UnknownShadow200
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63316d405a
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per menu titles, remove yellow from classicube title
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2021-08-06 22:10:51 +10:00 |
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UnknownShadow200
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60c123b37f
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Fix
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2021-08-06 20:38:59 +10:00 |
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UnknownShadow200
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ee096caa54
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Merge pull request #879 from UnknownShadow200/Themes
Add very basic themes to launcher
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2021-08-06 20:27:35 +10:00 |
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UnknownShadow200
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cd367d8e97
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Improve classic theme, add border for checkbox
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2021-08-06 20:06:10 +10:00 |
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UnknownShadow200
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4fbd5005f4
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Add checkbox widget
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2021-08-06 19:48:51 +10:00 |
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UnknownShadow200
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c2d84dcdb5
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Add themes list menu
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2021-08-06 18:39:59 +10:00 |
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UnknownShadow200
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0573eaedd4
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WIP classic theme
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2021-08-06 18:18:12 +10:00 |
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UnknownShadow200
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4ef86dfa13
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Move skin related variables into LauncherTheme struct
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2021-08-06 17:32:21 +10:00 |
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UnknownShadow200
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579027fda2
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Fix crash playing music on Windows (thanks ThatGuyJerry)
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2021-08-06 10:03:57 +10:00 |
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UnknownShadow200
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919045f7ce
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Fix issues when running game through libTAS
1. Window always thought it didn't have input focus, so was stuck in menu
2. Crashed whenever a key was pressed
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2021-08-04 23:04:24 +10:00 |
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UnknownShadow200
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b62a315a8b
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Fix input overlay not being closed when source button is disabled (Thanks Me_)
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2021-08-03 19:03:02 +10:00 |
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UnknownShadow200
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76e5c2b899
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Merge pull request #877 from UnknownShadow200/AudioFixup1
Audio rewrite
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2021-07-31 17:59:08 +10:00 |
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UnknownShadow200
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1ca0b4e636
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Android: Pause music when in background, instead of muting
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2021-07-31 11:52:55 +10:00 |
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UnknownShadow200
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0b08bf77bd
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Fix OpenAL backend
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2021-07-30 07:11:28 +10:00 |
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UnknownShadow200
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50f2ec067c
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Change API to single Audio_Poll instead which returns number of buffers in use
OpenAL backend still needs to be rewritten, OpenSLES backend isn't even tested
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2021-07-29 23:11:56 +10:00 |
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UnknownShadow200
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16cf787236
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Don't recreate OpenAL source if possible
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2021-07-29 19:05:57 +10:00 |
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UnknownShadow200
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b30995e14a
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Remove Audio_Stop from API
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2021-07-29 18:50:54 +10:00 |
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UnknownShadow200
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907ddd90cd
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Tidy up readme, add TCC WIP compile instructions
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2021-07-24 13:51:30 +10:00 |
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UnknownShadow200
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5aaefd4510
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fix not compiling with TCC, avoid shellapi.h
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2021-07-24 12:21:04 +10:00 |
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UnknownShadow200
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bb9d8fb29f
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Avoid including Windows headers for WinINet backend
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2021-07-24 10:09:30 +10:00 |
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UnknownShadow200
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04f9fd932a
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Avoid including windows headers for WinMM backend
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2021-07-23 21:17:56 +10:00 |
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UnknownShadow200
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16ce6c7506
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Audio_Close/Audio_Stop don't need to return anything
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2021-07-23 11:00:27 +10:00 |
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UnknownShadow200
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7c16d1e584
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Release 1.2.7
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2021-07-22 11:41:14 +10:00 |
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UnknownShadow200
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672e0ce0e7
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Make Vec3_Normalise handle 0 vectors
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2021-07-22 08:50:10 +10:00 |
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UnknownShadow200
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c2fc17f0de
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tidy up OpenGL backend compatibility code, make the OpenGL 1.1 slightly more unified behaviour
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2021-07-21 11:50:21 +10:00 |
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UnknownShadow200
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2dab8f427e
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Make OpenGL 1.5/1.2+VBO backend almost work with 1.1 too, just slower
