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path: root/Assets/Scripts/UI/LoadScene.cs
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/*******************************************************************************
*
*    Project SimLife: A Sims clone written in Unity C#
*    Copyright (C) 2019 AleeCorp + Software Elevated
*
*    This program is free software: you can redistribute it and/or modify
*    it under the terms of the GNU General Public License as published by
*    the Free Software Foundation, either version 3 of the License, or
*    (at your option) any later version.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*
*********************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class LoadScene : MonoBehaviour {
	bool doMenuRotate;
	int _SceneIndex;
	GameObject MainPanel;

	public void MainMenuPlayButton(int SceneIndex) {
		doMenuRotate = true;
		_SceneIndex = SceneIndex;
	}

	public void SceneLoader(int SceneIndex) {
		SceneManager.LoadScene(SceneIndex);
	}

	public void Start() {
		doMenuRotate = false;
		MainPanel = GameObject.Find("MainPanel");
	}

	public void Update() {
		if (doMenuRotate) {
			if (MainPanel.transform.eulerAngles.z < 90) {
				MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f);
			} else {
				doMenuRotate = false;
			}
		}

		if (MainPanel.transform.eulerAngles.z > 90) {
			SceneLoader(_SceneIndex);
		}
	}
}