UnknownShadow200
|
01de650f67
|
Use BGRA ordering in DirectX mode, use global 'USE_DX' define.
|
2015-06-06 06:44:50 +10:00 |
|
UnknownShadow200
|
e395eae957
|
Added BeginFrame/EndFrame to IGraphicsApi.
|
2015-06-05 17:52:45 +10:00 |
|
UnknownShadow200
|
bdd41a8f24
|
Update to latest OpenTK.
|
2015-06-05 17:48:25 +10:00 |
|
UnknownShadow200
|
32884159a0
|
Remove Point3S struct in MapRenederer, replace with CentreX/Y/Z fields in ChunkInfo class.
|
2015-06-05 06:18:23 +10:00 |
|
UnknownShadow200
|
e1ad415031
|
Update Direct3D api again (untested).
|
2015-06-04 06:16:35 +10:00 |
|
UnknownShadow200
|
9489440622
|
Remove rotation from the one spider leg, as the seven others didn't rotate.
|
2015-06-02 16:17:50 +10:00 |
|
UnknownShadow200
|
a13b88c81c
|
Use single VB for all other models (untested).
|
2015-06-01 06:45:22 +10:00 |
|
UnknownShadow200
|
b07dff9bf6
|
PlayerModel now uses single VB.
|
2015-06-01 06:29:09 +10:00 |
|
UnknownShadow200
|
2c18ebc5bb
|
Add offset parameter to DrawVb/DrawVbBatch.
|
2015-06-01 06:17:09 +10:00 |
|
UnknownShadow200
|
aba1ae465c
|
Remove IndexedVbInfo, trim 'Vertex' from VertexFormat enum.
|
2015-05-31 17:00:34 +10:00 |
|
UnknownShadow200
|
c8ace076f5
|
Use single DrawVb method.
|
2015-05-31 16:58:45 +10:00 |
|
UnknownShadow200
|
0889c5f4df
|
Use dynamic VBOs instead of immediate mode.
|
2015-05-31 12:59:03 +10:00 |
|
UnknownShadow200
|
ab42202a34
|
Downgrade to C# 3.0, use shorthand array initialisers where possible.
|
2015-05-31 08:57:05 +10:00 |
|
UnknownShadow200
|
0cd3f22415
|
Remove unused draw modes, remove BlendEquation enum.
|
2015-05-31 08:51:33 +10:00 |
|
UnknownShadow200
|
d7d2418ad4
|
Show Direct3D api some (untested) love.
|
2015-05-31 08:48:50 +10:00 |
|
UnknownShadow200
|
72609bf2f1
|
Remove specifying DrawMode for VBs. (as this was only used by display lists)
|
2015-05-31 07:21:41 +10:00 |
|
UnknownShadow200
|
0ce5c0e503
|
Separate VBs from IBs
|
2015-05-31 07:18:30 +10:00 |
|
UnknownShadow200
|
eba9da7cf6
|
Remove display list support. (Display list support is still in DLCompatibility branch)
|
2015-05-31 07:10:24 +10:00 |
|
UnknownShadow200
|
9e53f84b88
|
Use DeflateStream instead of GZipStream, add basic GZip header reader.
|
2015-05-31 06:48:06 +10:00 |
|
UnknownShadow200
|
d49c90c917
|
Fix non whole blocks and TerrainAtlas2D, fix particles.
|
2015-05-31 06:33:44 +10:00 |
|
UnknownShadow200
|
ec1eefde43
|
Only load top half of 2D atlas as terrain texture.
|
2015-05-27 19:48:44 +10:00 |
|
UnknownShadow200
|
f191885115
|
Simplify updating atlases, move TextureAtlas1D to TerrainAtlas1D.
|
2015-05-27 19:47:09 +10:00 |
|
UnknownShadow200
|
f5a55c50b8
|
Use UnsafeString in BlockSelectScreen, fix not disposing Bitmap in TerrainAtlas2D.LoadTextureElement.
|
2015-05-27 18:36:23 +10:00 |
|
UnknownShadow200
|
d65ba5b226
|
Cleanup in TextureAtlas2D, rename TextureAtlas2D to TerrainAtlas2D, move Vector3I to own file.
|
2015-05-27 17:57:39 +10:00 |
|
UnknownShadow200
|
e2289b1a92
|
Simplification in TextureAtlas2D, added overload to IGraphicsApi.LoadTexture that accepts IntPtr and specified size.
