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Keep ID order in normal mode since this was an unpopular change.
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@ -82,6 +82,7 @@ namespace ClassicalSharp {
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for( int i = 0; i < map.Length; i++ )
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map[i] = (Block)i;
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bool pure = game.ClassicMode && !game.ClassicHacks;
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if( !game.ClassicMode ) return;
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// First row
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map[(byte)Block.Dirt] = Block.Cobblestone;
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