UnknownShadow200
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5f7aafc8e1
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Remove Color4 and unused VirtualKey definitions.
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2015-07-27 17:06:35 +10:00 |
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UnknownShadow200
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f99e9eeb3a
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Fix crashing on close, remove file that somehow magically appeared?
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2015-07-21 19:05:59 +10:00 |
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UnknownShadow200
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25d7cbda9e
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Combine player rendering functions into Player class, remove D3DX reference since we longer need it.
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2015-07-21 18:48:51 +10:00 |
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UnknownShadow200
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7c1479526a
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Release 0.8. This will likely be the last work done on the client for a while.
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2015-07-10 07:40:25 +10:00 |
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UnknownShadow200
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f7b40a3d21
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Don't keep track of 'CurrentContext', don't pass opengl version to game window constructor as it is unnecessary, don't bother with reflection because we only really need to load 51 delegates.
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2015-07-10 07:07:19 +10:00 |
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UnknownShadow200
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54119d0281
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Remove ContextHandle and just use IntPtr, cache DC in WindowsGLContext, use native platform GetCurrentContext delegate in GraphicsContext.
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2015-07-10 06:30:09 +10:00 |
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UnknownShadow200
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062758a7b0
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Implement proper resizing handling in Direct3D api.
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2015-07-09 10:10:33 +10:00 |
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UnknownShadow200
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9436afb3f3
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Simplify classes that load unmanaged functions statically or dynamically. Remove unncessary namespaces from many declarations in both GL delegates and core class.
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2015-07-06 18:04:32 +10:00 |
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UnknownShadow200
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8687378509
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Simplify AGL class, remove code that was used for GLControl.
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2015-07-06 11:04:00 +10:00 |
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UnknownShadow200
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a78ddb6979
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Make AGL api more consistent.
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2015-07-06 10:46:31 +10:00 |
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UnknownShadow200
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69e1050ee1
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Standardise usings in MacOS api.
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2015-07-06 10:22:48 +10:00 |
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UnknownShadow200
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152133d95c
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Only call PickingRender when PickedPos is valid, remove some leftover stuff from UpdateFrame, combine SendPlayerClick functions as one function.
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2015-07-02 07:35:28 +10:00 |
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UnknownShadow200
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273f4f5611
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Remove samples/stereo from GraphicsMode, remove some other unused constructors and exceptions.
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2015-07-02 06:33:19 +10:00 |
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UnknownShadow200
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ec0cb6b997
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Do not create temp window when choosing a pixel format on Windows. Simplify X11 glx api and choosing functions.
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2015-07-01 16:58:24 +10:00 |
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UnknownShadow200
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9a52cd317f
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Use optimised matrix multiplication code from later version of OpenTK.
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2015-06-30 07:46:37 +10:00 |
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UnknownShadow200
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7439ee727a
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Directly call delegates in OpenGL api, remove some unused functions from OpenTK, only use glLoadMatrix and glMultMatrix.
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2015-06-30 07:00:34 +10:00 |
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UnknownShadow200
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07471e54d7
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Keep track of picked block face in PickedPos class, rearrange MouseButton enum order to match CPE PlayerClick specification.
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2015-06-28 19:55:29 +10:00 |
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UnknownShadow200
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83b2228896
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Do not write depth values for translucent blocks (already calculated them in depth pass), remove unused adapative VSync code.
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2015-06-27 19:53:24 +10:00 |
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UnknownShadow200
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d2fc5bd20e
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Don't check for X11 on windows, cache EventArgs in Game class, remove update variables from OpenTK.GameWindow
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2015-06-27 13:57:16 +10:00 |
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UnknownShadow200
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0504a266e0
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Remove unused OpenTK.UpdateFrame code.
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2015-06-27 13:16:46 +10:00 |
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UnknownShadow200
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55c3e7557f
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Remove more overloads in OpenTK, fix bug with players not being rendered correctly in DirectX api.
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2015-06-13 07:39:51 +10:00 |
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UnknownShadow200
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54fd9887b3
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Remove even more unused enums/functions from OpenTK.
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2015-06-13 06:40:26 +10:00 |
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UnknownShadow200
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a4e4096078
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Remove some enums and overloads in OpenTK.
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2015-06-12 18:17:54 +10:00 |
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UnknownShadow200
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e6cb869178
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Remove more unused GL functions and overloads, prefer &id format in OpenGLApi.
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2015-06-12 18:00:32 +10:00 |
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UnknownShadow200
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3b5bb87341
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Do not create temporary context with X11.
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2015-06-08 10:06:08 +10:00 |
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UnknownShadow200
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21fb55f292
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Integrate OpenTK into the solution.
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2015-06-07 08:53:12 +10:00 |
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