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-rw-r--r--Assets/Materials/Blue.mat54
-rw-r--r--Assets/Materials/Gray.mat54
-rw-r--r--Assets/Materials/White.mat54
-rw-r--r--Assets/Models.meta8
-rw-r--r--Assets/Scenes/SampleScene.unity3
-rw-r--r--Assets/UniversalRenderPipelineAsset.asset57
-rw-r--r--Assets/UniversalRenderPipelineAsset.asset.meta8
-rw-r--r--Assets/UniversalRenderPipelineAsset_Renderer.asset44
-rw-r--r--Assets/UniversalRenderPipelineAsset_Renderer.asset.meta8
-rw-r--r--Packages/manifest.json2
-rw-r--r--Packages/packages-lock.json70
-rw-r--r--ProjectSettings/GraphicsSettings.asset8
-rw-r--r--ProjectSettings/InputManager.asset192
-rw-r--r--ProjectSettings/ProjectSettings.asset3
-rw-r--r--ProjectSettings/QualitySettings.asset18
-rw-r--r--ProjectSettings/URPProjectSettings.asset15
16 files changed, 577 insertions, 21 deletions
diff --git a/Assets/Materials/Blue.mat b/Assets/Materials/Blue.mat
index 05b7aed..41d7cd7 100644
--- a/Assets/Materials/Blue.mat
+++ b/Assets/Materials/Blue.mat
@@ -8,17 +8,22 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blue
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
- stringTagMap: {}
+ m_CustomRenderQueue: 2000
+ stringTagMap:
+ RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -55,11 +60,34 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
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+ - _Blend: 0
- _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
- _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
@@ -67,12 +95,32 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
+ - _Surface: 0
- _UVSec: 0
+ - _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
+ - _BaseColor: {r: 0, g: 0.19188643, b: 1, a: 1}
- _Color: {r: 0, g: 0.19188643, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
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+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
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diff --git a/Assets/Materials/Gray.mat b/Assets/Materials/Gray.mat
index f05a91b..631d0a5 100644
--- a/Assets/Materials/Gray.mat
+++ b/Assets/Materials/Gray.mat
@@ -1,5 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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+ m_Name:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -8,17 +21,22 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Gray
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
- stringTagMap: {}
+ m_CustomRenderQueue: 2000
+ stringTagMap:
+ RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -55,11 +73,34 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
+ - _AlphaClip: 0
+ - _Blend: 0
- _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
- _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
@@ -67,12 +108,19 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
+ - _Surface: 0
- _UVSec: 0
+ - _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
+ - _BaseColor: {r: 0.4716981, g: 0.4716981, b: 0.4716981, a: 1}
- _Color: {r: 0.4716981, g: 0.4716981, b: 0.4716981, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/Materials/White.mat b/Assets/Materials/White.mat
index 5c800d9..e5db984 100644
--- a/Assets/Materials/White.mat
+++ b/Assets/Materials/White.mat
@@ -8,17 +8,22 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: White
- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
- stringTagMap: {}
+ m_CustomRenderQueue: 2000
+ stringTagMap:
+ RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
+ - _BaseMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -55,11 +60,34 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_Lightmaps:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_LightmapsInd:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - unity_ShadowMasks:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
+ - _AlphaClip: 0
+ - _Blend: 0
- _BumpScale: 1
+ - _ClearCoatMask: 0
+ - _ClearCoatSmoothness: 0
+ - _Cull: 2
- _Cutoff: 0.5
+ - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
@@ -67,12 +95,32 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
+ - _QueueOffset: 0
+ - _ReceiveShadows: 1
+ - _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
+ - _Surface: 0
- _UVSec: 0
+ - _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
+--- !u!114 &591653077824082779
+MonoBehaviour:
+ m_ObjectHideFlags: 11
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 4
diff --git a/Assets/Models.meta b/Assets/Models.meta
new file mode 100644
index 0000000..24f185f
--- /dev/null
+++ b/Assets/Models.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2299ee65c05ffc64c83194434a6df750
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 1c1e1c1..4e6dbf2 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -650,7 +650,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 2100000, guid: 68237de25d228ce07b3f5506d873b3a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -1713,6 +1713,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
physGun: {fileID: 1738192761}
+ cineCamera: {fileID: 0}
--- !u!4 &1826398603
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/UniversalRenderPipelineAsset.asset b/Assets/UniversalRenderPipelineAsset.asset
new file mode 100644
index 0000000..04bfa64
--- /dev/null
+++ b/Assets/UniversalRenderPipelineAsset.asset
@@ -0,0 +1,57 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
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+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
+ m_Name: UniversalRenderPipelineAsset
