Commit graph

50 commits

Author SHA1 Message Date
UnknownShadow200
3f65b6ccb4 Initial work on C stuff 2017-04-11 17:51:09 +10:00
UnknownShadow200
d45e32c8b4 Trees should only grow on grass (Thanks McBean56545) 2017-03-05 15:21:01 +11:00
UnknownShadow200
8f44f43ef2 Optimise Notchy.CreateHeightmap 2017-03-02 10:47:06 +11:00
UnknownShadow200
fe7b494a84 comments 2017-02-25 19:11:53 +11:00
UnknownShadow200
d006264b7b Optimise CreateStrata even more 2017-02-24 19:01:33 +11:00
UnknownShadow200
fde902fe68 Optimise CreateStrata 2017-02-24 08:37:50 +11:00
UnknownShadow200
984ecbbc95 Avoid redundantly calculating sand/gravel choice in CreateStrataLayer, makes it much faster. 2017-02-24 07:51:45 +11:00
UnknownShadow200
7bd365afba microoptimisation for chunk mesh building 2017-02-23 23:30:54 +11:00
UnknownShadow200
005d0cebe2 For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
UnknownShadow200
a16eaca72d Fix last few issues 2017-02-16 16:54:27 +11:00
UnknownShadow200
cf06302e33 Fix leftover issues 2017-02-16 16:42:50 +11:00
UnknownShadow200
c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00
UnknownShadow200
1515ab9028 Better map generator interface 2017-02-10 20:57:47 +11:00
UnknownShadow200
089cd6dd8f Make caves Y oriented (Flatter), smaller radius 2017-02-10 20:44:11 +11:00
UnknownShadow200
bfea109251 Inline Raw() call in JavaRandom to shave about a second off generating 512^3 maps with profiler attached. 2017-02-06 09:32:31 +11:00
UnknownShadow200
27bb92b58f fix sprites having wrong selection bounds 2017-02-02 15:03:19 +11:00
UnknownShadow200
5e4e3d7e3f fix issues with map generation when height is 1. (Thanks cybertoon) 2017-02-02 11:45:44 +11:00
CybertronicToon
5b3544983a Made mushroom generation account for depth
Made mushroom generation account for depth, makes mushrooms much more common , and closer to vanilla. Partially addresses #84
2017-01-26 03:51:07 -06:00
UnknownShadow200
c35692a8c6 fix singleplayer cuboid 2017-01-23 15:06:27 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
75f0a73841 Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
0ab5ef4434 Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network. 2016-09-11 12:52:00 +10:00
UnknownShadow200
899b705e54 Less code duplication in Chibi model. 2016-09-06 11:57:08 +10:00
UnknownShadow200
d837e52724 Better indentation 2016-08-30 12:49:24 +10:00
UnknownShadow200
d6266ed61e Normalise line endings to end this madness. (Thanks Jjp137) 2016-06-11 17:56:37 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
6dbe8098ea Make tab list in classic mode have same gradient as original classic. 2016-05-31 20:09:09 +10:00
UnknownShadow200
0ef0eb3c32 Use the same random number generation algorithm as java. 2016-05-31 19:18:21 +10:00
UnknownShadow200
3efd2365e1 Make warning dialogs less hacky. 2016-04-26 19:03:06 +10:00
UnknownShadow200
d50476e760 Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'. 2016-04-26 11:42:08 +10:00
UnknownShadow200
4946926552 Quick fix for compile errors in last commit. 2016-04-06 17:44:41 +10:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
b859739cb7 Show texture pack download status in top right corner. 2016-03-02 13:37:45 +11:00
UnknownShadow200
ce2274dc05 Fix ore veins being too small. (Thanks MarsBarsFood) 2016-02-11 13:08:34 +11:00
UnknownShadow200
d6e541bc91 Minor memory optimisations. 2016-02-02 19:04:20 +11:00
UnknownShadow200
c4a2bd0517 Optimise noise calculation to be slightly faster on very large worlds. 2016-02-02 15:40:18 +11:00
UnknownShadow200
37d055244d Fix compiler warnings about unused code on Mono, also fix tab moving cursor to middle not end of input widgets. (Thanks FabTheZen) 2016-01-14 09:57:36 +11:00
UnknownShadow200
89c2ae40f9 Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110. 2015-12-15 23:32:37 +11:00
UnknownShadow200
f652953582 Add a generation gui. 2015-12-10 21:36:55 +11:00
UnknownShadow200
ffafd8023b Add background generating of singleplayer maps, show progress of generation. 2015-12-10 20:28:38 +11:00
UnknownShadow200
0e331ce01a Fix trees not being generated in singleplayer (Thanks Jerralish), fix some issues with selection bounds not being calculated correctly for BlockDefinitions blocks. 2015-12-09 21:20:47 +11:00
UnknownShadow200
bf5d9736af Fix strata being too high, thanks Jerralish. 2015-12-06 22:34:59 +11:00
UnknownShadow200
bbd933aa20 Minor corrections to noise and map generation as per clarification from Jerralish. 2015-12-06 20:35:49 +11:00
UnknownShadow200
6adb2eec42 Add trees to vanilla gen, optimise noise generation. 2015-12-06 13:03:17 +11:00
UnknownShadow200
b5e12c1700 More work on vanilla generator. 2015-12-05 23:48:39 +11:00
UnknownShadow200
3b90136e40 Seed each noise instance, more work on singleplayer generator. 2015-12-05 23:14:48 +11:00
UnknownShadow200
dae105edbd Use same skin server as ClassiCube client. 2015-12-05 08:00:17 +11:00
UnknownShadow200
36bd0dfea8 Fix build errors. 2015-12-04 14:37:52 +11:00
UnknownShadow200
15bb7b1716 HUD scale should not affect chat (Thanks bludude4), start work on singleplayer generator. 2015-12-04 14:32:08 +11:00