UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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874de2ce9b
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An invalid .ogg file should not crash the whole client. (Thanks JplaysClassic)
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2016-08-20 10:04:19 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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2e04b086e8
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Fix music thread crashing on .NET 2.0 without a service pack. (Thanks winsupermario)
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2016-07-01 11:11:23 +10:00 |
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UnknownShadow200
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bd8c56954d
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Don't crash if 'use music' is true and no .ogg files exist in audio directory.
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2016-06-28 13:55:56 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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41a85c95c1
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Make selected block outline a bit better.
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2016-06-09 00:26:39 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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4841e84923
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Fix sponge not properly updating blocks in singleplayer (Thanks andreja6), partially addresses #205. Fix music thread lagging on some computers due to not buffer enough data ahead of time (Thanks funzrey).
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2016-05-20 15:14:19 +10:00 |
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UnknownShadow200
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442d72bd6b
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More usage of IGameComponent
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2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
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1e3fad5930
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Make all game components handle new map / new map loaded.
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2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
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2bb67cd2f1
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More usage of IGameComponent, modularise OnLoad.
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2016-04-27 17:06:55 +10:00 |
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UnknownShadow200
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e51aefe4d7
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Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
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2016-04-19 10:17:24 +10:00 |
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UnknownShadow200
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3716e9f88e
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Read from the .wav files now, but still need to convert the old .bin to .wav list.
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2016-04-16 20:23:59 +10:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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3df2a4165f
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Quick fix for last commit borking chat.
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2016-03-26 00:26:59 +11:00 |
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UnknownShadow200
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bb2f4a9271
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More robustly handle audio device creation errors. Fixes #136.
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2016-03-26 00:15:29 +11:00 |
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UnknownShadow200
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06b0562695
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Touchup launcher a bit and make default height 40 pixels smaller, also fix clicking 'use sounds' multiple times causing the client to crash.
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2015-12-31 15:26:04 +11:00 |
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UnknownShadow200
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998768b9f7
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Fix crashing when using OpenAL backend (Thanks Vladcosmonaut)
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2015-12-28 15:33:03 +11:00 |
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UnknownShadow200
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f03148555e
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Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now.
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2015-12-27 22:51:26 +11:00 |
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UnknownShadow200
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dfa5662f99
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Sounds work now.
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2015-12-17 22:08:47 +11:00 |
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UnknownShadow200
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3cdb1d381f
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Default speed modifier is now 7, move first item slightly down in server list, other buttons should only be selectable by enter when user first moves the mouse (Thanks FabTheZen)
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2015-12-10 10:55:42 +11:00 |
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UnknownShadow200
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6e85434945
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Fix FPS limit crashing, fix music playing at half speed, more work on sounds.
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2015-12-03 21:16:48 +11:00 |
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UnknownShadow200
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2e317c4b99
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Add proper sounds, fix block models, remove vertical water on map edges.
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2015-12-03 20:35:40 +11:00 |
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UnknownShadow200
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4ccbc900a1
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Option to hide block in hand, make back to X smaller and move quit game to right of it, use waithandle instead of Thread.sleep so music thread doesn't keep client alive.
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2015-11-30 08:08:32 +11:00 |
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UnknownShadow200
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0503a418a0
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Update SharpWave to latest version, use WinMM for audio output on windows.
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2015-11-28 09:40:59 +11:00 |
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UnknownShadow200
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bb6dfcb678
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Play step sounds.
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2015-11-28 08:54:43 +11:00 |
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UnknownShadow200
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4d7ca25459
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Add partially working dig sounds.
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2015-11-27 22:38:43 +11:00 |
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UnknownShadow200
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f864d0e527
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Add somewhat working music support.
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2015-11-27 18:01:32 +11:00 |
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UnknownShadow200
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04c47d493d
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Setup framework for AudioManager class.
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2015-11-27 07:33:56 +11:00 |
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