UnknownShadow200
705106e324
And make it compile
2024-10-16 22:05:53 +11:00
UnknownShadow200
ec2993933c
Switch from C++/CX to standard C++ for WinRT
2024-10-16 21:56:53 +11:00
UnknownShadow200
9ad3f97efb
UWP changes
2024-10-16 21:38:24 +11:00
UnknownShadow200
fc676d906d
Merge pull request #1281 from Izder456/master
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Implement LINK variable in Makefile
2024-10-16 08:01:50 +11:00
izder456
12a82990d3
implement LINK variable in Makefile to conditionally link to C++ runtime & thus use of _Unwind symbols
2024-10-15 15:58:45 -05:00
UnknownShadow200
a970aea405
Dreamcast: Make TnL slightly more efficient
2024-10-16 07:10:23 +11:00
UnknownShadow200
5a72b13822
Fix last commit
2024-10-15 21:30:43 +11:00
UnknownShadow200
a9868556a3
Dreamcast: Tidy up code a bit more
2024-10-15 21:00:15 +11:00
UnknownShadow200
5687f8070c
Dreamcast: Slightly increase FPS and reduce RAM usage by submitting PT polygons straight to TA, instead of buffering in RAM first
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OP and TR polygons are still buffered in RAM though, since you cannot submit the same list type more than once per frame without resorting to list contiuation etc
This approach is commonly referred to as hybrid rendering
2024-10-14 23:10:37 +11:00
UnknownShadow200
1ac30e0338
SDL2: Fix can't exit fullscreen
2024-10-14 21:45:31 +11:00
UnknownShadow200
c552004211
Merge pull request #1282 from tenox7/hpux
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add initial build support for hp-ux
2024-10-14 18:24:43 +11:00
Antoni Sawicki
93523daf50
hp-ux needs -lpthread
2024-10-13 18:46:22 -07:00
Antoni Sawicki
259a100c82
re-added track dependencies
2024-10-13 18:07:13 -07:00
Antoni Sawicki
281338243a
more hpux cruft
2024-10-13 17:57:35 -07:00
Antoni Sawicki
817f578dfc
hpux needs -lXext
2024-10-13 17:41:44 -07:00
Antoni Sawicki
d3374727e7
add initial build support for hp-ux
2024-10-13 17:32:34 -07:00
UnknownShadow200
a4c2c2f88a
Fix libexecinfo not being used on OpenBSD
2024-10-14 08:16:18 +11:00
UnknownShadow200
a8b3bca199
Dreamcast: Use simple 2048 byte aligned allocator for textures
2024-10-12 08:16:46 +11:00
UnknownShadow200
6614b4de93
Fix Direct3D9 code not compiling with old MSVC
2024-10-11 19:43:54 +11:00
UnknownShadow200
d3f4bcdf53
Merge pull request #1267 from forkiesassds/master
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Change SDL_TRUE to true for SDL3 backend
2024-10-11 07:56:24 +11:00
UnknownShadow200
01182aeb0e
extremely preliminary UWP code
2024-10-10 20:23:27 +11:00
Derek
cf5300149f
Add NotifyAction CPE
2024-10-05 18:56:06 +10:00
UnknownShadow200
1bfc86b9c3
Dreamcast: Fix not compiling
2024-10-04 19:16:50 +10:00
UnknownShadow200
1c61512e64
Dreamcast: Further simplifications
2024-10-04 18:09:34 +10:00
UnknownShadow200
b1deff231e
Dreamcast: Use direct rendering API to be compatible with KOS past 2.1.0 release
2024-10-04 17:29:13 +10:00
UnknownShadow200
447d4060d5
Simplify table updating when a flag is downloaded
2024-10-03 21:25:08 +10:00
UnknownShadow200
10f849cad1
Merge pull request #1275 from CornerPin/launcher-flags-fix
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Redraw server list when new flags are fetched
2024-10-03 19:14:09 +10:00
CornerPin
41e3f6cc67
Redraw server list when new flags are fetched
2024-10-02 22:33:09 +03:00
UnknownShadow200
66fe5a9d00
DOS: Keyboard input sort of works
2024-10-01 21:04:20 +10:00
UnknownShadow200
dd1812a4ed
DOS: Mouse input partially works
2024-10-01 18:13:38 +10:00
UnknownShadow200
1f50e8e0ec
Fix compiling
2024-10-01 07:51:28 +10:00
UnknownShadow200
da9c4508b3
MS DOS workflow test
2024-10-01 07:25:02 +10:00
UnknownShadow200
c9abbde679
Dreamcast: Simplify texture management
2024-09-30 20:40:20 +10:00
UnknownShadow200
fb5d022a76
Merge pull request #1268 from sungsphinx/flatpak-time
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Flatpak time (again)
2024-09-30 07:29:17 +10:00
UnknownShadow200
a004920785
Fix pointer inputs not being properly intercepted by onscreen keyboard
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Xbox: Fix being too sensitive to joystick input
2024-09-29 07:21:18 +10:00
UnknownShadow200
a43ffbb54e
DOS: Some fixups
2024-09-28 20:46:44 +10:00
UnknownShadow200
7c976cb3c5
Unfinished DOS port
2024-09-28 08:31:02 +10:00
UnknownShadow200
28d9cb117c
360: Draw using quad lists instead
2024-09-27 22:13:05 +10:00
UnknownShadow200
021a8ed409
360: Add more logging calls
2024-09-27 11:43:46 +10:00
UnknownShadow200
7d9542592a
PS1: Minorly optimise vertex rendering
2024-09-26 21:59:55 +10:00
UnknownShadow200
b088b1a635
Update android manifest version
2024-09-26 18:18:15 +10:00
UnknownShadow200
2cc17f04c1
360: Try to fix crash from I/O
2024-09-26 17:05:59 +10:00
Dexter Reed
efc52ab1ea
Use Zenity GTK4 on GNOME in Flatpak
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This switches the runtime to org.gnome.Platform/Sdk 47, there is a wrapper script which will show a GTK4 dialog on GNOME only (unless the env CC_DIALOG_FORCE_ZENITY_GTK4 is set), and GTK3 on other DEs.
2024-09-25 20:14:38 +01:00
Dexter Reed
1f8d946de4
Install ClassiCube texpack and audio in Flatpak by default
2024-09-25 20:14:38 +01:00
Dexter Reed
1829014bc8
Upgrade Flatpak runtime to 24.08
2024-09-25 20:14:38 +01:00
Dexter Reed
319516126b
Move misc/linux/flatpak to misc/flatpak
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Otherwise GNOME Builder doesn't detect the Flatpak manifests
2024-09-25 20:14:33 +01:00
UnknownShadow200
39ff1db4ff
Readd iOS gitignored files
2024-09-25 21:22:44 +10:00
UnknownShadow200
ba00d2767a
move iOS into misc folder
2024-09-25 20:43:20 +10:00
UnknownShadow200
9d5783c203
See if this fixes NT 3.5
2024-09-25 20:06:23 +10:00
UnknownShadow200
cba495bd88
Workflow notify for mac classic builds
2024-09-25 19:53:43 +10:00