|
2015-05-27 16:34:21 +10:00 |
|
UnknownShadow200
|
0587600078
|
Cleanup PickingRenderer.
|
2015-05-27 06:20:10 +10:00 |
|
UnknownShadow200
|
89fe93f080
|
Remove pointless blockcopy in networkprocessor.
|
2015-05-27 06:18:12 +10:00 |
|
UnknownShadow200
|
22899a2613
|
Remove unused AlphaBlendEq.
|
2015-05-23 12:52:58 +10:00 |
|
UnknownShadow200
|
8339f86b04
|
Can press Alt + F4 to close the window, prevent changing key mappings to function keys.
|
2015-05-23 09:25:17 +10:00 |
|
UnknownShadow200
|
6a41700cc5
|
Consistent newlines.
|
2015-05-23 07:38:40 +10:00 |
|
UnknownShadow200
|
f309919ea5
|
Implement more of the missing functions in DirectXApi.
|
2015-05-23 07:23:42 +10:00 |
|
UnknownShadow200
|
c2b6ee83b1
|
Remove support for non power of two textures.
|
2015-05-23 06:16:17 +10:00 |
|
UnknownShadow200
|
f2563ffde5
|
Move TextureAtlas2D.Into1DAtlases into TextureAtlas1D, general cleanup of TextureAtlas1D.
|
2015-05-23 06:11:37 +10:00 |
|
UnknownShadow200
|
660daa26d0
|
Use power of two textures for 2D operations, replace code to draw bounds of rectangles with single method in Utils2D.
|
2015-05-22 19:38:07 +10:00 |
|
UnknownShadow200
|
b0b7285953
|
Remove DrawVertices overloads in IGraphicsApi that doesn't specify a count, remove unused Vector3 DrawVertices method.
|
2015-05-22 17:49:28 +10:00 |
|
UnknownShadow200
|
aa115515fc
|
Version 0.6.
|
2015-05-21 18:33:35 +10:00 |
|
UnknownShadow200
|
9e341c875e
|
Don't recreate block textures unless necessary, combine MakeEdgeTexture and MakeSideTexture into MakeTexture.
|
2015-05-21 18:23:07 +10:00 |
|
UnknownShadow200
|
df4c6b4b32
|
Fix issues with UnsafeString on Windows XP and below. (Unfortunately, I couldn't work around this without having to allocate strings.)
|
2015-05-21 16:22:48 +10:00 |
|
UnknownShadow200
|
59a98083b1
|
Implement ExtPlayerList 2 fully.
|
2015-05-19 06:42:00 +10:00 |
|
UnknownShadow200
|
eb3211101d
|
Mobs can use custom textures.
|
2015-05-19 06:30:52 +10:00 |
|
UnknownShadow200
|
a223762e02
|
Fix bug with right clicking attempting to place blocks outside boundaries of the map.
|
2015-05-18 18:56:04 +10:00 |
|
UnknownShadow200
|
6970982ee8
|
Finish EnvWeatherType.
|
2015-05-17 19:59:11 +10:00 |
|
UnknownShadow200
|
e85d52ec22
|
Add rain and snow to required resources list, add progress status to ResourceFetcher.
|
2015-05-17 19:46:09 +10:00 |
|
UnknownShadow200
|
37137d6531
|
Fix backspace.
|
2015-05-17 16:06:23 +10:00 |
|
UnknownShadow200
|
9f994a6150
|
Don't use texture matrix. (still to do: snow, turning off weather).
|
2015-05-17 09:15:03 +10:00 |
|
UnknownShadow200
|
ef14df9651
|
Offset rain depending on position, fix rain texture.
|
2015-05-17 09:09:52 +10:00 |
|
UnknownShadow200
|
e667b4f9fb
|
More work on WeatherRenderer.
|
2015-05-17 08:48:55 +10:00 |
|
UnknownShadow200
|
b27302a47f
|
More work on weather.
|
2015-05-17 07:51:47 +10:00 |
|
UnknownShadow200
|
cfbcbc56a3
|
Start work on WeatherRenderer.
|
2015-05-17 06:47:43 +10:00 |
|
UnknownShadow200
|
345df89a45
|
Add method to check if texture IDs and vertex buffer IDs are valid.
|
2015-05-16 07:36:55 +10:00 |
|