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using System;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Reflection;
namespace Unicity.DevLauncher
{
class Program
{
const string devUrl = "https://dl.dropboxusercontent.com/s/2rfo1tycz73rr5s/dev.zip";
static string tempDir = Path.GetTempPath() + "unicity";
static void Main(string[] args)
{
if (Directory.Exists(tempDir))
{
Directory.Delete(tempDir, true);
}
Directory.CreateDirectory(tempDir);
using (WebClient client = new WebClient())
{
System.Console.WriteLine("Downloading latest build...");
client.DownloadFile(devUrl, tempDir + "/game.zip");
Console.WriteLine("Extracting files...");
ZipFile.ExtractToDirectory(tempDir + "/game.zip", tempDir + "/game");
Console.WriteLine("Launching game...");
Assembly assembly = Assembly.LoadFrom(Path.GetFullPath(tempDir + "/game/dotnet-framework-all/Unicity.Game.exe"));
Type program = assembly.GetType("Unicity.Game.Program");
MethodInfo main = program.GetMethod("Main", BindingFlags.NonPublic | BindingFlags.Static);
main.Invoke(null, new object[] { args });
}
}
}
}
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