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Visual Studio: Include CCIcon.rc by default, so that executables compiled using Visual Studio have an icon
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3 changed files with 10 additions and 2 deletions
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@ -178,7 +178,7 @@ TODO more detailed when I have some more time...
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#### Setup
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1) Compile the game, see `Cross compiling for windows` in main readme
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1) Compile the game, see `Compiling - Windows > using Visual Studio` in main readme
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2) Find the `ClassiCube.lib` that was generated when compiling the game. Usually it is in either `src\x64\Debug` or `src\x86\Debug`.
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3) Add a new `Empty Project` to the ClassiCube solution, then add the plugin .c files to it
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@ -188,7 +188,7 @@ Note: If the plugin provides a .vcxproj file, you can skip step 2 and just open
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The simplest way of linking to the `.lib` file is simply adding the following code to one of the plugin's `.c` files
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`C
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```C
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#ifdef _MSC_VER
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#ifdef _WIN64
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#pragma comment(lib, "[GAME SRC FOLDER]/x64/Debug/ClassiCube.lib")
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@ -529,6 +529,9 @@
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<ClCompile Include="_truetype.c" />
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<ClCompile Include="_type1.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\misc\CCicon.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -591,4 +591,9 @@
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<Filter>Source Files\Game</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\misc\CCicon.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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</Project>
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