UnknownShadow200
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02d35e96c8
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Merge pull request #1155 from ClassiCube/ChatScaleImprovements
Chat scale improvements
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2024-03-23 20:02:15 +11:00 |
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UnknownShadow200
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ccc6802028
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DS: Add github action workflow
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2024-03-23 19:51:46 +11:00 |
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Goodlyay
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5ff4eae241
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Merge branch 'master' into ChatScaleImprovements
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2024-03-23 01:16:28 -07:00 |
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Goodlyay
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195b0ad2f7
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Merge branch 'master' into ChatScaleImprovements
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2024-03-23 01:13:09 -07:00 |
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UnknownShadow200
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c1d19c5d07
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Allow separately toggling touch GUI from touch input support, mainly for DS
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2024-03-23 19:09:43 +11:00 |
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UnknownShadow200
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e86d57f4f6
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DS: Slightly better touch input, still needs work though
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2024-03-23 10:46:46 +11:00 |
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UnknownShadow200
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d54cf921c4
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DS: Fix hanging after a minute or two due to timer overflow, fix messages not being logged to nocash debug output
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2024-03-23 10:22:23 +11:00 |
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UnknownShadow200
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d88b095b98
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DS: Onscreen keyboard support
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2024-03-23 09:40:09 +11:00 |
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UnknownShadow200
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d64a38fa0d
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DS: Fix console window not showing anything in 3D mode, also log path of opened files
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2024-03-23 08:32:23 +11:00 |
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UnknownShadow200
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a47374aeaa
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DS: Avoid assuming fat:/ for SD card location, also default to generating 16x16x16 flatgrass
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2024-03-23 08:17:26 +11:00 |
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UnknownShadow200
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526bd40646
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DS: Fix UI sort of to work
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2024-03-22 23:55:17 +11:00 |
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UnknownShadow200
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6d8a0fb933
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DS: World rendering sort of works better now
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2024-03-22 23:36:30 +11:00 |
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Goodlyay
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f617cc22e8
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Improve scales of big and small announce
They now default to clean multiples to avoid non-uniform pixel distortion, assuming your chat scale is a whole integer
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2024-03-22 04:21:45 -07:00 |
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UnknownShadow200
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da398bb2bd
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DS: WIP wifi support
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2024-03-22 21:57:06 +11:00 |
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UnknownShadow200
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3f26352644
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DS: Texturing sort of works
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2024-03-22 21:33:53 +11:00 |
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UnknownShadow200
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85db25c305
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DS: Fix incorrect stopwatch measurement resulting in jumpy movement etc
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2024-03-22 19:42:01 +11:00 |
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UnknownShadow200
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de815b0de8
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Add secret broken anaglyph 3D option
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2024-03-22 08:14:20 +11:00 |
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UnknownShadow200
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551dfa716f
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Change Gfx_Clear to allow separately clearing colour and depth buffer
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2024-03-22 07:51:51 +11:00 |
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UnknownShadow200
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b7bde85cd4
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Gfx_SetColorWrite remembers state across depth only rendering calls
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2024-03-22 07:14:36 +11:00 |
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Goodlyay
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b972f105f6
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Merge branch 'master' into ChatScaleImprovements
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2024-03-21 06:58:16 -07:00 |
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Goodlyay
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c3aec9a912
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Add "scale with window" chat option
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2024-03-21 06:56:49 -07:00 |
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UnknownShadow200
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8f9d56fd0c
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Dreamcast: Audio sort of works now
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2024-03-21 22:23:29 +11:00 |
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UnknownShadow200
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b7d92bc8b9
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Change saplings to not instantly grow when placed in singleplayer
Also change PSP to always load from PSP/GAME/ClassiCube folder on the memory stick
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2024-03-21 17:13:52 +11:00 |
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UnknownShadow200
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5c4b85abf9
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macOS: Fix app icon code only working on 10.6 and later
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2024-03-21 08:57:36 +11:00 |
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UnknownShadow200
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ed01ef0e1c
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Fix compilation problems
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2024-03-20 22:12:57 +11:00 |
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UnknownShadow200
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a7854d8aec
