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/*******************************************************************************
*
* Unicity (Project SimLife): A Sims clone written in Unity C#
* Copyright (C) 2019 Unicity Development Team
*
* This software is protected by the copyright and licensing rights held
* by the Unicity Development Team. (2019)
*
*********************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerStats : MonoBehaviour
{
public float Hunger;
public float hungerOverTime;
public float Bladder;
public float bladderOverTime;
public float Hygiene;
public float Energy;
public Slider HungerBar;
public Slider BladderBar;
public Material SimDeadMaterial;
private void Start()
{
HungerBar.maxValue = Hunger;
BladderBar.maxValue = Bladder;
}
private void Update()
{
if(Input.GetKeyDown(KeyCode.K))
{
Debug.Log("You have given yourself 10% Hunger and Bladder");
Hunger += 10;
Bladder += 10;
}
if(Input.GetKeyDown(KeyCode.L))
{
Debug.Log("You have given yourself -10% Hunger and Bladder");
Hunger -= 10;
Bladder -= 10;
}
CalculcateValue();
}
private void CalculcateValue()
{
Hunger -= hungerOverTime * Time.deltaTime;
Bladder -= bladderOverTime * Time.deltaTime;
if (Hunger <= 0)
{
gameObject.GetComponent<MeshRenderer>().material = SimDeadMaterial;
Debug.Log("You have starved to death!");
Hunger += 100;
}
UpdateUI();
}
private void UpdateUI()
{
Hunger = Mathf.Clamp(Hunger, 0, 100f);
Bladder = Mathf.Clamp(Bladder, 0, 100f);
HungerBar.value = Hunger;
BladderBar.value = Bladder;
}
}
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