UnknownShadow200
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68509d6d83
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add make release which compiles at -O1
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2024-08-03 11:07:45 +10:00 |
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UnknownShadow200
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11fb4a2b65
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Dreamcast: Slightly optimise performance by avoiding separate viewport transform
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2024-08-03 10:41:06 +10:00 |
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UnknownShadow200
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967d52ea6a
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Virtual cursor: Implement in-game too
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2024-08-01 19:51:21 +10:00 |
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UnknownShadow200
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eb0f36ce58
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Expose more functionality for plugins
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2024-07-31 20:11:51 +10:00 |
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UnknownShadow200
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f09b8d9375
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Fix Windows builds oops
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2024-07-31 18:31:18 +10:00 |
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UnknownShadow200
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a31fec1973
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Make it easier to switch Audio backends
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2024-07-31 18:27:41 +10:00 |
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UnknownShadow200
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6da3ab1354
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Make it easier to switch SSL backends
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2024-07-31 18:07:12 +10:00 |
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UnknownShadow200
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b95abff3f0
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Load sym functions dynamically
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2024-07-31 08:21:41 +10:00 |
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UnknownShadow200
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67523f6228
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Allow plugins to set scissor region and viewport region
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2024-07-30 21:39:30 +10:00 |
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UnknownShadow200
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96840b1a03
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OpenGL 1.0: Maybe working textures
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2024-07-30 19:37:38 +10:00 |
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UnknownShadow200
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056bfb3e2f
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Fix most console builds
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2024-07-30 19:06:02 +10:00 |
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UnknownShadow200
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76dc08d9a4
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WIP on making it possible to use external 2D render code
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2024-07-30 18:00:19 +10:00 |
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UnknownShadow200
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4cde887c24
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Simplify backend type and expose Gfx.BackendType
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2024-07-29 19:09:58 +10:00 |
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UnknownShadow200
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1c3d8fb72e
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Simplify writing plugins in C++ slightly
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2024-07-28 23:33:22 +10:00 |
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UnknownShadow200
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e373481944
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Consoles: Fix signing in always failing
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2024-07-28 10:13:49 +10:00 |
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UnknownShadow200
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7d0bb7f363
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Wii/GameCube: Try to fix input not being recognised
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2024-07-27 20:03:29 +10:00 |
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UnknownShadow200
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0fbe0281e3
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Saturn: 2D text now is somewhat legible
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2024-07-27 08:58:20 +10:00 |
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UnknownShadow200
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34d9589b33
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Avoid unnecessary matrix multiplies on saturn/ps1/softgpu
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2024-07-27 08:27:58 +10:00 |
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UnknownShadow200
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a1d5d241fa
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WIP rework on gfx matrix loading
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2024-07-27 08:09:54 +10:00 |
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UnknownShadow200
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2323b12599
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Slightly optimise fallback text rendering to avoid division
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2024-07-27 07:26:17 +10:00 |
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UnknownShadow200
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96b4a1a841
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Vita: Log size of failed allocations
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2024-07-26 23:17:28 +10:00 |
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UnknownShadow200
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ccf34bb325
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Vita: Support back panel, use own virtual keyboard
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2024-07-26 22:55:53 +10:00 |
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UnknownShadow200
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1d217b67c5
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Better compatibility with old MSVC
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2024-07-26 20:19:01 +10:00 |
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UnknownShadow200
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22d001462f
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Windows: Add CPU register dumping for PPC/MIPS/ALPHA/SH4, untested
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2024-07-26 19:59:39 +10:00 |
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UnknownShadow200
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8e5df2b1c5
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Better old MSVC compatibility
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2024-07-25 23:06:18 +10:00 |
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UnknownShadow200
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fcdaf165ec
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Fix plugin incompatibility
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2024-07-25 19:45:29 +10:00 |
