CavEX/source/lighting.c
2023-02-11 16:19:09 +01:00

146 lines
3.9 KiB
C

/*
Copyright (c) 2023 ByteBit/xtreme8000
This file is part of CavEX.
CavEX is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
CavEX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CavEX. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include "lighting.h"
void lighting_heightmap_update(uint8_t* heightmap, c_coord_t x, w_coord_t y,
c_coord_t z, uint8_t type,
bool (*get_block)(void* user, c_coord_t x,
w_coord_t y, c_coord_t z,
struct block_data* blk),
void* user) {
assert(heightmap && get_block);
uint8_t* height = heightmap + x + z * CHUNK_SIZE;
if(blocks[type]
&& (!blocks[type]->can_see_through || blocks[type]->opacity > 0)) {
if(y >= *height)
*height = y + 1;
} else if(y < *height) {
while(*height > 0) {
struct block_data blk;
if(get_block(user, x, *height - 1, z, &blk) && blocks[blk.type]
&& (!blocks[blk.type]->can_see_through
|| blocks[blk.type]->opacity > 0))
break;
(*height)--;
}
}
}
struct lighting_update_entry {
w_coord_t x, y, z;
};
static inline int8_t MAX_I8(int8_t a, int8_t b) {
return a > b ? a : b;
}
void lighting_update_at_block(
struct world_modification_entry source, bool ignore_sky_light,
bool (*get_block)(void* user, w_coord_t x, w_coord_t y, w_coord_t z,
struct block_data* blk, uint8_t* height),
void (*set_light)(void* user, w_coord_t x, w_coord_t y, w_coord_t z,
uint8_t light),
void* user) {
assert(get_block && set_light);
struct stack queue;
stack_create(&queue, 128, sizeof(struct lighting_update_entry));
stack_push(&queue,
&(struct lighting_update_entry) {
.x = source.x,
.y = source.y,
.z = source.z,
});
while(!stack_empty(&queue)) {
struct lighting_update_entry current;
stack_pop(&queue, &current);
uint8_t column_height;
struct block_data old;
bool old_exists = get_block(user, current.x, current.y, current.z, &old,
&column_height);
assert(old_exists);
uint8_t old_light = (old.torch_light << 4) | old.sky_light;
uint8_t new_light_sky = 0, new_light_torch = 0;
if(!ignore_sky_light && current.y >= column_height)
new_light_sky = 0xF;
if(blocks[old.type])
new_light_torch = blocks[old.type]->luminance;
if(!blocks[old.type] || blocks[old.type]->can_see_through) {
for(enum side s = 0; s < SIDE_MAX; s++) {
int x, y, z;
blocks_side_offset(s, &x, &y, &z);
struct block_data other;
bool other_exists
= get_block(user, current.x + x, current.y + y,
current.z + z, &other, NULL);
if(other_exists) {
int8_t opacity = blocks[old.type] ?
MAX_I8(blocks[old.type]->opacity, 1) :
1;
new_light_sky
= MAX_I8(MAX_I8((int8_t)other.sky_light - opacity, 0),
new_light_sky);
new_light_torch
= MAX_I8(MAX_I8((int8_t)other.torch_light - opacity, 0),
new_light_torch);
}
}
}
uint8_t new_light = (new_light_torch << 4) | new_light_sky;
if(old_light != new_light
|| (source.x == current.x && source.y == current.y
&& source.z == current.z)) {
set_light(user, current.x, current.y, current.z, new_light);
for(enum side s = 0; s < SIDE_MAX; s++) {
int x, y, z;
blocks_side_offset(s, &x, &y, &z);
if(get_block(user, current.x + x, current.y + y, current.z + z,
NULL, NULL))
stack_push(&queue,
&(struct lighting_update_entry) {
.x = current.x + x,
.y = current.y + y,
.z = current.z + z,
});
}
}
}
stack_destroy(&queue);
}