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using System;
using Avalonia;
using Avalonia.ReactiveUI;
namespace Erable
{
class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
public static void Main(string[] args)
{
Console.WriteLine("Erable: Audio Player by Alee Productions");
AppDomain.CurrentDomain.UnhandledException += ErrorHandler;
#if DEBUG
Console.WriteLine("Running on .NET " + Environment.Version + ", and " + Environment.OSVersion);
Console.WriteLine("Opening window...");
#endif
DiscordRpc.Initialize();
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
static void ErrorHandler(object sender, UnhandledExceptionEventArgs e)
{
Console.WriteLine("Oh no! An error has occurred!");
Console.WriteLine("OS Version: " + Environment.OSVersion);
Console.WriteLine(".NET Version: " + Environment.Version);
Console.WriteLine("Report this to the developers...");
Console.WriteLine("Did this crashed? " + e.IsTerminating);
}
// Avalonia configuration, don't remove; also used by visual designer.
static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace()
.UseReactiveUI();
}
}
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