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/* ---------------------------------------
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
* Collaborators: Lars Aalbertsen (@Rockylars)
* Project: Graphy - Ultimate Stats Monitor
* Date: 05-Mar-18
* Studio: Tayx
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace Tayx.Graphy.CustomizationScene
{
[RequireComponent(typeof(Text))]
public class UpdateTextWithSliderValue : MonoBehaviour
{
/* ----- TODO: ----------------------------
* Check if we can seal this class.
* Add summaries to the variables.
* Add summaries to the functions.
* Check if we can remove "using System.Collections;".
* Check if we should add "private" to the Unity Callbacks.
* --------------------------------------*/
#region Variables -> Serialized Private
[SerializeField] private Slider m_slider = null;
#endregion
#region Variables -> Private
private Text m_text;
#endregion
#region Methods -> Unity Callbacks
void Start()
{
m_text = GetComponent<Text>();
m_slider.onValueChanged.AddListener(UpdateText);
}
#endregion
#region Methods -> Private
private void UpdateText(float value)
{
m_text.text = value.ToString();
}
#endregion
}
}
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