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path: root/Assets/Scripts/Player/PlayerMovement.cs
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/*******************************************************************************
*
*    Project SimLife: A Sims clone written in Unity C#
*    Copyright (C) 2019 AleeCorp + Software Elevated
*
*    This program is free software: you can redistribute it and/or modify
*    it under the terms of the GNU General Public License as published by
*    the Free Software Foundation, either version 3 of the License, or
*    (at your option) any later version.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*
*********************************************************************************/
using UnityEngine;
using UnityEngine.AI;

public class PlayerMovement : MonoBehaviour
{
    NavMeshAgent agent;

    // Start is called before the first frame update
    void Start()
    {
        agent = GetComponent<NavMeshAgent> ();
    }

    // Update is called once per frame
    void Update()
    {
       if(Input.GetMouseButtonDown(0))
       {
           RaycastHit hit;
           Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
           if(Physics.Raycast(ray, out hit, Mathf.Infinity))
           {
               agent.SetDestination(hit.point);
           }
       }
    }
}