UnknownShadow200
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b2af5559e1
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Weather shader.
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2015-06-20 10:05:15 +10:00 |
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UnknownShadow200
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a3cff775cd
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Particle shader.
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2015-06-20 09:41:24 +10:00 |
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UnknownShadow200
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307ddda0dc
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Map environment uses shaders now.
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2015-06-20 09:17:41 +10:00 |
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UnknownShadow200
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aad950e8a9
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Map uses shaders now.
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2015-06-20 09:05:36 +10:00 |
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UnknownShadow200
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5fb3a96499
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Environment renderer uses shader now.
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2015-06-20 08:01:06 +10:00 |
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UnknownShadow200
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677a3307f1
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Picking uses shaders now.
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2015-06-20 07:49:34 +10:00 |
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UnknownShadow200
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f89fa1b3f9
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More work on shaders.
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2015-06-20 07:36:44 +10:00 |
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UnknownShadow200
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efaf29a4d0
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Move GuiShader to new DefaultShaders file.
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2015-06-20 07:09:15 +10:00 |
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UnknownShadow200
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28dc8e94b9
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Fix AccessViolationException with modern VBs.
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2015-06-20 07:04:50 +10:00 |
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UnknownShadow200
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07c91e74cd
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Some changes, cleanup in OpenTK GL class.
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2015-06-20 06:56:31 +10:00 |
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UnknownShadow200
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579f1b7cab
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More work on gui shader, still not working as of yet.
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2015-06-19 20:12:29 +10:00 |
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UnknownShadow200
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a3be8454a3
|
Trim OpenTK even further.
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2015-06-19 19:50:13 +10:00 |
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UnknownShadow200
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15f09b5c95
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Add gui shader. (unused as of yet)
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2015-06-19 19:32:24 +10:00 |
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UnknownShadow200
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ff72bab946
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Add base class for shaders.
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2015-06-19 19:14:13 +10:00 |
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UnknownShadow200
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8a58a39460
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Add modern API functions.
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2015-06-19 18:14:49 +10:00 |
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UnknownShadow200
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3f9941e3ee
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Remove DirectX api support.
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2015-06-19 18:02:59 +10:00 |
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UnknownShadow200
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d8ee1a49c5
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Add some programmable functions from later OpenGL versions.
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2015-06-19 18:01:38 +10:00 |
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UnknownShadow200
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6230985375
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Update readme for Mono (and Linux) support.
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2015-06-19 11:54:25 +10:00 |
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UnknownShadow200
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918e81f8bb
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Add runtime warning when running a build without the Mono workaround on Mono.
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2015-06-19 11:45:21 +10:00 |
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UnknownShadow200
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8898d0722b
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Fix map chunk decompressing with Mono.
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2015-06-19 11:16:15 +10:00 |
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UnknownShadow200
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ac3b1b0571
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Fix chunk loading. (oops).
|
2015-06-18 16:41:35 +10:00 |
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UnknownShadow200
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3294540246
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Add starting vertex and index to DrawIndexedVb, combine 'Vb1' and 'Vb2' into single 'Vb' in MapRenderer class.
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2015-06-16 20:09:11 +10:00 |
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UnknownShadow200
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dfab27c49c
|
Dispose device properly in Direct3D 9 api.
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2015-06-15 19:57:13 +10:00 |
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UnknownShadow200
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97c1e598f6
|
Fix 2D textures sampling slightly incorrectly in Direct3D 9 api. Fixed BlockSelectScreen and slightly blurry text input bars.
|
2015-06-15 19:53:48 +10:00 |
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UnknownShadow200
|
ee54140af4
|
Remove leftover debug code.
|
2015-06-15 19:17:15 +10:00 |
|
UnknownShadow200
|
274b742a25
|
Optimise map rendering slightly. (memory side)
|
2015-06-15 19:15:58 +10:00 |
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UnknownShadow200
|
32b37262b7
|
Don'
t use yield return in SelectionManager.
