1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
|
/* ---------------------------------------
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
* Collaborators: Lars Aalbertsen (@Rockylars)
* Project: Graphy - Ultimate Stats Monitor
* Date: 15-Dec-17
* Studio: Tayx
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using System;
using UnityEngine;
using Tayx.Graphy.Audio;
using Tayx.Graphy.Fps;
using Tayx.Graphy.Ram;
using Tayx.Graphy.Utils;
using Tayx.Graphy.Advanced;
namespace Tayx.Graphy
{
//[ExecuteInEditMode]
public class GraphyManager : G_Singleton<GraphyManager>
{
/* ----- TODO: ----------------------------
* Add summaries to the variables.
* Add summaries to the functions.
* --------------------------------------*/
protected GraphyManager () { }
//Enums
#region Enums -> Public
public enum Mode
{
FULL = 0,
LIGHT = 1
}
public enum ModuleType
{
FPS = 0,
RAM = 1,
AUDIO = 2,
ADVANCED = 3
}
public enum ModuleState
{
FULL = 0,
TEXT = 1,
BASIC = 2,
BACKGROUND = 3,
OFF = 4
}
public enum ModulePosition
{
TOP_RIGHT = 0,
TOP_LEFT = 1,
BOTTOM_RIGHT = 2,
BOTTOM_LEFT = 3,
FREE = 4
}
public enum LookForAudioListener
{
ALWAYS,
ON_SCENE_LOAD,
NEVER
}
public enum ModulePreset
{
FPS_BASIC = 0,
FPS_TEXT = 1,
FPS_FULL = 2,
FPS_TEXT_RAM_TEXT = 3,
FPS_FULL_RAM_TEXT = 4,
FPS_FULL_RAM_FULL = 5,
FPS_TEXT_RAM_TEXT_AUDIO_TEXT = 6,
FPS_FULL_RAM_TEXT_AUDIO_TEXT = 7,
FPS_FULL_RAM_FULL_AUDIO_TEXT = 8,
FPS_FULL_RAM_FULL_AUDIO_FULL = 9,
FPS_FULL_RAM_FULL_AUDIO_FULL_ADVANCED_FULL = 10,
FPS_BASIC_ADVANCED_FULL = 11
}
#endregion
#region Variables -> Serialized Private
[SerializeField] private Mode m_graphyMode = Mode.FULL;
[SerializeField] private bool m_enableOnStartup = true;
[SerializeField] private bool m_keepAlive = true;
[SerializeField] private bool m_background = true;
[SerializeField] private Color m_backgroundColor = new Color(0, 0, 0, 0.3f);
[SerializeField] private bool m_enableHotkeys = true;
[SerializeField] private KeyCode m_toggleModeKeyCode = KeyCode.G;
[SerializeField] private bool m_toggleModeCtrl = true;
[SerializeField] private bool m_toggleModeAlt = false;
[SerializeField] private KeyCode m_toggleActiveKeyCode = KeyCode.H;
[SerializeField] private bool m_toggleActiveCtrl = true;
[SerializeField] private bool m_toggleActiveAlt = false;
[SerializeField] private ModulePosition m_graphModulePosition = ModulePosition.TOP_RIGHT;
// Fps ---------------------------------------------------------------------------
[SerializeField] private ModuleState m_fpsModuleState = ModuleState.FULL;
[Range(0, 200)]
[Tooltip("Time (in seconds) to reset the minimum and maximum framerates if they don't change in the specified time. Set to 0 if you don't want it to reset.")]
[SerializeField] private int m_timeToResetMinMaxFps = 10;
[SerializeField] private Color m_goodFpsColor = new Color32(118, 212, 58, 255);
[SerializeField] private int m_goodFpsThreshold = 60;
[SerializeField] private Color m_cautionFpsColor = new Color32(243, 232, 0, 255);
[SerializeField] private int m_cautionFpsThreshold = 30;
[SerializeField] private Color m_criticalFpsColor = new Color32(220, 41, 30, 255);
[Range(10, 300)]
[SerializeField] private int m_fpsGraphResolution = 150;
[Range(1, 200)]
[SerializeField] private int m_fpsTextUpdateRate = 3; // 3 updates per sec.