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UnknownShadow200
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47fdeb17a5
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Saturn: Use custom defaults
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2024-07-23 19:51:27 +10:00 |
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UnknownShadow200
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57e37e0b46
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NDS/Saturn: Also use integer sin/cos
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2024-07-23 18:29:34 +10:00 |
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UnknownShadow200
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09357b5df9
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Try to fix artifacts on some platforms when returning from in-game back to the launcher menu
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2024-07-23 07:55:26 +10:00 |
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UnknownShadow200
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c981d8272f
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Try to avoid breaking input event backwards compatibility
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2024-07-23 07:19:12 +10:00 |
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UnknownShadow200
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26879d1652
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Add android build action
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2024-07-22 20:06:25 +10:00 |
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UnknownShadow200
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06353a8fe5
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Held block is visible on NDS by default
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2024-07-21 17:16:21 +10:00 |
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UnknownShadow200
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4f184e46f5
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PS1/Saturn/NDS: disable held block for better performance (now ~58 FPS when standing still on PS1, ~50 when moving)
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2024-07-21 16:21:20 +10:00 |
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UnknownShadow200
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ba034579f9
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PS1: 30 to 38 FPS by using optimised icos/isin for calculating angles
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2024-07-21 15:23:08 +10:00 |
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UnknownShadow200
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427c4f213a
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PS1/Saturn: Double FPS (12 to 30 FPS in DuckStation, 10 to 20 FPS in mednafen)
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2024-07-21 12:28:24 +10:00 |
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UnknownShadow200
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97c3dd8374
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Allow binding controls to 1-9, fix can't activate texture ID overlay while in a UI menu
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2024-07-20 10:44:41 +10:00 |
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UnknownShadow200
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0f5c74fb53
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Fix can't multijump anymore
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2024-07-20 10:14:09 +10:00 |
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UnknownShadow200
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071c6f68d5
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Wii U: Use own virtual keyboard
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2024-07-19 22:30:08 +10:00 |
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UnknownShadow200
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9f2eeca117
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Dreamcast: Use OPB overflows, move RTC time check to SSL backend instead and clamp min RTC time there to start of 2024
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2024-07-19 18:05:31 +10:00 |
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UnknownShadow200
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0eddcd119e
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Fix can't use Q/E as hotkeys when hacks disabled (Thanks Goodly)
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2024-07-18 19:41:55 +10:00 |
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UnknownShadow200
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f06796195c
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N64: When expansion pack is there, allocate third display buffer (test initial flatgrass world goes from 30 to 47 FPS in Ares)
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2024-07-18 07:52:50 +10:00 |
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UnknownShadow200
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493ab581de
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N64: Save 196 KB of memory by drawing as quads instead of using indexed drawing
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2024-07-16 22:48:13 +10:00 |
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UnknownShadow200
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561010d897
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N64: Untested mouse support
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2024-07-16 19:22:56 +10:00 |
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UnknownShadow200
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3e827dba76
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N64: Optimise rendering (20 to 30 FPS in ares?) by caching RSP blocks
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2024-07-16 18:23:17 +10:00 |
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UnknownShadow200
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1f0b1d33e2
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3DS: Avoid clearing bottom screen for a little better performance, and don't pointlessly allocate a depth buffer for it
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2024-07-16 18:06:28 +10:00 |
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UnknownShadow200
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f32af27f1b
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PS1: Properly reset GPU
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2024-07-15 22:30:40 +10:00 |
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UnknownShadow200
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7bef6c6d99
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Merge pull request #1235 from forkiesassds/master
Fix SDL3 backend with latest SDL3 commits
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2024-07-15 07:03:40 +10:00 |
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forkiesassds
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de51069004
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Fix SDL3 backend with latest SDL3 commits
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2024-07-14 15:44:47 +03:00 |
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UnknownShadow200
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e8e1a7c062
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Touch UI: Fix can't left align buttons
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2024-07-14 16:06:44 +10:00 |
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UnknownShadow200
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22eb11689b
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PS1: Fix generating unloadable bin CD image
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2024-07-14 15:25:33 +10:00 |
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