Commit graph

7988 commits

Author SHA1 Message Date
UnknownShadow200
705106e324 And make it compile 2024-10-16 22:05:53 +11:00
UnknownShadow200
ec2993933c Switch from C++/CX to standard C++ for WinRT 2024-10-16 21:56:53 +11:00
UnknownShadow200
9ad3f97efb UWP changes 2024-10-16 21:38:24 +11:00
UnknownShadow200
fc676d906d
Merge pull request #1281 from Izder456/master
Implement LINK variable in Makefile
2024-10-16 08:01:50 +11:00
izder456
12a82990d3 implement LINK variable in Makefile to conditionally link to C++ runtime & thus use of _Unwind symbols 2024-10-15 15:58:45 -05:00
UnknownShadow200
a970aea405 Dreamcast: Make TnL slightly more efficient 2024-10-16 07:10:23 +11:00
UnknownShadow200
5a72b13822 Fix last commit 2024-10-15 21:30:43 +11:00
UnknownShadow200
a9868556a3 Dreamcast: Tidy up code a bit more 2024-10-15 21:00:15 +11:00
UnknownShadow200
5687f8070c Dreamcast: Slightly increase FPS and reduce RAM usage by submitting PT polygons straight to TA, instead of buffering in RAM first
OP and TR polygons are still buffered in RAM though, since you cannot submit the same list type more than once per frame without resorting to list contiuation etc

This approach is commonly referred to as hybrid rendering
2024-10-14 23:10:37 +11:00
UnknownShadow200
1ac30e0338 SDL2: Fix can't exit fullscreen 2024-10-14 21:45:31 +11:00
UnknownShadow200
c552004211
Merge pull request #1282 from tenox7/hpux
add initial build support for hp-ux
2024-10-14 18:24:43 +11:00
Antoni Sawicki
93523daf50 hp-ux needs -lpthread 2024-10-13 18:46:22 -07:00
Antoni Sawicki
259a100c82 re-added track dependencies 2024-10-13 18:07:13 -07:00
Antoni Sawicki
281338243a more hpux cruft 2024-10-13 17:57:35 -07:00
Antoni Sawicki
817f578dfc hpux needs -lXext 2024-10-13 17:41:44 -07:00
Antoni Sawicki
d3374727e7 add initial build support for hp-ux 2024-10-13 17:32:34 -07:00
UnknownShadow200
a4c2c2f88a Fix libexecinfo not being used on OpenBSD 2024-10-14 08:16:18 +11:00
UnknownShadow200
a8b3bca199 Dreamcast: Use simple 2048 byte aligned allocator for textures 2024-10-12 08:16:46 +11:00
UnknownShadow200
6614b4de93 Fix Direct3D9 code not compiling with old MSVC 2024-10-11 19:43:54 +11:00
UnknownShadow200
d3f4bcdf53
Merge pull request #1267 from forkiesassds/master
Change SDL_TRUE to true for SDL3 backend
2024-10-11 07:56:24 +11:00
UnknownShadow200
01182aeb0e extremely preliminary UWP code 2024-10-10 20:23:27 +11:00
Derek
cf5300149f Add NotifyAction CPE 2024-10-05 18:56:06 +10:00
UnknownShadow200
1bfc86b9c3 Dreamcast: Fix not compiling 2024-10-04 19:16:50 +10:00
UnknownShadow200
1c61512e64 Dreamcast: Further simplifications 2024-10-04 18:09:34 +10:00
UnknownShadow200
b1deff231e Dreamcast: Use direct rendering API to be compatible with KOS past 2.1.0 release 2024-10-04 17:29:13 +10:00
UnknownShadow200
447d4060d5 Simplify table updating when a flag is downloaded 2024-10-03 21:25:08 +10:00
UnknownShadow200
10f849cad1
Merge pull request #1275 from CornerPin/launcher-flags-fix
Redraw server list when new flags are fetched
2024-10-03 19:14:09 +10:00
CornerPin
41e3f6cc67
Redraw server list when new flags are fetched 2024-10-02 22:33:09 +03:00
UnknownShadow200
66fe5a9d00 DOS: Keyboard input sort of works 2024-10-01 21:04:20 +10:00
UnknownShadow200
dd1812a4ed DOS: Mouse input partially works 2024-10-01 18:13:38 +10:00
UnknownShadow200
1f50e8e0ec Fix compiling 2024-10-01 07:51:28 +10:00
UnknownShadow200
da9c4508b3 MS DOS workflow test 2024-10-01 07:25:02 +10:00
UnknownShadow200
c9abbde679 Dreamcast: Simplify texture management 2024-09-30 20:40:20 +10:00
UnknownShadow200
fb5d022a76
Merge pull request #1268 from sungsphinx/flatpak-time
Flatpak time (again)
2024-09-30 07:29:17 +10:00
UnknownShadow200
a004920785 Fix pointer inputs not being properly intercepted by onscreen keyboard
Xbox: Fix being too sensitive to joystick input
2024-09-29 07:21:18 +10:00
UnknownShadow200
a43ffbb54e DOS: Some fixups 2024-09-28 20:46:44 +10:00
UnknownShadow200
7c976cb3c5 Unfinished DOS port 2024-09-28 08:31:02 +10:00
UnknownShadow200
28d9cb117c 360: Draw using quad lists instead 2024-09-27 22:13:05 +10:00
UnknownShadow200
021a8ed409 360: Add more logging calls 2024-09-27 11:43:46 +10:00
UnknownShadow200
7d9542592a PS1: Minorly optimise vertex rendering 2024-09-26 21:59:55 +10:00
UnknownShadow200
b088b1a635 Update android manifest version 2024-09-26 18:18:15 +10:00
UnknownShadow200
2cc17f04c1 360: Try to fix crash from I/O 2024-09-26 17:05:59 +10:00
Dexter Reed
efc52ab1ea
Use Zenity GTK4 on GNOME in Flatpak
This switches the runtime to org.gnome.Platform/Sdk 47, there is a wrapper script which will show a GTK4 dialog on GNOME only (unless the env CC_DIALOG_FORCE_ZENITY_GTK4 is set), and GTK3 on other DEs.
2024-09-25 20:14:38 +01:00
Dexter Reed
1f8d946de4
Install ClassiCube texpack and audio in Flatpak by default 2024-09-25 20:14:38 +01:00
Dexter Reed
1829014bc8
Upgrade Flatpak runtime to 24.08 2024-09-25 20:14:38 +01:00
Dexter Reed
319516126b
Move misc/linux/flatpak to misc/flatpak
Otherwise GNOME Builder doesn't detect the Flatpak manifests
2024-09-25 20:14:33 +01:00
UnknownShadow200
39ff1db4ff Readd iOS gitignored files 2024-09-25 21:22:44 +10:00
UnknownShadow200
ba00d2767a move iOS into misc folder 2024-09-25 20:43:20 +10:00
UnknownShadow200
9d5783c203 See if this fixes NT 3.5 2024-09-25 20:06:23 +10:00
UnknownShadow200
cba495bd88 Workflow notify for mac classic builds 2024-09-25 19:53:43 +10:00