+ m_EditorClassIdentifier:
+ k_AssetVersion: 6
+ k_AssetPreviousVersion: 5
+ m_RendererType: 1
+ m_RendererData: {fileID: 0}
+ m_RendererDataList:
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+ m_RequireDepthTexture: 0
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+ m_OpaqueDownsampling: 1
+ m_SupportsTerrainHoles: 1
+ m_SupportsHDR: 1
+ m_MSAA: 2
+ m_RenderScale: 1
+ m_MainLightRenderingMode: 1
+ m_MainLightShadowsSupported: 1
+ m_MainLightShadowmapResolution: 2048
+ m_AdditionalLightsRenderingMode: 1
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+ m_AdditionalLightShadowsSupported: 0
+ m_AdditionalLightsShadowmapResolution: 512
+ m_ShadowDistance: 50
+ m_ShadowCascadeCount: 1
+ m_Cascade2Split: 0.25
+ m_Cascade3Split: {x: 0.1, y: 0.3}
+ m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
+ m_ShadowDepthBias: 1
+ m_ShadowNormalBias: 1
+ m_SoftShadowsSupported: 0
+ m_UseSRPBatcher: 1
+ m_SupportsDynamicBatching: 0
+ m_MixedLightingSupported: 1
+ m_DebugLevel: 0
+ m_UseAdaptivePerformance: 1
+ m_ColorGradingMode: 0
+ m_ColorGradingLutSize: 32
+ m_ShadowType: 1
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+ m_LocalShadowsAtlasResolution: 256
+ m_MaxPixelLights: 0
+ m_ShadowAtlasResolution: 256
+ m_ShaderVariantLogLevel: 0
+ m_ShadowCascades: 0
diff --git a/Assets/UniversalRenderPipelineAsset.asset.meta b/Assets/UniversalRenderPipelineAsset.asset.meta
new file mode 100644
index 0000000..b282e0f
--- /dev/null
+++ b/Assets/UniversalRenderPipelineAsset.asset.meta
@@ -0,0 +1,8 @@
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+guid: 1980b22a8fbaae42f8f269662c179fd5
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diff --git a/Assets/UniversalRenderPipelineAsset_Renderer.asset b/Assets/UniversalRenderPipelineAsset_Renderer.asset
new file mode 100644
index 0000000..aeacd71
--- /dev/null
+++ b/Assets/UniversalRenderPipelineAsset_Renderer.asset
@@ -0,0 +1,44 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
+ m_Name: UniversalRenderPipelineAsset_Renderer
+ m_EditorClassIdentifier:
+ m_RendererFeatures: []
+ m_RendererFeatureMap:
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+ xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
+ shaders:
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+ copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
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+ materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
+ m_OpaqueLayerMask:
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+ m_Bits: 4294967295
+ m_TransparentLayerMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_DefaultStencilState:
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+ stencilReference: 0
+ stencilCompareFunction: 8
+ passOperation: 2
+ failOperation: 0
+ zFailOperation: 0
+ m_ShadowTransparentReceive: 1
+ m_RenderingMode: 0
+ m_AccurateGbufferNormals: 0
diff --git a/Assets/UniversalRenderPipelineAsset_Renderer.asset.meta b/Assets/UniversalRenderPipelineAsset_Renderer.asset.meta
new file mode 100644
index 0000000..a1a125e
--- /dev/null
+++ b/Assets/UniversalRenderPipelineAsset_Renderer.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c2ccb63a2cad469199e7f279dc1c53bd
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
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diff --git a/Packages/manifest.json b/Packages/manifest.json
index 3f40726..687ff37 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -4,9 +4,11 @@
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.7",
"com.unity.ide.vscode": "1.2.3",
+ "com.unity.render-pipelines.universal": "10.3.2",
"com.unity.test-framework": "1.1.22",
"com.unity.textmeshpro": "3.0.1",
"com.unity.timeline": "1.4.6",
+ "com.unity.toolchain.linux-x86_64": "0.1.18-preview",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 3cd602a..48cc836 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -39,6 +39,66 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
+ "com.unity.mathematics": {
+ "version": "1.1.0",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.render-pipelines.core": {
+ "version": "10.3.2",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.ugui": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.render-pipelines.universal": {
+ "version": "10.3.2",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.mathematics": "1.1.0",
+ "com.unity.render-pipelines.core": "10.3.2",
+ "com.unity.shadergraph": "10.3.2"
+ },
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.searcher": {
+ "version": "4.3.1",
+ "depth": 2,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.shadergraph": {
+ "version": "10.3.2",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.render-pipelines.core": "10.3.2",
+ "com.unity.searcher": "4.3.1"
+ },
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.sysroot": {
+ "version": "0.1.19-preview",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.com"
+ },
+ "com.unity.sysroot.linux-x86_64": {
+ "version": "0.1.14-preview",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.sysroot": "0.1.18-preview"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.test-framework": {
"version": "1.1.22",
"depth": 0,
@@ -71,6 +131,16 @@
},
"url": "https://packages.unity.com"
},
+ "com.unity.toolchain.linux-x86_64": {
+ "version": "0.1.18-preview",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.sysroot": "0.1.19-preview",
+ "com.unity.sysroot.linux-x86_64": "0.1.14-preview"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.ugui": {