// Ram ---------------------------------------------------------------------------
[SerializeField] private ModuleState m_ramModuleState = ModuleState.FULL;
[SerializeField] private Color m_allocatedRamColor = new Color32(255, 190, 60, 255);
[SerializeField] private Color m_reservedRamColor = new Color32(205, 84, 229, 255);
[SerializeField] private Color m_monoRamColor = new Color(0.3f, 0.65f, 1f, 1);
[Range(10, 300)]
[SerializeField] private int m_ramGraphResolution = 150;
[Range(1, 200)]
[SerializeField] private int m_ramTextUpdateRate = 3; // 3 updates per sec.
// Audio -------------------------------------------------------------------------
[SerializeField] private ModuleState m_audioModuleState = ModuleState.FULL;
[SerializeField] private LookForAudioListener m_findAudioListenerInCameraIfNull = LookForAudioListener.ON_SCENE_LOAD;
[SerializeField] private AudioListener m_audioListener = null;
[SerializeField] private Color m_audioGraphColor = Color.white;
[Range(10, 300)]
[SerializeField] private int m_audioGraphResolution = 81;
[Range(1, 200)]
[SerializeField] private int m_audioTextUpdateRate = 3; // 3 updates per sec.
[SerializeField] private FFTWindow m_FFTWindow = FFTWindow.Blackman;
[Tooltip("Must be a power of 2 and between 64-8192")]
[SerializeField] private int m_spectrumSize = 512;
// Advanced ----------------------------------------------------------------------
[SerializeField] private ModulePosition m_advancedModulePosition = ModulePosition.BOTTOM_LEFT;
[SerializeField] private ModuleState m_advancedModuleState = ModuleState.FULL;
#endregion
#region Variables -> Private
private bool m_initialized = false;
private bool m_active = true;
private bool m_focused = true;
private G_FpsManager m_fpsManager = null;
private G_RamManager m_ramManager = null;
private G_AudioManager m_audioManager = null;
private G_AdvancedData m_advancedData = null;
private G_FpsMonitor m_fpsMonitor = null;
private G_RamMonitor m_ramMonitor = null;
private G_AudioMonitor m_audioMonitor = null;
private ModulePreset m_modulePresetState = ModulePreset.FPS_BASIC_ADVANCED_FULL;
#endregion
//TODO: Maybe sort these into Get and GetSet sections.
#region Properties -> Public
public Mode GraphyMode { get { return m_graphyMode; }
set { m_graphyMode = value; UpdateAllParameters(); } }
public bool EnableOnStartup { get { return m_enableOnStartup; } }
public bool KeepAlive { get { return m_keepAlive; } }
public bool Background { get { return m_background; }
set { m_background = value; UpdateAllParameters(); } }
public Color BackgroundColor { get { return m_backgroundColor; }
set { m_backgroundColor = value; UpdateAllParameters(); } }
public ModulePosition GraphModulePosition
{
get { return m_graphModulePosition; }
set
{
m_graphModulePosition = value;
m_fpsManager .SetPosition(m_graphModulePosition);
m_ramManager .SetPosition(m_graphModulePosition);
m_audioManager .SetPosition(m_graphModulePosition);
}
}
// Fps ---------------------------------------------------------------------------
// Setters & Getters
public ModuleState FpsModuleState { get { return m_fpsModuleState; }
set { m_fpsModuleState = value; m_fpsManager.SetState(m_fpsModuleState); } }
public int TimeToResetMinMaxFps { get { return m_timeToResetMinMaxFps; }
set { m_timeToResetMinMaxFps = value; m_fpsManager.UpdateParameters(); } }
public Color GoodFPSColor { get { return m_goodFpsColor; }
set { m_goodFpsColor = value; m_fpsManager.UpdateParameters(); } }
public Color CautionFPSColor { get { return m_cautionFpsColor; }
set { m_cautionFpsColor = value; m_fpsManager.UpdateParameters(); } }
