] private Toggle m_backgroundToggle = null;
[SerializeField] private Dropdown m_graphyModeDropdown = null;
[SerializeField] private Button m_backgroundColorButton = null;
[SerializeField] private Dropdown m_graphModulePositionDropdown = null;
#region Section -> FPS
[Header("Fps")]
[SerializeField] private Dropdown m_fpsModuleStateDropdown = null;
[SerializeField] private InputField m_goodInputField = null;
[SerializeField] private InputField m_cautionInputField = null;
[SerializeField] private Button m_goodColorButton = null;
[SerializeField] private Button m_cautionColorButton = null;
[SerializeField] private Button m_criticalColorButton = null;
[SerializeField] private Slider m_timeToResetMinMaxSlider = null;
[SerializeField] private Slider m_fpsGraphResolutionSlider = null;
[SerializeField] private Slider m_fpsTextUpdateRateSlider = null;
#endregion
#region Section -> RAM
[Header("Memory")]
[SerializeField] private Dropdown m_ramModuleStateDropdown = null;
[SerializeField] private Button m_reservedColorButton = null;
[SerializeField] private Button m_allocatedColorButton = null;
[SerializeField] private Button m_monoColorButton = null;
[SerializeField] private Slider m_ramGraphResolutionSlider = null;
[SerializeField] private Slider m_ramTextUpdateRateSlider = null;
#endregion
#region Section -> Audio
[Header("Audio")]
[SerializeField] private Dropdown m_audioModuleStateDropdown = null;
[SerializeField] private Button m_audioGraphColorButton = null;
[SerializeField] private Dropdown m_findAudioListenerDropdown = null;
[SerializeField] private Dropdown m_fttWindowDropdown = null;
[SerializeField] private Slider m_spectrumSizeSlider = null;
[SerializeField] private Slider m_audioGraphResolutionSlider = null;
[SerializeField] private Slider m_audioTextUpdateRateSlider = null;
#endregion
#region Section -> Advanced
[Header("Advanced")]
[SerializeField] private Dropdown m_advancedModulePositionDropdown = null;
[SerializeField] private Toggle m_advancedModuleToggle = null;
#endregion
#region Section -> Other
[Header("Other")]
[SerializeField] private Button m_musicButton = null;
[SerializeField] private Button m_sfxButton = null;
[SerializeField] private Slider m_musicVolumeSlider = null;
[SerializeField] private Slider m_sfxVolumeSlider = null;
[SerializeField] private AudioSource m_musicAudioSource = null;
[SerializeField] private AudioSource m_sfxAudioSource = null;
[SerializeField] private List<AudioClip> m_sfxAudioClips = new List<AudioClip>();
#endregion
#endregion
#region Variables -> Private
private GraphyManager m_graphyManager = null;
#endregion
#region Methods -> Unity Callbacks
private void OnEnable()
{
m_graphyManager = GraphyManager.Instance;
SetupCallbacks();
}
#endregion
#region Methods -> Private
private void SetupCallbacks()
{
// Remove all listeners first --------------------------------
m_backgroundToggle.onValueChanged.RemoveAllListeners();
m_backgroundColorButton.onClick.RemoveAllListeners();
m_graphyModeDropdown.onValueChanged.RemoveAllListeners();
m_graphModulePositionDropdown.onValueChanged.RemoveAllListeners();
#region Section -> FPS
m_fpsModuleStateDropdown.onValueChanged.RemoveAllListeners();
m_goodInputField.onValueChanged.RemoveAllListeners();
m_cautionInputField.onValueChanged.RemoveAllListeners();
m_goodColorButton.onClick.RemoveAllListeners();
m_cautionColorButton.onClick.RemoveAllListeners();
m_criticalColorButton.onClick.RemoveAllListeners();
m_timeToResetMinMaxSlider.onValueChanged.RemoveAllListeners();
m_fpsGraphResolutionSlider.onValueChanged.RemoveAllListeners();
m_fpsTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
#endregion
#region Section -> RAM
m_ramModuleStateDropdown.onValueChanged.RemoveAllListeners();
m_reservedColorButton.onClick.RemoveAllListeners();
