Keep ID order in normal mode since this was an unpopular change.

This commit is contained in:
UnknownShadow200 2016-05-28 00:27:43 +10:00
parent fa17ae2662
commit 266d3d5db3

View file

@ -82,6 +82,7 @@ namespace ClassicalSharp {
for( int i = 0; i < map.Length; i++ )
map[i] = (Block)i;
bool pure = game.ClassicMode && !game.ClassicHacks;
if( !game.ClassicMode ) return;
// First row
map[(byte)Block.Dirt] = Block.Cobblestone;