aboutsummaryrefslogtreecommitdiff
path: root/Assets/Materials/SkySerie Freebie/SkyhighFluffycloudField.mat
diff options
context:
space:
mode:
authorAndrew Lee <alee14498@protonmail.com>2025-08-03 14:44:16 -0400
committerAndrew Lee <alee14498@protonmail.com>2025-08-03 14:44:16 -0400
commit84b6cb604310399529a695a421a85af700bbb796 (patch)
treec9a140ea82511515d812165c7eb6f9d439ac4d58 /Assets/Materials/SkySerie Freebie/SkyhighFluffycloudField.mat
parent4d0cfd3641c3a5cb7c4bccfbad0476e366324524 (diff)
downloadprototype-a-master.tar.gz
prototype-a-master.tar.bz2
prototype-a-master.zip
Added unfinished stuffHEADmaster
Diffstat (limited to 'Assets/Materials/SkySerie Freebie/SkyhighFluffycloudField.mat')
-rw-r--r--Assets/Materials/SkySerie Freebie/SkyhighFluffycloudField.mat37
1 files changed, 37 insertions, 0 deletions
diff --git a/Assets/Materials/SkySerie Freebie/SkyhighFluffycloudField.mat b/Assets/Materials/SkySerie Freebie/SkyhighFluffycloudField.mat
new file mode 100644
index 0000000..67938d9
--- /dev/null
+++ b/Assets/Materials/SkySerie Freebie/SkyhighFluffycloudField.mat
@@ -0,0 +1,37 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: SkyhighFluffycloudField
+ m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - <noninit>:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _Tex:
+ m_Texture: {fileID: 8900000, guid: 18a0be10f0f64ac4c9f679d68e2cf857, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
+ - <noninit>: 0
+ - _Exposure: 0.9
+ - _Rotation: 0
+ m_Colors:
+ - <noninit>: {r: 0, g: 9.150861e-35, b: 0, a: 9.150824e-35}
+ - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
+ m_BuildTextureStacks: []