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359060889f
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Minor cleanups here and there.
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2015-01-22 08:47:58 +11:00 |
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1ae63a0fee
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Disable culling of translucent blocks. (otherwise issues)
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2015-01-14 18:22:26 +11:00 |
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c606d96150
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Optimise chunk resetting.
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2015-01-14 17:30:35 +11:00 |
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d09a2652fa
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Break up sprite rendering, they draw properly now.
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2015-01-14 17:11:03 +11:00 |
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5f05ed73e4
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Use face culling. (Breaks sprites though)
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2015-01-14 13:48:55 +11:00 |
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dabc5aa858
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Optimise liquid pass slightly.
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2015-01-12 11:42:00 +11:00 |
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40d586c057
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Use Arb.DeleteBuffers(), remove duplicate screenshot code.
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2015-01-06 19:18:19 +11:00 |
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7b3794dfbc
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Throw more helpful 'FileNotFoundException' instead of 'System.ArgumentException: Parameter is not valid' for missing images.
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2015-01-06 11:09:40 +11:00 |
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b1690d75ab
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Remove last OpenGL call outside of OpenGLApi class.
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2015-01-06 10:54:52 +11:00 |
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04ba5b9a0f
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Add fur to sheep model.
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2015-01-05 15:16:11 +11:00 |
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6039314ab7
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Finish spider model, start on sheep (lacks fur), simplify rotations.
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2015-01-05 14:13:27 +11:00 |
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8610ff92aa
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Almost finished spider model, just need to implement all 8 rotated legs.
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2015-01-04 19:54:54 +11:00 |
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71e3ae89c9
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Started skeleton model, add wings to chicken model.
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2015-01-04 17:58:43 +11:00 |
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b147f5beec
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Implement HoldThis properly. (oops)
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2015-01-04 14:07:25 +11:00 |
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a305c6dbab
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Implement ChangeModel CPE extension, fix potential crash.
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2015-01-04 13:09:40 +11:00 |
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24ec46f37b
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Add block model, remove debug things from chicken model, add overload for DrawVertices.
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2015-01-04 12:13:07 +11:00 |
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3ade0d8402
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Simplify model rendering, add chicken model.
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2015-01-04 11:09:04 +11:00 |
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037a8144cc
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Fix and simplify some things, added skeleton model.
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2015-01-04 09:14:18 +11:00 |
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13d4b8470a
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Pig model, creeper leg fixes.
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2015-01-04 08:06:43 +11:00 |
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3faf11c2df
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Fix some bugs with models. (creeper/zombie not setting alpha test, player/zombies being slightly stretched.
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2015-01-03 19:20:52 +11:00 |
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3ec9e3a3e3
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Started work on implementing ChangeModel. (zombie model okay, creeper model has weird leg animation)
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2015-01-03 18:28:15 +11:00 |
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cceecf2ae7
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Use portable class library compatible alternatives for some methods.
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2015-01-03 13:03:47 +11:00 |
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1ed45db594
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Can configure most keys now. (excluding pause and function keys)
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2015-01-02 19:25:51 +11:00 |
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908c3c4ade
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Drop confusing behaviour of arrow keys in BlockSelectScreen, drop unused string indexer in KeyMap class.
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2015-01-02 17:12:53 +11:00 |
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c8c156791a
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First step to making input keys configurable.
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2015-01-02 17:01:35 +11:00 |
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55aade0f39
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Simplify cloud rendering, some other minor simplifications.
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2015-01-01 17:04:55 +11:00 |
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d0f6fb0360
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Fix display lists with non-triangle draw modes, move mesh builder state updating to OnNewMapLoaded.
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2015-01-01 15:29:32 +11:00 |
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e1ba6f7b11
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Don't update particles every frame, bump to 0.4.
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2014-12-29 09:48:40 +11:00 |
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481029572b
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Fix help for chatsize command. (oops)
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2014-12-27 18:13:34 +11:00 |
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0fb7924f89
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Add command (/client chatsize) to change font size of chat.
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2014-12-27 18:12:13 +11:00 |
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adc784d2e7
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Rewritten player model creation to be 99% more sane.
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2014-12-27 09:36:01 +11:00 |
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f920e05495
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Add option to fetch resources. (thanks Jonty800)
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2014-12-26 09:38:09 +11:00 |
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8ebaefc62b
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Minor refactoring in Launcher, add copy/paste support.
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2014-12-24 11:56:28 +11:00 |
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345331c7ca
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Optimised calculatio of jump height.
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2014-12-23 15:42:18 +11:00 |
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46b93ff004
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Removed unused CRC code.
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2014-12-23 11:46:49 +11:00 |
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423d365267
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Add everything.
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2014-12-17 14:47:17 +11:00 |
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fd733fd14e
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Add output directory to .gitignore file.
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2014-12-17 14:43:31 +11:00 |
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16339f8c8b
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Initial commit
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2014-12-17 14:42:16 +11:00 |
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