Commit graph

879 commits

Author SHA1 Message Date
UnknownShadow200
c5bf202336 Use same block ordering as vanilla in classic mode. 2016-05-16 19:07:14 +10:00
UnknownShadow200
be28a782f5 Don't show CPE blocks unless the server supports them. 2016-05-16 18:04:42 +10:00
UnknownShadow200
fe6dccc944 Reduce shadow alpha slightly (Thanks goodlyay). 2016-05-16 15:22:28 +10:00
UnknownShadow200
c6d087f3e8 Quick fix for rain/snow. 2016-05-15 22:33:19 +10:00
UnknownShadow200
a34ed8abfb Release 0.99.0 2016-05-15 21:14:32 +10:00
UnknownShadow200
619fd5ded4 Implement partial default.zip updates. 2016-05-15 20:44:32 +10:00
UnknownShadow200
babf253b59 Add resources list class for launcher. 2016-05-15 19:31:37 +10:00
UnknownShadow200
664fb536c5 Implement rain/snow mirroring. (Thanks goodlyay) 2016-05-15 17:34:11 +10:00
UnknownShadow200
ae50dbd614 Remember that switching to another map does not raise EnvVarChanged event, fixes colour applied to skybox not being reset. (Thanks goodlyay) 2016-05-15 16:52:21 +10:00
UnknownShadow200
a9172905cd Separate ResourceFetcher into ResourceFetcher and ResourceChecker. 2016-05-15 16:29:07 +10:00
UnknownShadow200
f05fba36de Can change skybox colour (Thanks goodlyay). 2016-05-15 13:17:07 +10:00
UnknownShadow200
3546d165df Fix skybox rendering in forward third person mode. (Thanks 123DMWM) 2016-05-15 13:06:32 +10:00
UnknownShadow200
6ab5dbc3ae Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView. 2016-05-15 11:50:16 +10:00
UnknownShadow200
f7dafcde0e Make 'edit hotkey' menu nice, and consistent with rest of gui. 2016-05-15 00:04:45 +10:00
UnknownShadow200
5c0df54013 Separate 'hotkeys list' code from 'edit hotkey' gui code. 2016-05-14 23:21:21 +10:00
UnknownShadow200
83ce2cbe75 For select texture pack and load level screen, disable left/right arrows when we can no longer advance left/right. 2016-05-14 22:20:17 +10:00
UnknownShadow200
088d939e1c Perform coordinate validation for animations (Thanks silly texture pack creators). 2016-05-14 22:05:52 +10:00
UnknownShadow200
ea7b4d743d Fix orientation of top/bottom faces (thanks goodlyay), closes #186. 2016-05-14 21:23:06 +10:00
UnknownShadow200
66e9329eb4 Read skybox.png from the texture pack if given. 2016-05-14 20:51:26 +10:00
UnknownShadow200
8f8ae2f36f Initial work on texture packs. 2016-05-14 20:37:07 +10:00
UnknownShadow200
9c2b40146e Fix https texture packs not working on older mono versions. (Thanks hemsindor) 2016-05-14 13:06:38 +10:00
UnknownShadow200
109e5fc1a8 Render rain/snow in correct order. 2016-05-13 19:49:39 +10:00
UnknownShadow200
8417a42973 Fix rain/snow not fading out on Direct3D 9 backend. 2016-05-13 19:36:52 +10:00
UnknownShadow200
2d7cf38a52 Final pass of optimising isometric block drawing. 2016-05-13 19:06:49 +10:00
UnknownShadow200
ce4d050c73 Second pass of optimising isometric block drawing. 2016-05-13 18:26:49 +10:00
UnknownShadow200
e9ea36a03c First pass of optimising isometric block drawing. 2016-05-13 18:06:20 +10:00
UnknownShadow200
21e8a34b36 Make ParticleManager an IGameComponent, remember to release native textures. 2016-05-13 16:26:31 +10:00
UnknownShadow200
03fab9182e Fix sprite mirrroring not being used for block models (thanks goodlyay), closes #195. 2016-05-12 23:53:12 +10:00
UnknownShadow200
e7410673e9 Fix client crashing on mono when taking a screenshot, but the client was started from a different directory. 2016-05-12 21:31:44 +10:00
UnknownShadow200
d73dd33ba3 Allow changing rain/snow speed client side. 2016-05-12 18:17:54 +10:00
UnknownShadow200
05a8f5f598 Finish EnvMapAppearance v3 (now EnvMapAspect to avoid breaking backwards compatibility.) 2016-05-12 17:50:45 +10:00
UnknownShadow200
5498c5e4fa Use icons.png crosshairs if given, partially addresses #187. 2016-05-12 16:56:13 +10:00
UnknownShadow200
e05c1a14ed More work on EnvMapAppearance v3. 2016-05-12 16:13:08 +10:00
UnknownShadow200
d0caf51a90 Indent tab list items and make tab list group use italic instead of underline, also use same back colour as classicube, closes #199. 2016-05-12 14:55:59 +10:00
UnknownShadow200
d01f39df87 Fix tab list issues with group names not being accounted for when limiting to 20 per column. 2016-05-12 11:26:33 +10:00
UnknownShadow200
67395247f2 Initial work on EnvMapAppearance version 3. 2016-05-12 09:40:02 +10:00
UnknownShadow200
4401823fab Rain speed / Snow speed / Weather falloff are not hardcoded. 2016-05-12 09:34:00 +10:00
UnknownShadow200
febad36b60 Fix issue with empty line in options.txt (Thanks goodlyay) 2016-05-12 08:06:50 +10:00
UnknownShadow200
244a1a8e6d Fix issue with skins not being downloaded anymore on Mono after first 404 on a skin (Thanks Odd0002) and closes #198, also temp fix for sprite blocks in hand (thanks MrGoober). 2016-05-11 22:05:25 +10:00
UnknownShadow200
e8bd5033f3 Reduce code duplication for particles. 2016-05-11 19:37:31 +10:00
UnknownShadow200
2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
UnknownShadow200
e59b2b4c2b Fix Z-fighting and incorrectly not drawing issues for translucent blocks. 2016-05-11 18:59:37 +10:00
UnknownShadow200
0ab4014001 Fix non-water translucent back faces disappearing when not in same chunk as the player even though the player may be able to see its back faces. 2016-05-11 17:50:32 +10:00
UnknownShadow200
91cfde2fca Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay) 2016-05-11 17:10:16 +10:00
UnknownShadow200
e9a717e226 Skip rendering entities that we can't see. 2016-05-10 21:57:55 +10:00
UnknownShadow200
d02d56d01b Textures array should be bytes not ints. 2016-05-10 15:08:12 +10:00
UnknownShadow200
37273895dc Properly reset CPE state on server reconnection. 2016-05-09 23:35:44 +10:00
UnknownShadow200
1ac2e63f13 Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150. 2016-05-09 12:26:07 +10:00
UnknownShadow200
7271985f13 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-05-09 10:37:12 +10:00
UnknownShadow200
bd8d8d3ef9 Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM) 2016-05-09 09:34:01 +10:00