Commit graph

5820 commits

Author SHA1 Message Date
UnknownShadow200
63316d405a per menu titles, remove yellow from classicube title 2021-08-06 22:10:51 +10:00
UnknownShadow200
60c123b37f Fix 2021-08-06 20:38:59 +10:00
UnknownShadow200
ee096caa54
Merge pull request #879 from UnknownShadow200/Themes
Add very basic themes to launcher
2021-08-06 20:27:35 +10:00
UnknownShadow200
cd367d8e97 Improve classic theme, add border for checkbox 2021-08-06 20:06:10 +10:00
UnknownShadow200
4fbd5005f4 Add checkbox widget 2021-08-06 19:48:51 +10:00
UnknownShadow200
c2d84dcdb5 Add themes list menu 2021-08-06 18:39:59 +10:00
UnknownShadow200
0573eaedd4 WIP classic theme 2021-08-06 18:18:12 +10:00
UnknownShadow200
4ef86dfa13 Move skin related variables into LauncherTheme struct 2021-08-06 17:32:21 +10:00
UnknownShadow200
579027fda2 Fix crash playing music on Windows (thanks ThatGuyJerry) 2021-08-06 10:03:57 +10:00
UnknownShadow200
919045f7ce Fix issues when running game through libTAS
1. Window always thought it didn't have input focus, so was stuck in menu
2. Crashed whenever a key was pressed
2021-08-04 23:04:24 +10:00
UnknownShadow200
b62a315a8b Fix input overlay not being closed when source button is disabled (Thanks Me_) 2021-08-03 19:03:02 +10:00
UnknownShadow200
76e5c2b899
Merge pull request #877 from UnknownShadow200/AudioFixup1
Audio rewrite
2021-07-31 17:59:08 +10:00
UnknownShadow200
1ca0b4e636 Android: Pause music when in background, instead of muting 2021-07-31 11:52:55 +10:00
UnknownShadow200
0b08bf77bd Fix OpenAL backend 2021-07-30 07:11:28 +10:00
UnknownShadow200
50f2ec067c Change API to single Audio_Poll instead which returns number of buffers in use
OpenAL backend still needs to be rewritten, OpenSLES backend isn't even tested
2021-07-29 23:11:56 +10:00
UnknownShadow200
16cf787236 Don't recreate OpenAL source if possible 2021-07-29 19:05:57 +10:00
UnknownShadow200
b30995e14a Remove Audio_Stop from API 2021-07-29 18:50:54 +10:00
UnknownShadow200
907ddd90cd Tidy up readme, add TCC WIP compile instructions 2021-07-24 13:51:30 +10:00
UnknownShadow200
5aaefd4510 fix not compiling with TCC, avoid shellapi.h 2021-07-24 12:21:04 +10:00
UnknownShadow200
bb9d8fb29f Avoid including Windows headers for WinINet backend 2021-07-24 10:09:30 +10:00
UnknownShadow200
04f9fd932a Avoid including windows headers for WinMM backend 2021-07-23 21:17:56 +10:00
UnknownShadow200
16ce6c7506 Audio_Close/Audio_Stop don't need to return anything 2021-07-23 11:00:27 +10:00
UnknownShadow200
7c16d1e584 Release 1.2.7 2021-07-22 11:41:14 +10:00
UnknownShadow200
672e0ce0e7 Make Vec3_Normalise handle 0 vectors 2021-07-22 08:50:10 +10:00
UnknownShadow200
c2fc17f0de tidy up OpenGL backend compatibility code, make the OpenGL 1.1 slightly more unified behaviour 2021-07-21 11:50:21 +10:00
UnknownShadow200
2dab8f427e Make OpenGL 1.5/1.2+VBO backend almost work with 1.1 too, just slower 2021-07-20 08:59:26 +10:00
UnknownShadow200
b9168ee255
Merge pull request #869 from UnknownShadow200/WindowSplit
Split up Window.c into its individual backends
2021-07-17 07:03:26 +10:00
UnknownShadow200
78cc5b708c don't forget to update VS project 2021-07-16 23:08:52 +10:00
UnknownShadow200
f7ffad8ee3 Compilation fixes 2021-07-16 11:43:19 +10:00
UnknownShadow200
d8bee2e32c Split up mac window implementations too 2021-07-16 08:29:30 +10:00
UnknownShadow200
df6cc32cdf Split up Window.c into separate backends, except for mac 2021-07-16 07:57:17 +10:00
UnknownShadow200
bf64700292 Move common part of Window.c into _WindowBase.h 2021-07-16 07:25:25 +10:00
UnknownShadow200
3a33e94a94 Use NSPasteboard for clipboard in Cocoa 2021-07-15 22:49:44 +10:00
UnknownShadow200
5a4e5d6fa0 more col->colors, less warnings compiling Cocoa backend 2021-07-15 19:36:36 +10:00
UnknownShadow200
d17b91ea1a unify HttpComponent, start renaming col to color 2021-07-13 22:11:23 +10:00
UnknownShadow200
0d42e6f48c Simplify sound playing code to integrate AudioContext directly 2021-07-12 18:12:27 +10:00
UnknownShadow200
2f1e6c456a
Merge pull request #867 from UnknownShadow200/WebHttpRewrite
Webclient: Allow downloading up to 8 resources concurrently
2021-07-11 10:29:50 +10:00
UnknownShadow200
f8703788e8 Dial back max concurrency to 6 to reduce likelihood of triggering rate limiting 2021-07-11 10:24:09 +10:00
UnknownShadow200
dbb0664f9f Webclient: Limit max requests to 8 concurrently 2021-07-11 08:06:22 +10:00
UnknownShadow200
6e4bf4d42f Just close game instead of waiting for HTTP worker to finish whatever it's currently working on 2021-07-11 08:06:22 +10:00
UnknownShadow200
94ceead22d even more tidy up 2021-07-11 08:06:22 +10:00
UnknownShadow200
945305e7db Web: Allow downloading multiple requests at once 2021-07-11 08:06:21 +10:00
UnknownShadow200
42dec428ca more moving of code into worker/web backends, pass request ID to XmlHttpRequest interop downloader 2021-07-11 08:06:21 +10:00
UnknownShadow200
6add30a1b0 Split up Http into separate web vs worker implementations 2021-07-11 08:06:20 +10:00
UnknownShadow200
7ca3d62423
Merge pull request #863 from UnknownShadow200/GfxBackend
Split up Graphics.c into its backends
2021-07-10 07:53:45 +10:00
UnknownShadow200
82e2f49db8
Merge pull request #865 from codingwatching/codingwatching-patch-1
Fix type mismatch
2021-07-10 07:43:18 +10:00
codingwatching
a8677ee431
Fix type mismatch
Type mismatch
2021-07-09 15:17:45 +07:00
UnknownShadow200
a801bf6fd5 Try to fix rare case where Module.saveNode would still throw an error and hence abort the game (Thanks Swoozy) 2021-07-09 07:33:25 +10:00
UnknownShadow200
60585abaaa Workaround rare issue with android client where it would use wrong main function, should address #864 (Thanks codingwatching) 2021-07-08 21:39:49 +10:00
UnknownShadow200
b5bbd35727 Fix not compiling with android studio, see #864 (Thanks codingwatching) 2021-07-08 21:04:58 +10:00