Commit graph

2001 commits

Author SHA1 Message Date
UnknownShadow200
10a0364a89 oops 2017-04-14 18:14:52 +10:00
UnknownShadow200
19e6f9c003 negative reach distance doesn't make sense 2017-04-14 17:18:28 +10:00
UnknownShadow200
b90090d6b5 Implement extended player positions 2017-04-14 17:17:26 +10:00
UnknownShadow200
913e98926e name now rotates with rotated entity 2017-04-14 16:33:29 +10:00
UnknownShadow200
96c9222c65 Fix sitting model with two-layer skins (Thanks Daeslender) and fix sitting model not being in /client models list (Thanks Brett) 2017-04-14 08:02:01 +10:00
UnknownShadow200
32d86b2c5f Remove last of msvc bloat 2017-04-13 17:21:19 +10:00
UnknownShadow200
e2342e3918 fix vcxproj line endings 2017-04-13 08:22:58 +10:00
UnknownShadow200
99733d2ab3 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-04-13 07:55:51 +10:00
UnknownShadow200
100e09b004 Fix UpdateUserType packet not resetting ophax permissions (Thanks Vexyl) 2017-04-13 07:55:25 +10:00
UnknownShadow200
0a904793ee Port more of NotchyGen 2017-04-12 13:51:32 +10:00
UnknownShadow200
ed18aba80a use 32 bit floats for slightly faster perf 2017-04-12 09:38:23 +10:00
UnknownShadow200
d6e80fcf37 Declare notchygen as C exported funcs 2017-04-11 19:42:33 +10:00
UnknownShadow200
e4bbe8876f more stuff 2017-04-11 19:35:51 +10:00
UnknownShadow200
2f533727fa ignore VS debug stuff 2017-04-11 18:28:31 +10:00
UnknownShadow200
c8a088e3c7 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-04-11 17:52:08 +10:00
UnknownShadow200
3f65b6ccb4 Initial work on C stuff 2017-04-11 17:51:09 +10:00
UnknownShadow200
2647dfa2df fix scaled sit model (thanks goodlyay) 2017-04-10 20:34:39 +10:00
UnknownShadow200
787a6a2a5a Initial work on larger player positions 2017-04-10 16:49:07 +10:00
UnknownShadow200
f9d011af6e Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-04-10 10:46:30 +10:00
UnknownShadow200
3136fc5c12 less foreach usage 2017-04-10 10:45:41 +10:00
UnknownShadow200
9044b14bb5 fix -hax +fly being extremely slow flying (Thanks fam0r) 2017-04-09 22:30:01 +10:00
UnknownShadow200
feed58a2c7 Fix BlockModel (Thanks goodlyay) 2017-04-09 22:21:35 +10:00
UnknownShadow200
c0e90d2a57 tidy up PhysicsComponent 2017-04-09 21:56:43 +10:00
UnknownShadow200
eaab271d08 we need to be more public about things 2017-04-09 17:19:27 +10:00
UnknownShadow200
19e2ff846c better var names 2017-04-09 12:35:31 +10:00
UnknownShadow200
27c8512100 better model animation, fix sitting model 2017-04-09 10:18:29 +10:00
UnknownShadow200
04cef2f247 Fix last commit 2017-04-09 08:40:06 +10:00
UnknownShadow200
20f638fb67 Make model system more flexible, less hardcoding in sitting model 2017-04-09 08:21:12 +10:00
UnknownShadow200
0f472741ff Increase map volume limit from 800^3 to int.MaxValue in singleplayer. (Thanks Pear) 2017-04-09 07:31:13 +10:00
UnknownShadow200
6c5f9307b1 Fix stackoverflow when legacy mode and very large map and view distance, fixes #403. (Thanks lemon) 2017-04-08 22:33:56 +10:00
UnknownShadow200
b6ef3934cb x 2017-04-08 20:22:41 +10:00
UnknownShadow200
373dfc7da3 Allow non-humanoid models to use humanoid animations 2017-04-08 20:06:52 +10:00
UnknownShadow200
115f1e305c Fix some things in pull request
keybind didn't apply to hotbar + num

don't change keybind enum order because it breaks plugins
2017-04-06 19:27:26 +10:00
Goodlyay
6aba57f185 Merge pull request #404 from videoerror/master
Made inventory switching re-bindable and fixed CRTL selecting in inventory screen closing inventory screen.
2017-04-05 21:48:08 -07:00
Unknown
42017ad596 Made inventory switching re-bindable and fixed CRTL selecting in inventory screen closing inventory screen.
Inventory switching(I.E. Pressing ALT in-game showing a second inventory) is now re-bindable.

Pressing the CRTL keys should've allowed the user to select a block without the inventory screen closing, but this was not the case. Instead, that functionality was binded to the ALT keys. It has now been re-binded to the CRTL keys.
2017-04-05 18:55:01 -07:00
Goodlyay
e665d60f5a Revert "Allow IModel Render to be overridden by plugins."
This reverts commit 7541130352.
2017-04-01 14:41:40 -07:00
Goodlyay
7541130352 Allow IModel Render to be overridden by plugins. 2017-04-01 00:02:56 -07:00
UnknownShadow200
54ec28136f Fix crashing when trying to change FPS mode in classic options menu, fixes #402 (Thanks mwspiker) 2017-03-27 12:38:20 +11:00
Goodlyay
e542015a69 Give ZombieModel a hat layer 2017-03-12 00:43:23 -08:00
Goodlyay
2384af17b7 Don't need to check for HumanoidModel twice. Oops 2017-03-10 20:30:44 -08:00
Goodlyay
9d50aa3585 Add sitting model 2017-03-09 21:52:19 -08:00
Goodlyay
bd81ea50be Make uScale public 2017-03-09 03:23:15 -08:00
UnknownShadow200
a8e755b089 Release 0.99.6 2017-03-05 22:42:33 +11:00
Goodlyay
95125b2bf7 Fix view bobbing reduction speed 2017-03-04 22:43:54 -08:00
UnknownShadow200
c9dc343efa Fix custom skins not working with mobs 2017-03-05 15:30:58 +11:00
UnknownShadow200
d45e32c8b4 Trees should only grow on grass (Thanks McBean56545) 2017-03-05 15:21:01 +11:00
UnknownShadow200
a01589b88a Fix caret being slightly out on X axis 2017-03-05 13:25:39 +11:00
UnknownShadow200
8583c51cfc More configurable physics 2017-03-04 22:41:31 +11:00
UnknownShadow200
8f81cb6d9a add /client teleport 2017-03-04 22:24:59 +11:00
UnknownShadow200
8fc9a9bd72 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-03-04 22:24:47 +11:00