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997a6c1eb6
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Version 0.9.
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2015-08-22 14:38:12 +10:00 |
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c6d797aebc
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Properly respond to changes in yaw and pitch sent by server. Fix bug with InterpAngle when passing from <90 to >270 degrees.
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2015-08-22 14:01:12 +10:00 |
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a67d44a25c
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Finally get the solution to properly compile with MonoDevelop.
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2015-08-22 08:04:01 +10:00 |
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9d9ca55a7c
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
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53fbe02e42
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More cleanup in OpenTK. Avoid calling PeekMessage then GetMessage in WinGLNative, we can just use PeekMessage with PM_Remove.
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2015-08-18 18:58:35 +10:00 |
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09939603de
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Simplify Vector and Matrix structs.
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2015-08-16 10:51:14 +10:00 |
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9d73e2492d
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Integrate SharpDX into OpenTK.
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2015-08-16 10:16:59 +10:00 |
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54afbcdb65
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Combine IndexBuffer and VertexBuffer, simplify methods of setting data, use inlined fixed instead of GCHandles.
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2015-08-16 06:43:37 +10:00 |
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cfeabc612a
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Remove Result struct and just use int return code.
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2015-08-15 14:32:56 +10:00 |
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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8e19e6d2fc
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Models now use indexed drawing.
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2015-08-04 11:43:19 +10:00 |
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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0fe78fdf3b
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Use indexed drawing and stackalloc in StandardEnvRenderer.
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2015-08-04 08:33:00 +10:00 |
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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749a1b0436
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Simplify API further.
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2015-08-04 07:03:20 +10:00 |
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efc7b0bfe6
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Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
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2015-08-04 06:32:12 +10:00 |
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281e815125
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Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class.
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2015-08-03 20:08:04 +10:00 |
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dd2eb1105a
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Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
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2015-08-03 19:17:53 +10:00 |
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618ded14e0
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Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
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2015-08-03 17:25:42 +10:00 |
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572a52dd3c
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Don't call AddIndices for every single face - just do it one bulk go in ExpandCapacity().
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2015-07-31 19:57:31 +10:00 |
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4bf4209a4c
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Don't crash when the device is lost, partially addresses #30. Need to conduct more thorough testing to ensure that this works on all graphics cards.
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2015-07-30 19:54:02 +10:00 |
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df879604f2
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Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
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2015-07-28 06:53:22 +10:00 |
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5f7aafc8e1
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Remove Color4 and unused VirtualKey definitions.
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2015-07-27 17:06:35 +10:00 |
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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