Commit graph

255 commits

Author SHA1 Message Date
UnknownShadow200
0c8d8a04ad Add actions workflow for Mac Classic 2024-06-07 07:50:57 +10:00
UnknownShadow200
e9fc3024c4 SDL2/SDL3: Add icon and makefile support 2024-06-06 18:40:21 +10:00
UnknownShadow200
e7e50b6164 Try to fix opening graphics menu crashing on N64 2024-06-05 12:28:52 +10:00
UnknownShadow200
5b20773092 WIP on tidying up OpenGL 1 backend a bit 2024-06-04 22:37:48 +10:00
UnknownShadow200
f8b388551d Move interop files into more appropriate files 2024-06-04 20:09:59 +10:00
UnknownShadow200
b6539ef09c Increase minimum memory size for PowerPC build 2024-06-04 18:11:27 +10:00
UnknownShadow200
ed1eb7265e Better Mac OS 6 compatibility 2024-06-04 17:35:31 +10:00
UnknownShadow200
79078b7cc6 Mac classic: Build with CPU optimisations on at least 2024-06-04 17:24:45 +10:00
UnknownShadow200
ca8f617b1b Mac classic: Split into 68k and PPC makefiles 2024-06-03 22:54:45 +10:00
UnknownShadow200
d28cef938e Classic mac stuff 2024-06-02 20:17:56 +10:00
UnknownShadow200
bd878f464a macOS: Add xcode project 2024-05-29 20:53:48 +10:00
UnknownShadow200
0e993ff6d4 Move autogenerated header files out of src directory 2024-05-26 18:04:17 +10:00
UnknownShadow200
48c5c0dc88 Start making scroll wheel bindable 2024-05-20 21:55:39 +10:00
UnknownShadow200
dfe2ae1dd1 Increase default map size in classic mode to match original classic 2024-05-20 20:51:09 +10:00
UnknownShadow200
99c3c07988 PS2: Really fix this time 2024-05-20 20:01:16 +10:00
UnknownShadow200
e91fff6f85 TNT shouldn't blow up in singleplayer when in classic mode 2024-05-19 22:31:48 +10:00
UnknownShadow200
a5dfd2ef8b All graphics backends can now see if in 2D mode or not 2024-05-16 21:28:10 +10:00
UnknownShadow200
29859ca9ab Dreamcast: Unify assembly 2024-05-15 22:00:24 +10:00
UnknownShadow200
9a69e3fac6 Fix order of buttons in PauseScreen to work better for gamepad input 2024-05-15 20:17:06 +10:00
UnknownShadow200
8621415f50 Dreamcast: Move clipflag calculation into vertex transform code 2024-05-14 17:52:02 +10:00
UnknownShadow200
6b089ccb22 Xbox: Use proper way of infinite timeout when waiting for a signal 2024-05-13 21:10:49 +10:00
UnknownShadow200
5bd2d6848a Saturn: Try to fix chunk building insta crashing the game 2024-05-09 20:53:46 +10:00
UnknownShadow200
137705c51d 360: Untested analog controller support 2024-05-08 18:30:11 +10:00
UnknownShadow200
0b8f07f307 Add right version of last commit 2024-05-03 23:07:41 +10:00
UnknownShadow200
72ea074fa4 WiiU: Add onscreen keyboard 2024-05-01 07:35:07 +10:00
UnknownShadow200
0bc1b1c971 Xbox: Add splitscreen too 2024-04-26 07:51:18 +10:00
UnknownShadow200
ade1769719 Saturn build for github actions 2024-04-24 08:00:56 +10:00
UnknownShadow200
d0172cbada
Merge pull request #1171 from josch1710/master
Support for opening URLs
2024-04-20 13:34:49 +10:00
UnknownShadow200
ce7d07944a Saturn: Black screen that doesn't work 2024-04-18 19:18:05 +10:00
UnknownShadow200
cc2a8f4cb7 Xbox 360: Maybe in-game works, completely untested 2024-04-16 18:27:58 +10:00
josch1710
56c88cab57
Merge branch 'ClassiCube:master' into master 2024-04-14 09:46:39 +02:00
UnknownShadow200
873899d676 DS: Boost idle FPS from 40 to 60 in melonDS at least by disabling texture animations
Also boots FPS from 0.5 to 10 in PS1 build
2024-04-13 22:32:12 +10:00
Jochen Sch„fer
aa6643370a Added support for opening URLs 2024-04-11 09:17:26 +02:00
UnknownShadow200
c147500fc6 WiiU: Rendering mostly works 2024-04-09 22:59:00 +10:00
UnknownShadow200
8149621985 WiiU: Something renders now 2024-04-09 21:11:27 +10:00
UnknownShadow200
d43693f3dd WiiU: WIP graphics stuff, doesn't actually work though 2024-04-09 20:34:58 +10:00
UnknownShadow200
4c21c1c072 Non-working Wii u shader test 2024-04-09 19:29:11 +10:00
UnknownShadow200
781103feda DS: Fix crashing in DS mode with last commit 2024-04-07 18:09:11 +10:00
UnknownShadow200
d8e24b0f21 DS: Try to fix not running in DSi mode when an SD card is readable, also fix network requests taking 15 seconds when can't connect to wifi 2024-04-07 17:55:18 +10:00
UnknownShadow200
bde97e4076 Makefile compiled builds have the icon now
Also fix flatpak .xml file, inventory shouldn't be closed when B is pressed in classic mode
2024-04-07 16:57:06 +10:00
UnknownShadow200
b27f86384f Classic mode should preserve selected block in inventory across inventory menu opens
Also remove older versions from flatpak yml that caused problems for me when trying to build it
2024-04-07 16:45:44 +10:00
UnknownShadow200
efa38fe4f4 3DS: Embed citro3d source directly into the graphics backend 2024-04-07 09:06:34 +10:00
UnknownShadow200
a03a5a9b78 3DS: Fix movement being stuck, crash when going into texture pack, extra logged line in citra logs 2024-04-05 22:26:33 +11:00
UnknownShadow200
2e902da2c8
Merge pull request #1168 from josch1710/master
Initial OS/2 support
2024-04-05 20:20:43 +11:00
UnknownShadow200
5dc6976d93 Try to fix CIA file generation 2024-04-05 18:46:07 +11:00
UnknownShadow200
84fb814a35 3DS: Try to generate CIA file, swap cstick behaviour, double command buffer size 2024-04-05 18:30:32 +11:00
Jochen Sch„fer
69d4a3f0ff Added OS/2 icon 2024-04-04 08:03:04 +02:00
Jochen Sch„fer
f88700e84c Merged upstream. Added File Dialogs for OS/2 2024-04-03 22:28:21 +02:00
Jochen Sch„fer
a8142fc624 OS2 port 2024-04-03 19:41:15 +02:00
Jochen Sch„fer
7ca1219356 Initial OS/2 support. 2024-04-01 19:23:30 +02:00