1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/**********************************************************************
*
* Erable: Audio Player
* Copyright (C) 2021 Alee Productions
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
************************************************************************/
using System;
using DiscordRPC;
using DiscordRPC.Logging;
namespace Erable
{
public class DiscordRpc
{
//Called when your application first starts.
//For example, just before your main loop, on OnEnable for unity.
public static void Initialize()
{
/*
Create a Discord client
NOTE: If you are using Unity3D, you must use the full constructor and define
the pipe connection.
*/
var client = new DiscordRpcClient("808844258038644747")
{
Logger = new ConsoleLogger() {Level = LogLevel.Warning}
};
//Set the logger
//Subscribe to events
client.OnReady += (sender, e) =>
{
Console.WriteLine("Connected to Discord...");
Console.WriteLine("Received Ready from user {0}", e.User.Username);
};
#if DEBUG
client.OnPresenceUpdate += (sender, e) =>
{
Console.WriteLine("Received Update! {0}", e.Presence);
};
#endif
//Connect to the RPC
client.Initialize();
//Set the rich presence
//Call this as many times as you want and anywhere in your code.
client.SetPresence(new RichPresence()
{
Details = "Playing Nothing",
State = "RPC is being implemented!",
Assets = new Assets()
{
LargeImageKey = "erable_logo",
LargeImageText = "Erable Audio Player"
}
});
}
}
}
|