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beee78a084
not the prettiest solution, but it works for now
94 lines
3 KiB
Markdown
94 lines
3 KiB
Markdown
# CavEX
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*Cave Explorer* is a Wii homebrew game with the goal to recreate most of the core survival aspects up until Beta 1.7.3. Any features beyond *will not* be added.
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---
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**Features**
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* great performance on Wii (about 60fps)
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* 5 chunk render distance currently
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* load any beta world save
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* nearly all blocks added, except redstone related
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* many items from the original
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* correct light propagation
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* ambient occlusion on blocks
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---
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**Planned features** *(in no particular order, not complete)*
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* main menu
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* generation of new chunks
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* biome colors
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* ~~player physics~~
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* ~~inventory management~~
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* ~~block placement~~ and destruction logic
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* ~~(random)~~ block updates
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* ~~item actions~~
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* real texture pack support
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* Beta 1.7.3 multiplayer support
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## Screenshot
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![ingame0](docs/ingame0.png)
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*(from the PC version)*
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## Build instructions
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You need to download these libraries yourself and place their source files to the following directories. They are required for any platform.
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| library | files | destination |
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| --- | --- | --- |
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| [LodePNG](https://github.com/lvandeve/lodepng) | `lodepng.h` and `lodepng.c` | `source/lodepng/` |
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| [cglm](https://github.com/recp/cglm) | `include/cglm/` | `source/cglm/` |
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| [cNBT](https://github.com/chmod222/cNBT) | `buffer.c`, `buffer.h`, `list.h`, `nbt_loading.c`, `nbt_parsing.c`, `nbt_treeops.c`, `nbt_util.c` and `nbt.h` | `source/cNBT/` |
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| [parson](https://github.com/kgabis/parson) | `parson.h` and `parson.c` | `source/parson/` |
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| [M*LIB](https://github.com/P-p-H-d/mlib) | any root `*.h` | compiler include path |
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### Wii
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For the Wii platform you need to install the [devkitPro](https://devkitpro.org/wiki/Getting_Started) Wii/Gamecube environment. Additionally install zlib using pacman of devkitPro.
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```bash
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dkp-pacman -S wii-dev ppc-zlib
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```
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To build, simply run make in the root directory. You might need to load the cross compiler env first (required e.g. if you use [fish](https://fishshell.com/) instead of bash).
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```bash
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source /etc/profile.d/devkit-env.sh
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make
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```
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There should then be a .dol file in the root directory that your Wii can run. To copy the game to your `apps/` folder, it needs to look like this:
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```
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cavex
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├── assets
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│ ├── terrain.png
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│ ├── items.png
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│ ├── anim.png
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│ ├── default.png
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│ ├── gui.png
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│ └── gui2.png
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├── saves
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│ ├── world
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│ └── ...
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├── boot.dol
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├── config.json
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├── icon.png
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└── meta.xml
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```
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### GNU/Linux
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The game can also run on any PC with support for OpenGL 2.0 and played with keyboard and mouse.
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Building requires the following additional libraries, which you can install with your system package manager: `zlib`, `glfw3` and `glew`. You can then use CMake and gcc to build. The already existing Makefile is for the Wii platform only and might be removed sometime later.
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```bash
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mkdir build_pc
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cd build_pc
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cmake ..
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make
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```
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Please also copy the fragment and vertex shaders from `resources/` next to your `assets/` directory.
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