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macOS: Remove Carbon backend and only use Cocoa backend
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2024-03-20 21:53:19 +11:00 |
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UnknownShadow200
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950a88fce0
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Simplify audio backend code again slightly
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2024-03-20 19:31:51 +11:00 |
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UnknownShadow200
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1966c551e9
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Simplify audio context init and change OpenAL backend to use AL_GAIN to adjust volume of sounds
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2024-03-20 18:23:36 +11:00 |
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UnknownShadow200
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bb87a24464
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Refactor Audio into frontend and backend files
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2024-03-20 17:26:39 +11:00 |
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UnknownShadow200
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f83c1f38f3
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Haiku: Fix raw move events still being raised in menus with mouse devices
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2024-03-20 07:48:36 +11:00 |
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UnknownShadow200
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e08a26481c
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Haiku: Fix crash when exiting game
Also use legacy render mode when running under llvmpipe to reduce disappearing water/bedrock outside map into fog
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2024-03-20 07:02:31 +11:00 |
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UnknownShadow200
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2ab73f7d6c
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Haiku: Updates works for 64 bit OS, and thread naming works now too
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2024-03-19 17:47:29 +11:00 |
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UnknownShadow200
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9daf872e57
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Haiku: Try to handle mouse movement for camera more appropriately, partially addresses #1105
Also warn when running OpenGL build on llvmpipe that performance will be affected
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2024-03-19 17:13:06 +11:00 |
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UnknownShadow200
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0991c0707e
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Xbox: Fix stack overflow when downloading resources, fix textures not being deleted, try to increase deadzone
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2024-03-17 17:19:16 +11:00 |
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UnknownShadow200
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b58da2de66
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Xbox: Try to fix texture format issue
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2024-03-17 14:51:27 +11:00 |
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UnknownShadow200
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329d927dac
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OpenGL ES: Enable proper mipmaps when device supports 3.2 or later
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2024-03-17 11:30:43 +11:00 |
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UnknownShadow200
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b548cfa231
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Switch: Respond to exit requests and avoid relying on assumptions about stride of framebuffer
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2024-03-17 10:55:04 +11:00 |
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UnknownShadow200
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34d2e868fc
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Merge pull request #1152 from headshot2017/switch
add left analog stick movement for Switch
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2024-03-17 10:31:22 +11:00 |
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UnknownShadow200
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701603faba
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Switch: Bit of minor tidy up
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2024-03-17 10:22:08 +11:00 |
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headshot2017
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e8cf6df029
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add analog movement for Switch
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2024-03-16 18:50:49 -04:00 |
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UnknownShadow200
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f3a391e9c3
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Xbox: Try to fix texture allocation failure
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2024-03-17 09:23:20 +11:00 |
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UnknownShadow200
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450b4c921e
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Set thread stack size on posix and thread name on Linux
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2024-03-17 08:15:24 +11:00 |
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UnknownShadow200
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66d328ba2e
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Merge pull request #1151 from headshot2017/switch
Nintendo Switch port
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2024-03-17 08:02:33 +11:00 |
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Headshotnoby
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ff9052ca01
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Merge branch 'ClassiCube:master' into switch
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2024-03-16 16:34:49 -04:00 |
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headshot2017
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dec5e41ab9
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Revert "add Switch to readme"
This reverts commit 3231cb7b06 .
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2024-03-16 16:34:16 -04:00 |
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UnknownShadow200
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514d16a313
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Add Switch to readme and fix PSP/PS Vita builds
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2024-03-17 07:31:59 +11:00 |
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headshot2017
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46da4fb095
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adapt thread API redesign for Switch
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2024-03-16 16:25:37 -04:00 |
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Headshotnoby
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d6caaf43d6
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Merge branch 'ClassiCube:master' into switch
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2024-03-16 16:18:53 -04:00 |
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UnknownShadow200
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83ba419a06
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Redesign thread running API
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2024-03-17 07:12:34 +11:00 |
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headshot2017
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1ce265fe89
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remove stray code from Applet_Event
this is already in GLContext_InitSurface
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2024-03-16 16:00:12 -04:00 |
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