m_allocatedColorButton.onClick.RemoveAllListeners();
m_monoColorButton.onClick.RemoveAllListeners();
m_ramGraphResolutionSlider.onValueChanged.RemoveAllListeners();
m_ramTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
#endregion
#region Section -> Audio
m_audioModuleStateDropdown.onValueChanged.RemoveAllListeners();
m_audioGraphColorButton.onClick.RemoveAllListeners();
m_findAudioListenerDropdown.onValueChanged.RemoveAllListeners();
m_fttWindowDropdown.onValueChanged.RemoveAllListeners();
m_spectrumSizeSlider.onValueChanged.RemoveAllListeners();
m_audioGraphResolutionSlider.onValueChanged.RemoveAllListeners();
m_audioTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
#endregion
#region Section -> Advanced
m_advancedModulePositionDropdown.onValueChanged.RemoveAllListeners();
m_advancedModuleToggle.onValueChanged.RemoveAllListeners();
#endregion
#region Section -> Other
m_musicButton.onClick.RemoveAllListeners();
m_sfxButton.onClick.RemoveAllListeners();
m_musicVolumeSlider.onValueChanged.RemoveAllListeners();
m_sfxVolumeSlider.onValueChanged.RemoveAllListeners();
#endregion
// Add listeners --------------------------------
m_backgroundToggle.onValueChanged.AddListener(
value => m_graphyManager.Background = value);
m_backgroundColorButton.onClick.AddListener(() =>
{
m_colorPicker.SetOnValueChangeCallback(null);
m_colorPicker.Color = m_backgroundColorButton.GetComponent<Image>().color;
m_colorPicker.SetOnValueChangeCallback(color =>
{
m_backgroundColorButton.GetComponent<Image>().color = color;
m_graphyManager.BackgroundColor = color;
});
});
m_graphyModeDropdown.onValueChanged.AddListener(value =>
{
switch ((GraphyManager.Mode)value)
{
case GraphyManager.Mode.FULL:
m_fpsGraphResolutionSlider.maxValue = 300f;
m_ramGraphResolutionSlider.maxValue = 300f;
m_audioGraphResolutionSlider.maxValue = 300f;
break;
case GraphyManager.Mode.LIGHT:
m_fpsGraphResolutionSlider.maxValue = 128f;
m_ramGraphResolutionSlider.maxValue = 128f;
m_audioGraphResolutionSlider.maxValue = 128f;
break;
}
m_graphyManager.GraphyMode = (GraphyManager.Mode)value;
});
m_graphModulePositionDropdown.onValueChanged.AddListener(
value => m_graphyManager.GraphModulePosition = (GraphyManager.ModulePosition)value);
#region Section -> FPS
m_fpsModuleStateDropdown.onValueChanged.AddListener(
value => m_graphyManager.FpsModuleState = (GraphyManager.ModuleState)value);
m_goodInputField.onValueChanged.AddListener(value =>
{
int threshold;
if (Int32.TryParse(value, out threshold))
{
m_graphyManager.GoodFPSThreshold = threshold;
}
});
m_cautionInputField.onValueChanged.AddListener(value =>
{
int threshold;
if (Int32.TryParse(value, out threshold))
{
m_graphyManager.CautionFPSThreshold = threshold;
}
});
m_goodColorButton.onClick.AddListener(() =>
{
m_colorPicker.SetOnValueChangeCallback(null);
m_colorPicker.Color = m_goodColorButton.GetComponent<Image>().color;
m_colorPicker.SetOnValueChangeCallback(color =>
{
m_goodColorButton.GetComponent<Image>().color = color;
m_graphyManager.GoodFPSColor = color;
});
});
m_cautionColorButton.onClick.AddListener(() =>
{
m_colorPicker.SetOnValueChangeCallback(null);
m_colorPicker.Color = m_cautionColorButton.GetComponent<Image>().color;
m_colorPicker.SetOnValueChangeCallback(color =>
{
m_cautionColorButton.GetComponent<Image>().color = color;
m_graphyManager.CautionFPSColor = color;
});
});
m_criticalColorButton.onClick.AddListener(() =>
{
m_colorPicker.SetOnValueChangeCallback(null);
m_colorPicker.Color = m_criticalColorButton.GetComponent<Image>().color;
m_colorPicker.SetOnValueChangeCallback(color =>
{
m_criticalColorButton.GetComponent<Image>().color = color;
m_graphyManager.CriticalFPSColor = color;
});
});
m_timeToResetMinMaxSlider.onValueChanged.AddListener(
value => m_graphyManager.TimeToResetMinMaxFps = (int)value);
