Commit graph

1296 commits

Author SHA1 Message Date
UnknownShadow200
8417a42973 Fix rain/snow not fading out on Direct3D 9 backend. 2016-05-13 19:36:52 +10:00
UnknownShadow200
2d7cf38a52 Final pass of optimising isometric block drawing. 2016-05-13 19:06:49 +10:00
UnknownShadow200
ce4d050c73 Second pass of optimising isometric block drawing. 2016-05-13 18:26:49 +10:00
UnknownShadow200
e9ea36a03c First pass of optimising isometric block drawing. 2016-05-13 18:06:20 +10:00
UnknownShadow200
21e8a34b36 Make ParticleManager an IGameComponent, remember to release native textures. 2016-05-13 16:26:31 +10:00
UnknownShadow200
03fab9182e Fix sprite mirrroring not being used for block models (thanks goodlyay), closes #195. 2016-05-12 23:53:12 +10:00
UnknownShadow200
e7410673e9 Fix client crashing on mono when taking a screenshot, but the client was started from a different directory. 2016-05-12 21:31:44 +10:00
UnknownShadow200
d73dd33ba3 Allow changing rain/snow speed client side. 2016-05-12 18:17:54 +10:00
UnknownShadow200
05a8f5f598 Finish EnvMapAppearance v3 (now EnvMapAspect to avoid breaking backwards compatibility.) 2016-05-12 17:50:45 +10:00
UnknownShadow200
5498c5e4fa Use icons.png crosshairs if given, partially addresses #187. 2016-05-12 16:56:13 +10:00
UnknownShadow200
e05c1a14ed More work on EnvMapAppearance v3. 2016-05-12 16:13:08 +10:00
UnknownShadow200
b3a7df8776 Prevent launcher updating if any client instances are open, fixes #200. 2016-05-12 15:36:34 +10:00
UnknownShadow200
d0caf51a90 Indent tab list items and make tab list group use italic instead of underline, also use same back colour as classicube, closes #199. 2016-05-12 14:55:59 +10:00
UnknownShadow200
d01f39df87 Fix tab list issues with group names not being accounted for when limiting to 20 per column. 2016-05-12 11:26:33 +10:00
UnknownShadow200
67395247f2 Initial work on EnvMapAppearance version 3. 2016-05-12 09:40:02 +10:00
UnknownShadow200
4401823fab Rain speed / Snow speed / Weather falloff are not hardcoded. 2016-05-12 09:34:00 +10:00
UnknownShadow200
febad36b60 Fix issue with empty line in options.txt (Thanks goodlyay) 2016-05-12 08:06:50 +10:00
UnknownShadow200
244a1a8e6d Fix issue with skins not being downloaded anymore on Mono after first 404 on a skin (Thanks Odd0002) and closes #198, also temp fix for sprite blocks in hand (thanks MrGoober). 2016-05-11 22:05:25 +10:00
UnknownShadow200
e8bd5033f3 Reduce code duplication for particles. 2016-05-11 19:37:31 +10:00
UnknownShadow200
2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
UnknownShadow200
e59b2b4c2b Fix Z-fighting and incorrectly not drawing issues for translucent blocks. 2016-05-11 18:59:37 +10:00
UnknownShadow200
0ab4014001 Fix non-water translucent back faces disappearing when not in same chunk as the player even though the player may be able to see its back faces. 2016-05-11 17:50:32 +10:00
UnknownShadow200
91cfde2fca Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay) 2016-05-11 17:10:16 +10:00
UnknownShadow200
e9a717e226 Skip rendering entities that we can't see. 2016-05-10 21:57:55 +10:00
UnknownShadow200
d02d56d01b Textures array should be bytes not ints. 2016-05-10 15:08:12 +10:00
UnknownShadow200
e95f85e961 Draw scrollbar properly when count is 0, should fix #194. 2016-05-10 08:38:30 +10:00
UnknownShadow200
37273895dc Properly reset CPE state on server reconnection. 2016-05-09 23:35:44 +10:00
UnknownShadow200
545f5a67b6 Some code cleanup in the launcher. 2016-05-09 20:41:22 +10:00
UnknownShadow200
266f691d06 Some code cleanup in the launcher. 2016-05-09 20:25:36 +10:00
UnknownShadow200
f5900a82cd Separate MainScreen into MainScreen and MainView. 2016-05-09 20:12:47 +10:00
UnknownShadow200
61559c63f3 Partially separate ResourcesScreen into ResourcesView and ResourcesScreen. 2016-05-09 18:45:33 +10:00
UnknownShadow200
acf52aab8f Separate ClassicubeServersScreen into ServersScreen and ServersView. 2016-05-09 17:52:51 +10:00
UnknownShadow200
319d40fe37 Fix updates not showing 'check failed' when no internect connection. 2016-05-09 16:33:54 +10:00
UnknownShadow200
cc57a1960a Separate DirectConnectScreen into DirectConnectScreen and DirectConnectView. 2016-05-09 16:10:46 +10:00
UnknownShadow200
d22b9a4527 Separate UpdatesModeScreen into UpdatesScreen and UpdatesView. 2016-05-09 14:46:57 +10:00
UnknownShadow200
d0f88ab5e1 Separate ChooseModeScreen into ChooseModeScreen and ChooseModeView. 2016-05-09 14:23:54 +10:00
UnknownShadow200
acc8823a01 Separate ColoursScreen into ColoursScreen and ColoursView. 2016-05-09 13:56:46 +10:00
UnknownShadow200
8981ac5f62 Modularise LauncherScreen somewhat. 2016-05-09 13:29:11 +10:00
UnknownShadow200
1ac2e63f13 Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150. 2016-05-09 12:26:07 +10:00
UnknownShadow200
7271985f13 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-05-09 10:37:12 +10:00
UnknownShadow200
bd8d8d3ef9 Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM) 2016-05-09 09:34:01 +10:00
UnknownShadow200
7427c56e19 Fix client status widget returning too big a 'used height'. 2016-05-09 08:46:04 +10:00
UnknownShadow200
60111bcbf2 Add /cuboid command for singleplayer. (Thanks MrGoober) 2016-05-09 08:38:59 +10:00
UnknownShadow200
3fa57fa6ac Add UserEvent events class. Only event currently is when user has manually placed a block. 2016-05-09 00:26:36 +10:00
UnknownShadow200
5633b61fd9 Make select texture pack and load level menus nicer. 2016-05-08 23:41:12 +10:00
UnknownShadow200
ec050aaefc Move code away from TexturePackExtractor into their logical classes. 2016-05-08 23:27:58 +10:00
UnknownShadow200
723585661a Make Animations a game component, make TexturePackExtractor less hardcoded. 2016-05-08 23:05:56 +10:00
UnknownShadow200
d837b31f84 Also backspace in input should backspace colour code before the character. 2016-05-08 22:06:26 +10:00
UnknownShadow200
36e727beae Fix texture pack not changing in singleplayer, tidy up save level menu. 2016-05-08 21:00:29 +10:00
UnknownShadow200
9c432833de Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay) 2016-05-08 20:37:41 +10:00