public Color CriticalFPSColor { get { return m_criticalFpsColor; }
set { m_criticalFpsColor = value; m_fpsManager.UpdateParameters(); } }
public int GoodFPSThreshold { get { return m_goodFpsThreshold; }
set { m_goodFpsThreshold = value; m_fpsManager.UpdateParameters(); } }
public int CautionFPSThreshold { get { return m_cautionFpsThreshold; }
set { m_cautionFpsThreshold = value; m_fpsManager.UpdateParameters(); } }
public int FpsGraphResolution { get { return m_fpsGraphResolution; }
set { m_fpsGraphResolution = value; m_fpsManager.UpdateParameters(); } }
public int FpsTextUpdateRate { get { return m_fpsTextUpdateRate; }
set { m_fpsTextUpdateRate = value; m_fpsManager.UpdateParameters(); } }
// Getters
public float CurrentFPS { get { return m_fpsMonitor.CurrentFPS; } }
public float AverageFPS { get { return m_fpsMonitor.AverageFPS; } }
public float MinFPS { get { return m_fpsMonitor.MinFPS; } }
public float MaxFPS { get { return m_fpsMonitor.MaxFPS; } }
// Ram ---------------------------------------------------------------------------
// Setters & Getters
public ModuleState RamModuleState { get { return m_ramModuleState; }
set { m_ramModuleState = value; m_ramManager.SetState(m_ramModuleState); } }
public Color AllocatedRamColor { get { return m_allocatedRamColor; }
set { m_allocatedRamColor = value; m_ramManager.UpdateParameters(); } }
public Color ReservedRamColor { get { return m_reservedRamColor; }
set { m_reservedRamColor = value; m_ramManager.UpdateParameters(); } }
public Color MonoRamColor { get { return m_monoRamColor; }
set { m_monoRamColor = value; m_ramManager.UpdateParameters(); } }
public int RamGraphResolution { get { return m_ramGraphResolution; }
set { m_ramGraphResolution = value; m_ramManager.UpdateParameters(); } }
public int RamTextUpdateRate { get { return m_ramTextUpdateRate; }
set { m_ramTextUpdateRate = value; m_ramManager.UpdateParameters(); } }
// Getters
public float AllocatedRam { get { return m_ramMonitor.AllocatedRam; } }
public float ReservedRam { get { return m_ramMonitor.ReservedRam; } }
public float MonoRam { get { return m_ramMonitor.MonoRam; } }
// Audio -------------------------------------------------------------------------
// Setters & Getters
public ModuleState AudioModuleState { get { return m_audioModuleState; }
set { m_audioModuleState = value; m_audioManager.SetState(m_audioModuleState); } }
public AudioListener AudioListener { get { return m_audioListener; }
set { m_audioListener = value; m_audioManager.UpdateParameters(); } }
public LookForAudioListener
FindAudioListenerInCameraIfNull { get { return m_findAudioListenerInCameraIfNull; }
set { m_findAudioListenerInCameraIfNull = value; m_audioManager.UpdateParameters(); } }
public Color AudioGraphColor { get { return m_audioGraphColor; }
set { m_audioGraphColor = value; m_audioManager.UpdateParameters(); } }
public int AudioGraphResolution { get { return m_audioGraphResolution; }
set { m_audioGraphResolution = value; m_audioManager.UpdateParameters(); } }
public int AudioTextUpdateRate { get { return m_audioTextUpdateRate; }
set { m_audioTextUpdateRate = value; m_audioManager.UpdateParameters(); } }
public FFTWindow FftWindow { get { return m_FFTWindow; }
set { m_FFTWindow = value; m_audioManager.UpdateParameters(); } }
public int SpectrumSize { get { return m_spectrumSize; }
set { m_spectrumSize = value; m_audioManager.UpdateParameters(); } }
// Getters
/// <summary>
/// Current audio spectrum from the specified AudioListener.
/// </summary>
public float[] Spectrum { get { return m_audioMonitor.Spectrum; } }
/// <summary>
/// Maximum DB registered in the current spectrum.
