UnknownShadow200
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3f65b6ccb4
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Initial work on C stuff
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2017-04-11 17:51:09 +10:00 |
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UnknownShadow200
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d45e32c8b4
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Trees should only grow on grass (Thanks McBean56545)
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2017-03-05 15:21:01 +11:00 |
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UnknownShadow200
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8f44f43ef2
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Optimise Notchy.CreateHeightmap
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2017-03-02 10:47:06 +11:00 |
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UnknownShadow200
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fe7b494a84
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comments
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2017-02-25 19:11:53 +11:00 |
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UnknownShadow200
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d006264b7b
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Optimise CreateStrata even more
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2017-02-24 19:01:33 +11:00 |
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UnknownShadow200
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fde902fe68
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Optimise CreateStrata
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2017-02-24 08:37:50 +11:00 |
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UnknownShadow200
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984ecbbc95
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Avoid redundantly calculating sand/gravel choice in CreateStrataLayer, makes it much faster.
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2017-02-24 07:51:45 +11:00 |
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UnknownShadow200
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7bd365afba
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microoptimisation for chunk mesh building
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2017-02-23 23:30:54 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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a16eaca72d
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Fix last few issues
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2017-02-16 16:54:27 +11:00 |
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UnknownShadow200
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cf06302e33
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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1515ab9028
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Better map generator interface
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2017-02-10 20:57:47 +11:00 |
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UnknownShadow200
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089cd6dd8f
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Make caves Y oriented (Flatter), smaller radius
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2017-02-10 20:44:11 +11:00 |
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UnknownShadow200
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bfea109251
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Inline Raw() call in JavaRandom to shave about a second off generating 512^3 maps with profiler attached.
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2017-02-06 09:32:31 +11:00 |
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UnknownShadow200
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27bb92b58f
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fix sprites having wrong selection bounds
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2017-02-02 15:03:19 +11:00 |
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UnknownShadow200
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5e4e3d7e3f
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fix issues with map generation when height is 1. (Thanks cybertoon)
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2017-02-02 11:45:44 +11:00 |
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CybertronicToon
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5b3544983a
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Made mushroom generation account for depth
Made mushroom generation account for depth, makes mushrooms much more common , and closer to vanilla. Partially addresses #84
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2017-01-26 03:51:07 -06:00 |
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UnknownShadow200
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c35692a8c6
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fix singleplayer cuboid
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2017-01-23 15:06:27 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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0ab5ef4434
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
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UnknownShadow200
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899b705e54
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Less code duplication in Chibi model.
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2016-09-06 11:57:08 +10:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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6dbe8098ea
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Make tab list in classic mode have same gradient as original classic.
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2016-05-31 20:09:09 +10:00 |
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UnknownShadow200
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0ef0eb3c32
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Use the same random number generation algorithm as java.
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2016-05-31 19:18:21 +10:00 |
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UnknownShadow200
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3efd2365e1
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Make warning dialogs less hacky.
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2016-04-26 19:03:06 +10:00 |
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UnknownShadow200
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d50476e760
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
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UnknownShadow200
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4946926552
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Quick fix for compile errors in last commit.
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2016-04-06 17:44:41 +10:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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b859739cb7
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Show texture pack download status in top right corner.
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2016-03-02 13:37:45 +11:00 |
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UnknownShadow200
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ce2274dc05
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Fix ore veins being too small. (Thanks MarsBarsFood)
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2016-02-11 13:08:34 +11:00 |
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UnknownShadow200
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d6e541bc91
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Minor memory optimisations.
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2016-02-02 19:04:20 +11:00 |
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UnknownShadow200
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c4a2bd0517
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Optimise noise calculation to be slightly faster on very large worlds.
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2016-02-02 15:40:18 +11:00 |
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UnknownShadow200
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37d055244d
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Fix compiler warnings about unused code on Mono, also fix tab moving cursor to middle not end of input widgets. (Thanks FabTheZen)
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2016-01-14 09:57:36 +11:00 |
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UnknownShadow200
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89c2ae40f9
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Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110.
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2015-12-15 23:32:37 +11:00 |
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UnknownShadow200
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f652953582
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Add a generation gui.
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2015-12-10 21:36:55 +11:00 |
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UnknownShadow200
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ffafd8023b
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Add background generating of singleplayer maps, show progress of generation.
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2015-12-10 20:28:38 +11:00 |
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UnknownShadow200
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0e331ce01a
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Fix trees not being generated in singleplayer (Thanks Jerralish), fix some issues with selection bounds not being calculated correctly for BlockDefinitions blocks.
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2015-12-09 21:20:47 +11:00 |
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UnknownShadow200
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bf5d9736af
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Fix strata being too high, thanks Jerralish.
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2015-12-06 22:34:59 +11:00 |
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UnknownShadow200
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bbd933aa20
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Minor corrections to noise and map generation as per clarification from Jerralish.
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2015-12-06 20:35:49 +11:00 |
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UnknownShadow200
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6adb2eec42
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Add trees to vanilla gen, optimise noise generation.
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2015-12-06 13:03:17 +11:00 |
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UnknownShadow200
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b5e12c1700
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More work on vanilla generator.
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2015-12-05 23:48:39 +11:00 |
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UnknownShadow200
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3b90136e40
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Seed each noise instance, more work on singleplayer generator.
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2015-12-05 23:14:48 +11:00 |
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UnknownShadow200
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dae105edbd
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Use same skin server as ClassiCube client.
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2015-12-05 08:00:17 +11:00 |
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UnknownShadow200
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36bd0dfea8
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Fix build errors.
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2015-12-04 14:37:52 +11:00 |
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UnknownShadow200
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15bb7b1716
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HUD scale should not affect chat (Thanks bludude4), start work on singleplayer generator.
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2015-12-04 14:32:08 +11:00 |
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