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997a6c1eb6
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Version 0.9.
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2015-08-22 14:38:12 +10:00 |
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c6d797aebc
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Properly respond to changes in yaw and pitch sent by server. Fix bug with InterpAngle when passing from <90 to >270 degrees.
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2015-08-22 14:01:12 +10:00 |
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15ab3d3b3f
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Now the launcher 100% works properly on Mono, hopefully.
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2015-08-22 08:54:19 +10:00 |
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a67d44a25c
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Finally get the solution to properly compile with MonoDevelop.
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2015-08-22 08:04:01 +10:00 |
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539b6694d1
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Fix building on MonoDevelop, log web exceptions in Launcher.
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2015-08-22 07:49:57 +10:00 |
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921860b327
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Add InteropPatcher to solution, fix InteropPatcher not working properly with some older IDEs.
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2015-08-22 07:33:44 +10:00 |
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9d9ca55a7c
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
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53fbe02e42
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More cleanup in OpenTK. Avoid calling PeekMessage then GetMessage in WinGLNative, we can just use PeekMessage with PM_Remove.
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2015-08-18 18:58:35 +10:00 |
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50209b22ad
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Remove unused joystick code.
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2015-08-17 20:03:21 +10:00 |
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40ce65ab09
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Combine factory definitions into one file, simplify WinGLContext.
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2015-08-17 20:00:03 +10:00 |
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1eb12e83eb
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X11 cleanup. (Untested)
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2015-08-16 16:28:56 +10:00 |
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09912f3d79
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Simplify various apis in OpenTK.
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2015-08-16 13:13:12 +10:00 |
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12814a308b
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Simplify event classes, combine various input interfaces into one interfaces file.
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2015-08-16 11:41:01 +10:00 |
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09939603de
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Simplify Vector and Matrix structs.
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2015-08-16 10:51:14 +10:00 |
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9d73e2492d
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Integrate SharpDX into OpenTK.
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2015-08-16 10:16:59 +10:00 |
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54afbcdb65
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Combine IndexBuffer and VertexBuffer, simplify methods of setting data, use inlined fixed instead of GCHandles.
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2015-08-16 06:43:37 +10:00 |
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cfeabc612a
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Remove Result struct and just use int return code.
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2015-08-15 14:32:56 +10:00 |
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4e34637a05
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Minor code cleanup.
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2015-08-15 13:51:22 +10:00 |
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8e19e6d2fc
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Models now use indexed drawing.
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2015-08-04 11:43:19 +10:00 |
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96b508a2ce
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Optimise even further, fix bug with sky drawing with OpenGL api.
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2015-08-04 11:35:57 +10:00 |
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0fe78fdf3b
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Use indexed drawing and stackalloc in StandardEnvRenderer.
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2015-08-04 08:33:00 +10:00 |
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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749a1b0436
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Simplify API further.
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2015-08-04 07:03:20 +10:00 |
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efc7b0bfe6
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Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent.
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2015-08-04 06:32:12 +10:00 |
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281e815125
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Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class.
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2015-08-03 20:08:04 +10:00 |
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dd2eb1105a
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Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage.
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2015-08-03 19:17:53 +10:00 |
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618ded14e0
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Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30.
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2015-08-03 17:25:42 +10:00 |
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572a52dd3c
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Don't call AddIndices for every single face - just do it one bulk go in ExpandCapacity().
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2015-07-31 19:57:31 +10:00 |
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4bf4209a4c
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Don't crash when the device is lost, partially addresses #30. Need to conduct more thorough testing to ensure that this works on all graphics cards.
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2015-07-30 19:54:02 +10:00 |
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df879604f2
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Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions.
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2015-07-28 06:53:22 +10:00 |
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e2d154d2c4
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Cleanup in OpenTK.
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2015-07-27 19:17:25 +10:00 |
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5f7aafc8e1
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Remove Color4 and unused VirtualKey definitions.
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2015-07-27 17:06:35 +10:00 |
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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f99e9eeb3a
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Fix crashing on close, remove file that somehow magically appeared?
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2015-07-21 19:05:59 +10:00 |
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25d7cbda9e
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Combine player rendering functions into Player class, remove D3DX reference since we longer need it.
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2015-07-21 18:48:51 +10:00 |
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0417790d6a
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Use much faster(6-7 times) method for taking a screenshot with Direct3D api.
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2015-07-19 06:34:19 +10:00 |
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14e9321c44
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Don't store VB in ModelPart class, don't duplicate model part construction for Set64x64 and Set64x64Slim sets in player model.
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2015-07-17 16:56:26 +10:00 |
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7c1479526a
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Release 0.8. This will likely be the last work done on the client for a while.
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2015-07-10 07:40:25 +10:00 |
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f7b40a3d21
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Don't keep track of 'CurrentContext', don't pass opengl version to game window constructor as it is unnecessary, don't bother with reflection because we only really need to load 51 delegates.
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2015-07-10 07:07:19 +10:00 |
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54119d0281
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Remove ContextHandle and just use IntPtr, cache DC in WindowsGLContext, use native platform GetCurrentContext delegate in GraphicsContext.
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2015-07-10 06:30:09 +10:00 |
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1dc09ca9f3
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Add VSync support to Direct3D api.
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2015-07-09 10:20:26 +10:00 |
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062758a7b0
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Implement proper resizing handling in Direct3D api.
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2015-07-09 10:10:33 +10:00 |
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7346c8f361
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Oops, BottomRight should be the other way around.
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2015-07-08 07:10:40 +10:00 |
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ed169f7140
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Implement auto scrolling chat history mode, with no concept of pages. Can use mouse and page up/page down keys to scroll through chat. No longer have to press 'H' to activate this mode.
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2015-07-08 07:06:21 +10:00 |
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87230dca45
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Fully support PlayerClick extension, and declare that we support it.
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2015-07-07 07:58:20 +10:00 |
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36560403ff
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Oops, that was a very silly mistake.
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2015-07-06 19:50:17 +10:00 |
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b5e4f73d8c
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Make screens responsible for enable/disable texture2d calls.
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2015-07-06 19:46:45 +10:00 |
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d6bbf39432
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Don't bind to buffer 0 since we always use vertex buffers.
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2015-07-06 19:34:01 +10:00 |
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5d1fbbb578
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Fix block info screen not correctly updating the texture.
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2015-07-06 19:32:02 +10:00 |
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9436afb3f3
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Simplify classes that load unmanaged functions statically or dynamically. Remove unncessary namespaces from many declarations in both GL delegates and core class.
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2015-07-06 18:04:32 +10:00 |
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