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Disable culling of translucent blocks. (otherwise issues)
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1 changed files with 0 additions and 2 deletions
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@ -237,7 +237,6 @@ namespace ClassicalSharp {
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Graphics.AlphaTest = false;
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Graphics.Texturing = false;
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Graphics.AlphaBlending = false;
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Graphics.FaceCulling = true;
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// First fill depth buffer
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Graphics.DepthTestFunc( DepthFunc.LessEqual );
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@ -258,7 +257,6 @@ namespace ClassicalSharp {
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Graphics.AlphaTest = false;
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Graphics.AlphaBlending = false;
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Graphics.Texturing = false;
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Graphics.FaceCulling = false;
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builder.EndRender();
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}
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