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2021-07-20 08:59:26 +10:00 |
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UnknownShadow200
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b9168ee255
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Merge pull request #869 from UnknownShadow200/WindowSplit
Split up Window.c into its individual backends
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2021-07-17 07:03:26 +10:00 |
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UnknownShadow200
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78cc5b708c
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don't forget to update VS project
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2021-07-16 23:08:52 +10:00 |
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UnknownShadow200
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f7ffad8ee3
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Compilation fixes
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2021-07-16 11:43:19 +10:00 |
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UnknownShadow200
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d8bee2e32c
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Split up mac window implementations too
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2021-07-16 08:29:30 +10:00 |
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UnknownShadow200
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df6cc32cdf
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Split up Window.c into separate backends, except for mac
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2021-07-16 07:57:17 +10:00 |
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UnknownShadow200
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bf64700292
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Move common part of Window.c into _WindowBase.h
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2021-07-16 07:25:25 +10:00 |
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UnknownShadow200
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3a33e94a94
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Use NSPasteboard for clipboard in Cocoa
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2021-07-15 22:49:44 +10:00 |
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UnknownShadow200
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5a4e5d6fa0
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more col->colors, less warnings compiling Cocoa backend
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2021-07-15 19:36:36 +10:00 |
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UnknownShadow200
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d17b91ea1a
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unify HttpComponent, start renaming col to color
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2021-07-13 22:11:23 +10:00 |
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UnknownShadow200
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0d42e6f48c
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Simplify sound playing code to integrate AudioContext directly
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2021-07-12 18:12:27 +10:00 |
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UnknownShadow200
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2f1e6c456a
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Merge pull request #867 from UnknownShadow200/WebHttpRewrite
Webclient: Allow downloading up to 8 resources concurrently
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2021-07-11 10:29:50 +10:00 |
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UnknownShadow200
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f8703788e8
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Dial back max concurrency to 6 to reduce likelihood of triggering rate limiting
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2021-07-11 10:24:09 +10:00 |
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UnknownShadow200
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dbb0664f9f
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Webclient: Limit max requests to 8 concurrently
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2021-07-11 08:06:22 +10:00 |
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UnknownShadow200
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6e4bf4d42f
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Just close game instead of waiting for HTTP worker to finish whatever it's currently working on
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2021-07-11 08:06:22 +10:00 |
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UnknownShadow200
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94ceead22d
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even more tidy up
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2021-07-11 08:06:22 +10:00 |
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UnknownShadow200
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945305e7db
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Web: Allow downloading multiple requests at once
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2021-07-11 08:06:21 +10:00 |
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UnknownShadow200
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42dec428ca
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more moving of code into worker/web backends, pass request ID to XmlHttpRequest interop downloader
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2021-07-11 08:06:21 +10:00 |
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UnknownShadow200
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6add30a1b0
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Split up Http into separate web vs worker implementations
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2021-07-11 08:06:20 +10:00 |
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UnknownShadow200
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7ca3d62423
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Merge pull request #863 from UnknownShadow200/GfxBackend
Split up Graphics.c into its backends
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2021-07-10 07:53:45 +10:00 |
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UnknownShadow200
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82e2f49db8
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Merge pull request #865 from codingwatching/codingwatching-patch-1
Fix type mismatch
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2021-07-10 07:43:18 +10:00 |
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codingwatching
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a8677ee431
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Fix type mismatch
Type mismatch
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2021-07-09 15:17:45 +07:00 |
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UnknownShadow200
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a801bf6fd5
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Try to fix rare case where Module.saveNode would still throw an error and hence abort the game (Thanks Swoozy)
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2021-07-09 07:33:25 +10:00 |
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UnknownShadow200
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60585abaaa
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Workaround rare issue with android client where it would use wrong main function, should address #864 (Thanks codingwatching)
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2021-07-08 21:39:49 +10:00 |
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UnknownShadow200
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b5bbd35727
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Fix not compiling with android studio, see #864 (Thanks codingwatching)
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2021-07-08 21:04:58 +10:00 |
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