"version": "1.0.0",
"depth": 0,
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index 43369e3..36c5a8d 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -28,6 +28,7 @@ GraphicsSettings:
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
+ m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
@@ -36,9 +37,8 @@ GraphicsSettings:
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
- m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
- type: 0}
- m_CustomRenderPipeline: {fileID: 0}
+ m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
+ m_CustomRenderPipeline: {fileID: 11400000, guid: 1980b22a8fbaae42f8f269662c179fd5, type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -59,5 +59,5 @@ GraphicsSettings:
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
+ m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
- m_AllowEnlightenSupportForUpgradedProject: 0
diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset
index 17c8f53..b16147e 100644
--- a/ProjectSettings/InputManager.asset
+++ b/ProjectSettings/InputManager.asset
@@ -293,3 +293,195 @@ InputManager:
type: 0
axis: 0
joyNum: 0
+ - serializedVersion: 3
+ m_Name: Enable Debug Button 1
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: left ctrl
+ altNegativeButton:
+ altPositiveButton: joystick button 8
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Enable Debug Button 2
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: backspace
+ altNegativeButton:
+ altPositiveButton: joystick button 9
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Reset
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: left alt
+ altNegativeButton:
+ altPositiveButton: joystick button 1
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Next
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: page down
+ altNegativeButton:
+ altPositiveButton: joystick button 5
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Previous
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: page up
+ altNegativeButton:
+ altPositiveButton: joystick button 4
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Validate
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: return
+ altNegativeButton:
+ altPositiveButton: joystick button 0
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Persistent
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: right shift
+ altNegativeButton:
+ altPositiveButton: joystick button 2
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Multiplier
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: left shift
+ altNegativeButton:
+ altPositiveButton: joystick button 3
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Horizontal
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton: left
+ positiveButton: right
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 1000
+ dead: 0.001
+ sensitivity: 1000
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Vertical
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton: down
+ positiveButton: up
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 1000
+ dead: 0.001
+ sensitivity: 1000
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Vertical
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton: down
+ positiveButton: up
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 1000
+ dead: 0.001
+ sensitivity: 1000
+ snap: 0
+ invert: 0
+ type: 2
+ axis: 6
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Horizontal
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton: left
+ positiveButton: right
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 1000
+ dead: 0.001
+ sensitivity: 1000
+ snap: 0
+ invert: 0
+ type: 2
+ axis: 5
+ joyNum: 0
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index d7df66c..7199317 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -145,7 +145,8 @@ PlayerSettings:
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
- applicationIdentifier: {}
+ applicationIdentifier:
+ Standalone: com.DefaultCompany.PrototypeA
buildNumber:
Standalone: 0
iPhone: 0
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index 7b7658d..fd03339 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -18,7 +18,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 1
+ skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0
@@ -40,6 +40,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Low
@@ -53,7 +54,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
@@ -75,6 +76,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium
@@ -88,7 +90,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
@@ -110,6 +112,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: High
@@ -123,7 +126,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
@@ -145,6 +148,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
@@ -158,7 +162,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- blendWeights: 4
+ skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
@@ -180,6 +184,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
@@ -193,7 +198,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- blendWeights: 4
+ skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
@@ -215,6 +220,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset
new file mode 100644
index 0000000..3077404
--- /dev/null
+++ b/ProjectSettings/URPProjectSettings.asset
@@ -0,0 +1,15 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &1
+MonoBehaviour:
+ m_ObjectHideFlags: 61
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_LastMaterialVersion: 4