UnknownShadow200
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a223762e02
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Fix bug with right clicking attempting to place blocks outside boundaries of the map.
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2015-05-18 18:56:04 +10:00 |
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UnknownShadow200
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6970982ee8
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Finish EnvWeatherType.
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2015-05-17 19:59:11 +10:00 |
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UnknownShadow200
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e85d52ec22
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Add rain and snow to required resources list, add progress status to ResourceFetcher.
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2015-05-17 19:46:09 +10:00 |
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UnknownShadow200
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37137d6531
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Fix backspace.
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2015-05-17 16:06:23 +10:00 |
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UnknownShadow200
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9f994a6150
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Don't use texture matrix. (still to do: snow, turning off weather).
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2015-05-17 09:15:03 +10:00 |
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UnknownShadow200
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ef14df9651
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Offset rain depending on position, fix rain texture.
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2015-05-17 09:09:52 +10:00 |
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UnknownShadow200
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e667b4f9fb
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More work on WeatherRenderer.
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2015-05-17 08:48:55 +10:00 |
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UnknownShadow200
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b27302a47f
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More work on weather.
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2015-05-17 07:51:47 +10:00 |
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UnknownShadow200
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cfbcbc56a3
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Start work on WeatherRenderer.
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2015-05-17 06:47:43 +10:00 |
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UnknownShadow200
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345df89a45
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Add method to check if texture IDs and vertex buffer IDs are valid.
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2015-05-16 07:36:55 +10:00 |
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UnknownShadow200
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1b2013f689
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Use arrays instead of lists for storing netplayer interpolation data.
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2015-05-16 06:40:40 +10:00 |
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UnknownShadow200
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ab6c4d3546
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Combine LegacyEnvRenderer and NormalEnvRenderer into StandardEnvRenderer.
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2015-05-15 16:22:30 +10:00 |
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UnknownShadow200
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dc0a7dfa48
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Combine LegacyMapEnvRenderer and NormalMapEnvRenderer.
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2015-05-15 06:20:56 +10:00 |
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UnknownShadow200
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bc77db70e3
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Reset texture ids to -1 in DeleteTexture().
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2015-05-14 06:40:33 +10:00 |
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UnknownShadow200
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714f03e893
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Simplify and modularise AsyncDownloader, remove duplicate entity spwaning code, remove EntityInfoChange event (broken, as it didn't change the in game entity display name)
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2015-05-13 19:47:12 +10:00 |
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UnknownShadow200
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12bcf5d335
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Start work on CpeExtPlayerList version 2, remove useless comments in packet size array initialiser.
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2015-05-13 06:39:30 +10:00 |
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UnknownShadow200
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55f23831e1
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Cleanup physics, fix bug with half stairs.
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2015-05-13 06:09:50 +10:00 |
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UnknownShadow200
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a8f663f129
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Optimise allocations of cursor get/set calls, optimise allocations in PauseScreen.
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2015-05-12 19:16:04 +10:00 |
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UnknownShadow200
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78d35a0b87
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Some simplification of 2D screens.
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2015-05-11 18:23:31 +10:00 |
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UnknownShadow200
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5db13ca535
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Don't use substring with WoM detail strings.
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2015-05-11 06:22:31 +10:00 |
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UnknownShadow200
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0352a4da4c
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Optimise string allocations, some other reductions in allocations.
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2015-05-10 19:53:01 +10:00 |
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UnknownShadow200
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bb2a55944f
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Minimise allocation of FastBitmaps.
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2015-05-10 07:29:01 +10:00 |
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UnknownShadow200
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d8b8e58656
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Minimise DrawTextArgs allocations.
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2015-05-10 07:17:21 +10:00 |
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UnknownShadow200
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05621acd92
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Minimise brush allocations.
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2015-05-10 06:54:17 +10:00 |
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UnknownShadow200
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91f31fd85a
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Remove debug statement.
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2015-05-09 19:09:25 +10:00 |
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UnknownShadow200
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0f0b3e57d5
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Reduce temporary string allocations.
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2015-05-09 18:50:15 +10:00 |
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UnknownShadow200
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989870e623
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Refactor most 2D operations, further reduce memory allocations.
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2015-05-09 18:37:20 +10:00 |
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UnknownShadow200
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df8719e4ba
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Simplify PhysicsTick()
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2015-05-09 08:14:31 +10:00 |
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UnknownShadow200
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f2f6fb7487
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Various simplifications.
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2015-05-09 06:22:55 +10:00 |
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UnknownShadow200
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bae3b3d32e
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Various simplifications.
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2015-05-08 06:43:50 +10:00 |
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UnknownShadow200
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dc2b67d538
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Further simplify LocalPlayer.
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2015-05-07 18:58:12 +10:00 |
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UnknownShadow200
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512657e009
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Remove unused ambient lighting code.
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2015-05-07 16:27:54 +10:00 |
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UnknownShadow200
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49ebc304b9
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Simplify mouse picking.
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2015-05-06 06:43:38 +10:00 |
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UnknownShadow200
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197fb5f7c9
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Even more simplification.
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2015-05-05 19:07:25 +10:00 |
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UnknownShadow200
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4d4dca6de7
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More simplification of LocalPlayer.
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2015-05-05 18:58:09 +10:00 |
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UnknownShadow200
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8376a3b881
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More cleanup of LocalPlayer.
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2015-05-05 18:49:35 +10:00 |
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UnknownShadow200
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010d14c545
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Use tSquared for comparisons in entity physics.
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2015-05-05 18:44:52 +10:00 |
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UnknownShadow200
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808504b382
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Simplify FixedBufferStream.
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2015-05-05 16:21:19 +10:00 |
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UnknownShadow200
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c436c5beea
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Simplify UpdateState() in LocalPlayer.
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2015-05-05 06:45:56 +10:00 |
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UnknownShadow200
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25fa7e19bf
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Add * operator which does component-wise multiplication in OpenTK vectors.
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2015-05-04 06:39:13 +10:00 |
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UnknownShadow200
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8575c6fb72
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Some cleanup in LocalPlayer.
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2015-05-04 06:31:43 +10:00 |
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UnknownShadow200
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d0fc1fe791
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Simplify ^detail.user= parsing.
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2015-05-03 06:51:24 +10:00 |
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UnknownShadow200
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45d0e53a72
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Simplify BlockModel.
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2015-05-03 06:40:05 +10:00 |
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UnknownShadow200
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2c8535c2ec
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Fix compliance issue with BlockPermissions (ServerIdentification and SetPermission overriding SetBlockPermissions)
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2015-05-02 07:42:17 +10:00 |
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UnknownShadow200
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8548159927
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Move offseting from SphereInFrustum to ChunkInfo constructor.
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2015-05-02 07:08:26 +10:00 |
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UnknownShadow200
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3922da3305
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Move rendering functions from ChunkMeshBuilder to MapRenderer.
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2015-05-02 07:01:34 +10:00 |
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UnknownShadow200
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3994af123b
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Integrate ChunkMeshBuilderTex2Col4 and ChunkMeshBuilder into one class.
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2015-05-02 06:53:48 +10:00 |
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UnknownShadow200
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afd70c38c2
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Remove useless UsesLighting calls.
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2015-05-02 06:11:07 +10:00 |
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UnknownShadow200
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7a93a8e813
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Move some classes into folders.
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2015-05-02 06:08:51 +10:00 |
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UnknownShadow200
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05e6eef41c
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Optimise Draw functions in MapRenderer.
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2015-05-01 06:43:17 +10:00 |
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