|
2015-06-13 12:04:11 +10:00 |
|
UnknownShadow200
|
55c3e7557f
|
Remove more overloads in OpenTK, fix bug with players not being rendered correctly in DirectX api.
|
2015-06-13 07:39:51 +10:00 |
|
UnknownShadow200
|
54fd9887b3
|
Remove even more unused enums/functions from OpenTK.
|
2015-06-13 06:40:26 +10:00 |
|
UnknownShadow200
|
a4e4096078
|
Remove some enums and overloads in OpenTK.
|
2015-06-12 18:17:54 +10:00 |
|
UnknownShadow200
|
e6cb869178
|
Remove more unused GL functions and overloads, prefer &id format in OpenGLApi.
|
2015-06-12 18:00:32 +10:00 |
|
UnknownShadow200
|
a09518c520
|
Minimise fog state changes.
|
2015-06-12 17:22:17 +10:00 |
|
UnknownShadow200
|
7e12913932
|
Minimise EnableClientState/DisableClientState calls.
|
2015-06-12 17:08:06 +10:00 |
|
UnknownShadow200
|
d60077f003
|
Can use custom view distances with /client info viewdist [value], fix most of the map sides/edges bleeding issues with 16 bit depth buffers.
|
2015-06-08 12:19:18 +10:00 |
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UnknownShadow200
|
f31af21aeb
|
Use CaselessEquals or CaselessStarts in Utils class.
|
2015-06-08 11:41:45 +10:00 |
|
UnknownShadow200
|
3b5bb87341
|
Do not create temporary context with X11.
|
2015-06-08 10:06:08 +10:00 |
|
UnknownShadow200
|
8918b146aa
|
Remove unused variables.
|
2015-06-08 09:48:14 +10:00 |
|
UnknownShadow200
|
21fb55f292
|
Integrate OpenTK into the solution.
|
2015-06-07 08:53:12 +10:00 |
|
UnknownShadow200
|
c145cc2510
|
Inline Restoring and Setting up VBO state in OpenGLApi.
|
2015-06-07 06:59:52 +10:00 |
|
UnknownShadow200
|
506e3b8dba
|
Use device.SetRenderState directly instead of RenderStateManager.
|
2015-06-06 18:24:14 +10:00 |
|
UnknownShadow200
|
27d9d3d8a5
|
Oops, now use AnyCpu for non-debug_DX32 builds.
|
2015-06-06 12:09:46 +10:00 |
|
UnknownShadow200
|
270f90102a
|
Add Debug_DX32 project configuration that uses Direct3D api. (debug and release still use OpenGL api)
|
2015-06-06 12:06:50 +10:00 |
|
UnknownShadow200
|
ee5d8c4529
|
Fix 2D in Direct3D api, optimise MatrixStack.
|
2015-06-06 10:41:28 +10:00 |
|
UnknownShadow200
|
fa22afb556
|
Replace DeleteTexture code with call to Delete in Direct3D api, remove GetSizeInBytes from IGraphicsApi.
|
2015-06-06 09:21:41 +10:00 |
|
UnknownShadow200
|
777244dc4b
|
Use state. instead of device.RenderState. in Direct3D api.
|
2015-06-06 07:42:46 +10:00 |
|
UnknownShadow200
|
bb9b892252
|
Fix dynamic VB drawing in Direct3D api.
|
2015-06-06 07:33:39 +10:00 |
|
UnknownShadow200
|
6b94c23aba
|
Fix culling, fix indexed vbs in Direct3D api.
|
2015-06-06 07:26:39 +10:00 |
|
UnknownShadow200
|
4440f5a92f
|
Swap TexCoords and Colour in VertexPos3fCol4bTex2f to match Direct3D's expected order.
|
2015-06-06 07:23:18 +10:00 |
|
UnknownShadow200
|
a1161b2e2e
|
Now Direct3D sort of works.
|
2015-06-06 07:12:06 +10:00 |
|
UnknownShadow200
|
3035b3583b
|
Now get Direct3D device to create properly.
|
2015-06-06 06:59:54 +10:00 |
|