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/*******************************************************************************
*
*    Project SimLife: A Sims clone written in Unity C#
*    Copyright (C) 2019 AleeCorp + Software Elevated
*
*    This program is free software: you can redistribute it and/or modify
*    it under the terms of the GNU General Public License as published by
*    the Free Software Foundation, either version 3 of the License, or
*    (at your option) any later version.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*
*********************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class PlayerMovement : MonoBehaviour
{
    void Update()
    {
         if (Input.GetButtonDown("Fire1"))
            {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hitInfo;
            if (Physics.Raycast(ray, out hitInfo))
            {
                GetComponent<NavMeshAgent>().SetDestination(hitInfo.point);
            }
        }
    }
}