m_fpsGraphResolutionSlider.onValueChanged.AddListener(
value => m_graphyManager.FpsGraphResolution = (int)value);
m_fpsTextUpdateRateSlider.onValueChanged.AddListener(
value => m_graphyManager.FpsTextUpdateRate = (int)value);
#endregion
#region Section -> RAM
m_ramModuleStateDropdown.onValueChanged.AddListener(
value => m_graphyManager.RamModuleState = (GraphyManager.ModuleState)value);
m_reservedColorButton.onClick.AddListener(() =>
{
m_colorPicker.SetOnValueChangeCallback(null);
m_colorPicker.Color = m_reservedColorButton.GetComponent<Image>().color;
m_colorPicker.SetOnValueChangeCallback(color =>
{
m_reservedColorButton.GetComponent<Image>().color = color;
m_graphyManager.ReservedRamColor = color;
});
});
m_allocatedColorButton.onClick.AddListener(() =>
{
m_colorPicker.SetOnValueChangeCallback(null);
m_colorPicker.Color = m_allocatedColorButton.GetComponent<Image>().color;
m_colorPicker.SetOnValueChangeCallback(color =>
{
m_allocatedColorButton.GetComponent<Image>().color = color;
m_graphyManager.AllocatedRamColor = color;
});
});
m_monoColorButton.onClick.AddListener(() =>
{
m_colorPicker.SetOnValueChangeCallback(null);
m_colorPicker.Color = m_monoColorButton.GetComponent<Image>().color;
m_colorPicker.SetOnValueChangeCallback(color =>
{
m_monoColorButton.GetComponent<Image>().color = color;
m_graphyManager.MonoRamColor = color;
});
});
m_ramGraphResolutionSlider.onValueChanged.AddListener(
value => m_graphyManager.RamGraphResolution = (int)value);
m_ramTextUpdateRateSlider.onValueChanged.AddListener(
value => m_graphyManager.RamTextUpdateRate = (int)value);
#endregion
#region Section -> Audio
m_audioModuleStateDropdown.onValueChanged.AddListener(
value => m_graphyManager.AudioModuleState = (GraphyManager.ModuleState)value);
m_audioGraphColorButton.onClick.AddListener(() =>
{
m_colorPicker.SetOnValueChangeCallback(null);
m_colorPicker.Color = m_audioGraphColorButton.GetComponent<Image>().color;
m_colorPicker.SetOnValueChangeCallback(color =>
{
m_audioGraphColorButton.GetComponent<Image>().color = color;
m_graphyManager.AudioGraphColor = color;
});
});
m_findAudioListenerDropdown.onValueChanged.AddListener(
value => m_graphyManager.FindAudioListenerInCameraIfNull = (GraphyManager.LookForAudioListener)value);
m_fttWindowDropdown.onValueChanged.AddListener(
value => m_graphyManager.FftWindow = (FFTWindow)value);
m_spectrumSizeSlider.onValueChanged.AddListener(
value => m_graphyManager.SpectrumSize = (int)value);
m_audioGraphResolutionSlider.onValueChanged.AddListener(
value => m_graphyManager.AudioGraphResolution = (int)value);
m_audioTextUpdateRateSlider.onValueChanged.AddListener(
value => m_graphyManager.AudioTextUpdateRate = (int)value);
#endregion
#region Section -> Advanced
m_advancedModulePositionDropdown.onValueChanged.AddListener(
value => m_graphyManager.AdvancedModulePosition = (GraphyManager.ModulePosition)value);
m_advancedModuleToggle.onValueChanged.AddListener(
value => m_graphyManager.AdvancedModuleState = value ? GraphyManager.ModuleState.FULL : GraphyManager.ModuleState.OFF);
#endregion
#region Section -> Other
m_musicButton.onClick.AddListener(ToggleMusic);
m_sfxButton.onClick.AddListener(PlayRandomSFX);
m_musicVolumeSlider.onValueChanged.AddListener(
value => m_musicAudioSource.volume = value / 100f);
m_sfxVolumeSlider.onValueChanged.AddListener(
value => m_sfxAudioSource.volume = value / 100f);
#endregion
}
private void ToggleMusic()
{
if (m_musicAudioSource.isPlaying)
{
m_musicAudioSource.Pause();
}
else
{
m_musicAudioSource.Play();
}
}
private void PlayRandomSFX()
{
if (m_sfxAudioClips.Count > 0)
{
m_sfxAudioSource.clip = m_sfxAudioClips[UnityEngine.Random.Range(0, m_sfxAudioClips.Count)];
m_sfxAudioSource.Play();
}
}
#endregion
}
}
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