/// </summary>
public float MaxDB { get { return m_audioMonitor.MaxDB; } }
// Advanced ---------------------------------------------------------------------
// Setters & Getters
public ModuleState AdvancedModuleState { get { return m_advancedModuleState; }
set { m_advancedModuleState = value; m_advancedData.SetState(m_advancedModuleState); } }
public ModulePosition AdvancedModulePosition { get { return m_advancedModulePosition; }
set { m_advancedModulePosition = value; m_advancedData.SetPosition(m_advancedModulePosition); } }
#endregion
#region Methods -> Unity Callbacks
private void Start()
{
Init();
}
private void Update()
{
if (m_focused && m_enableHotkeys)
{
CheckForHotkeyPresses();
}
}
private void OnApplicationFocus(bool isFocused)
{
m_focused = isFocused;
if (m_initialized && isFocused)
{
RefreshAllParameters();
}
}
#endregion
#region Methods -> Public
public void SetModulePosition(ModuleType moduleType, ModulePosition modulePosition)
{
switch (moduleType)
{
case ModuleType.FPS:
case ModuleType.RAM:
case ModuleType.AUDIO:
m_graphModulePosition = modulePosition;
m_ramManager.SetPosition(modulePosition);
m_fpsManager.SetPosition(modulePosition);
m_audioManager.SetPosition(modulePosition);
break;
case ModuleType.ADVANCED:
m_advancedData.SetPosition(modulePosition);
break;
}
}
public void SetModuleMode(ModuleType moduleType, ModuleState moduleState)
{
switch (moduleType)
{
case ModuleType.FPS:
m_fpsManager.SetState(moduleState);
break;
case ModuleType.RAM:
m_ramManager.SetState(moduleState);
break;
case ModuleType.AUDIO:
m_audioManager.SetState(moduleState);
break;
case ModuleType.ADVANCED:
m_advancedData.SetState(moduleState);
break;
}
}
public void ToggleModes()
{
if ((int)m_modulePresetState >= Enum.GetNames(typeof(ModulePreset)).Length - 1)
{
m_modulePresetState = 0;
}
else
{
m_modulePresetState++;
}
SetPreset(m_modulePresetState);
}
public void SetPreset(ModulePreset modulePreset)
{
m_modulePresetState = modulePreset;
switch (m_modulePresetState)
{
case ModulePreset.FPS_BASIC:
m_fpsManager.SetState(ModuleState.BASIC);
m_ramManager.SetState(ModuleState.OFF);
m_audioManager.SetState(ModuleState.OFF);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_TEXT:
m_fpsManager.SetState(ModuleState.TEXT);
m_ramManager.SetState(ModuleState.OFF);
m_audioManager.SetState(ModuleState.OFF);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_FULL:
m_fpsManager.SetState(ModuleState.FULL);
m_ramManager.SetState(ModuleState.OFF);
m_audioManager.SetState(ModuleState.OFF);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_TEXT_RAM_TEXT:
m_fpsManager.SetState(ModuleState.TEXT);
m_ramManager.SetState(ModuleState.TEXT);
m_audioManager.SetState(ModuleState.OFF);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_FULL_RAM_TEXT:
m_fpsManager.SetState(ModuleState.FULL);
m_ramManager.SetState(ModuleState.TEXT);
m_audioManager.SetState(ModuleState.OFF);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_FULL_RAM_FULL:
m_fpsManager.SetState(ModuleState.FULL);
m_ramManager.SetState(ModuleState.FULL);
m_audioManager.SetState(ModuleState.OFF);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_TEXT_RAM_TEXT_AUDIO_TEXT:
m_fpsManager.SetState(ModuleState.TEXT);
m_ramManager.SetState(ModuleState.TEXT);
m_audioManager.SetState(ModuleState.TEXT);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_FULL_RAM_TEXT_AUDIO_TEXT:
m_fpsManager.SetState(ModuleState.FULL);
m_ramManager.SetState(ModuleState.TEXT);
m_audioManager.SetState(ModuleState.TEXT);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_TEXT:
m_fpsManager.SetState(ModuleState.FULL);
m_ramManager.SetState(ModuleState.FULL);
m_audioManager.SetState(ModuleState.TEXT);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_FULL:
m_fpsManager.SetState(ModuleState.FULL);
m_ramManager.SetState(ModuleState.FULL);
m_audioManager.SetState(ModuleState.FULL);
m_advancedData.SetState(ModuleState.OFF);
break;
case ModulePreset.FPS_FULL_RAM_FULL_AUDIO_FULL_ADVANCED_FULL:
m_fpsManager.SetState(ModuleState.FULL);
m_ramManager.SetState(ModuleState.FULL);
m_audioManager.SetState(ModuleState.FULL);
m_advancedData.SetState(ModuleState.FULL);
break;
case ModulePreset.FPS_BASIC_ADVANCED_FULL:
m_fpsManager.SetState(ModuleState.BASIC);
m_ramManager.SetState(ModuleState.OFF);
m_audioManager.SetState(ModuleState.OFF);
m_advancedData.SetState(ModuleState.FULL);
break;
default:
//throw new ArgumentOutOfRangeException();
break;
}
}
public void ToggleActive()
{
if (!m_active)
{
Enable();
}
else
{
