UnknownShadow200
|
08049fc297
|
Entity shader.
|
2015-06-20 10:52:32 +10:00 |
|
UnknownShadow200
|
579f1b7cab
|
More work on gui shader, still not working as of yet.
|
2015-06-19 20:12:29 +10:00 |
|
UnknownShadow200
|
9489440622
|
Remove rotation from the one spider leg, as the seven others didn't rotate.
|
2015-06-02 16:17:50 +10:00 |
|
UnknownShadow200
|
a13b88c81c
|
Use single VB for all other models (untested).
|
2015-06-01 06:45:22 +10:00 |
|
UnknownShadow200
|
b07dff9bf6
|
PlayerModel now uses single VB.
|
2015-06-01 06:29:09 +10:00 |
|
UnknownShadow200
|
2c18ebc5bb
|
Add offset parameter to DrawVb/DrawVbBatch.
|
2015-06-01 06:17:09 +10:00 |
|
UnknownShadow200
|
aba1ae465c
|
Remove IndexedVbInfo, trim 'Vertex' from VertexFormat enum.
|
2015-05-31 17:00:34 +10:00 |
|
UnknownShadow200
|
c8ace076f5
|
Use single DrawVb method.
|
2015-05-31 16:58:45 +10:00 |
|
UnknownShadow200
|
0889c5f4df
|
Use dynamic VBOs instead of immediate mode.
|
2015-05-31 12:59:03 +10:00 |
|
UnknownShadow200
|
72609bf2f1
|
Remove specifying DrawMode for VBs. (as this was only used by display lists)
|
2015-05-31 07:21:41 +10:00 |
|
UnknownShadow200
|
d49c90c917
|
Fix non whole blocks and TerrainAtlas2D, fix particles.
|
2015-05-31 06:33:44 +10:00 |
|
UnknownShadow200
|
d65ba5b226
|
Cleanup in TextureAtlas2D, rename TextureAtlas2D to TerrainAtlas2D, move Vector3I to own file.
|
2015-05-27 17:57:39 +10:00 |
|
UnknownShadow200
|
eb3211101d
|
Mobs can use custom textures.
|
2015-05-19 06:30:52 +10:00 |
|
UnknownShadow200
|
bc77db70e3
|
Reset texture ids to -1 in DeleteTexture().
|
2015-05-14 06:40:33 +10:00 |
|
UnknownShadow200
|
45d0e53a72
|
Simplify BlockModel.
|
2015-05-03 06:40:05 +10:00 |
|
UnknownShadow200
|
2e6b4f3e24
|
Don't crash on invalid block ids in ChangeModel.
|
2015-04-21 18:59:42 +10:00 |
|
UnknownShadow200
|
a3ebaf75e5
|
Don't crash if textures for mobs aren't found.
|
2015-04-21 06:38:07 +10:00 |
|
UnknownShadow200
|
08fdbaf777
|
Make name render properly above sheep.
|
2015-04-19 20:02:15 +10:00 |
|
UnknownShadow200
|
4de7be9e41
|
Simplify model loading code.
|
2015-04-19 19:59:02 +10:00 |
|
UnknownShadow200
|
04ba5b9a0f
|
Add fur to sheep model.
|
2015-01-05 15:16:11 +11:00 |
|
UnknownShadow200
|
6039314ab7
|
Finish spider model, start on sheep (lacks fur), simplify rotations.
|
2015-01-05 14:13:27 +11:00 |
|
UnknownShadow200
|
8610ff92aa
|
Almost finished spider model, just need to implement all 8 rotated legs.
|
2015-01-04 19:54:54 +11:00 |
|
UnknownShadow200
|
71e3ae89c9
|
Started skeleton model, add wings to chicken model.
|
2015-01-04 17:58:43 +11:00 |
|
UnknownShadow200
|
a305c6dbab
|
Implement ChangeModel CPE extension, fix potential crash.
|
2015-01-04 13:09:40 +11:00 |
|
UnknownShadow200
|
24ec46f37b
|
Add block model, remove debug things from chicken model, add overload for DrawVertices.
|
2015-01-04 12:13:07 +11:00 |
|
UnknownShadow200
|
3ade0d8402
|
Simplify model rendering, add chicken model.
|
2015-01-04 11:09:04 +11:00 |
|
UnknownShadow200
|
037a8144cc
|
Fix and simplify some things, added skeleton model.
|
2015-01-04 09:14:18 +11:00 |
|
UnknownShadow200
|
13d4b8470a
|
Pig model, creeper leg fixes.
|
2015-01-04 08:06:43 +11:00 |
|
UnknownShadow200
|
3faf11c2df
|
Fix some bugs with models. (creeper/zombie not setting alpha test, player/zombies being slightly stretched.
|
2015-01-03 19:20:52 +11:00 |
|
UnknownShadow200
|
3ec9e3a3e3
|
Started work on implementing ChangeModel. (zombie model okay, creeper model has weird leg animation)
|
2015-01-03 18:28:15 +11:00 |
|