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path: root/Assets/Scripts/PlayerMovement.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class PlayerMovement : MonoBehaviour
{
    public LayerMask whatCanBeClickedOn;

    private UnityEngine.AI.NavMeshAgent myAgent;

    // Start is called before the first frame update
    void Start()
    {
        myAgent = GetComponent <UnityEngine.AI.NavMeshAgent> ();
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0)) {
            Ray myRay = Camera.main.ScreenPointToRay (Input.mousePosition);
            RaycastHit hitInfo;

            if(Physics.Raycast (myRay, out hitInfo, 100, whatCanBeClickedOn)) {
                myAgent.SetDestination (hitInfo.point);
            }
        }
    }
}