Disable();
}
}
public void Enable()
{
m_fpsManager .RestorePreviousState();
m_ramManager .RestorePreviousState();
m_audioManager .RestorePreviousState();
m_advancedData .RestorePreviousState();
m_active = true;
}
public void Disable()
{
m_fpsManager .SetState(ModuleState.OFF);
m_ramManager .SetState(ModuleState.OFF);
m_audioManager .SetState(ModuleState.OFF);
m_advancedData .SetState(ModuleState.OFF);
m_active = false;
}
#endregion
#region Methods -> Private
private void Init()
{
if (m_keepAlive)
{
DontDestroyOnLoad(transform.root.gameObject);
}
m_fpsMonitor = GetComponentInChildren(typeof(G_FpsMonitor), true) as G_FpsMonitor;
m_ramMonitor = GetComponentInChildren(typeof(G_RamMonitor), true) as G_RamMonitor;
m_audioMonitor = GetComponentInChildren(typeof(G_AudioMonitor), true) as G_AudioMonitor;
m_fpsManager = GetComponentInChildren(typeof(G_FpsManager), true) as G_FpsManager;
m_ramManager = GetComponentInChildren(typeof(G_RamManager), true) as G_RamManager;
m_audioManager = GetComponentInChildren(typeof(G_AudioManager), true) as G_AudioManager;
m_advancedData = GetComponentInChildren(typeof(G_AdvancedData), true) as G_AdvancedData;
m_fpsManager .SetPosition(m_graphModulePosition);
m_ramManager .SetPosition(m_graphModulePosition);
m_audioManager .SetPosition(m_graphModulePosition);
m_advancedData .SetPosition(m_advancedModulePosition);
m_fpsManager .SetState (m_fpsModuleState);
m_ramManager .SetState (m_ramModuleState);
m_audioManager .SetState (m_audioModuleState);
m_advancedData .SetState (m_advancedModuleState);
if (!m_enableOnStartup)
{
ToggleActive();
// We need to enable this on startup because we disable it in GraphyManagerEditor
GetComponent<Canvas>().enabled = true;
}
m_initialized = true;
}
private void CheckForHotkeyPresses()
{
// Toggle Mode ---------------------------------------
if (m_toggleModeCtrl && m_toggleModeAlt)
{
if (CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl, KeyCode.LeftAlt)
|| CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.RightControl, KeyCode.LeftAlt)
|| CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.RightControl, KeyCode.RightAlt)
|| CheckFor3KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl, KeyCode.RightAlt))
{
ToggleModes();
}
}
else if (m_toggleModeCtrl)
{
if ( CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.LeftControl)
|| CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.RightControl))
{
ToggleModes();
}
}
else if (m_toggleModeAlt)
{
if ( CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.LeftAlt)
|| CheckFor2KeyPress(m_toggleModeKeyCode, KeyCode.RightAlt))
{
ToggleModes();
}
}
else
{
if (CheckFor1KeyPress(m_toggleModeKeyCode))
{
ToggleModes();
}
}
// Toggle Active ---------------------------------------
if (m_toggleActiveCtrl && m_toggleActiveAlt)
{
if ( CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl, KeyCode.LeftAlt)
|| CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl, KeyCode.LeftAlt)
|| CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl, KeyCode.RightAlt)
|| CheckFor3KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl, KeyCode.RightAlt))
{
ToggleActive();
}
}
else if (m_toggleActiveCtrl)
{
if ( CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.LeftControl)
|| CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.RightControl))
{
ToggleActive();
}
}
else if (m_toggleActiveAlt)
{
if ( CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.LeftAlt)
|| CheckFor2KeyPress(m_toggleActiveKeyCode, KeyCode.RightAlt))
{
ToggleActive();
}
}
else
{
if (CheckFor1KeyPress(m_toggleActiveKeyCode))
{
ToggleActive();
}
}
}
private bool CheckFor1KeyPress(KeyCode key)
{
return Input.GetKeyDown(key);
}
private bool CheckFor2KeyPress(KeyCode key1, KeyCode key2)
{
return Input.GetKeyDown(key1) && Input.GetKey(key2)
|| Input.GetKeyDown(key2) && Input.GetKey(key1);
}
private bool CheckFor3KeyPress(KeyCode key1, KeyCode key2, KeyCode key3)
{
return Input.GetKeyDown(key1) && Input.GetKey(key2) && Input.GetKey(key3)
|| Input.GetKeyDown(key2) && Input.GetKey(key1) && Input.GetKey(key3)
|| Input.GetKeyDown(key3) && Input.GetKey(key1) && Input.GetKey(key2);
}
private void UpdateAllParameters()
{
m_fpsManager .UpdateParameters();
m_ramManager .UpdateParameters();
m_audioManager .UpdateParameters();
m_advancedData .UpdateParameters();
}
private void RefreshAllParameters()
{
m_fpsManager .RefreshParameters();
m_ramManager .RefreshParameters();
m_audioManager .RefreshParameters();
m_advancedData .RefreshParameters();
}
#endregion
}
}
|