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/*******************************************************************************
*
* Unicity (Project SimLife): A Sims clone written in Unity C#
* Copyright (C) 2019 Unicity Development Team
*
* This software is protected by the copyright and licensing rights held
* by the Unicity Development Team. (2019)
*
*********************************************************************************/
using UnityEngine;
using UnityEngine.AI;
public class PlayerMovement : MonoBehaviour
{
NavMeshAgent agent;
// Start is called before the first frame update
void Start()
{
agent = GetComponent<NavMeshAgent> ();
}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, out hit, Mathf.Infinity))
{
agent.SetDestination(hit.point);
}
}
}
}
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