UnknownShadow200
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7427c56e19
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Fix client status widget returning too big a 'used height'.
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2016-05-09 08:46:04 +10:00 |
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UnknownShadow200
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60111bcbf2
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Add /cuboid command for singleplayer. (Thanks MrGoober)
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2016-05-09 08:38:59 +10:00 |
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UnknownShadow200
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3fa57fa6ac
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Add UserEvent events class. Only event currently is when user has manually placed a block.
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2016-05-09 00:26:36 +10:00 |
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UnknownShadow200
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5633b61fd9
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Make select texture pack and load level menus nicer.
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2016-05-08 23:41:12 +10:00 |
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UnknownShadow200
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ec050aaefc
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Move code away from TexturePackExtractor into their logical classes.
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2016-05-08 23:27:58 +10:00 |
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UnknownShadow200
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723585661a
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Make Animations a game component, make TexturePackExtractor less hardcoded.
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2016-05-08 23:05:56 +10:00 |
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UnknownShadow200
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d837b31f84
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Also backspace in input should backspace colour code before the character.
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2016-05-08 22:06:26 +10:00 |
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UnknownShadow200
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36e727beae
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Fix texture pack not changing in singleplayer, tidy up save level menu.
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2016-05-08 21:00:29 +10:00 |
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UnknownShadow200
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9c432833de
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Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay)
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2016-05-08 20:37:41 +10:00 |
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UnknownShadow200
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b0f3faa530
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Reduce 'popping' effect when leaving the ground and view bobbing is enabled, partially addresses #192.
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2016-05-08 19:13:09 +10:00 |
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UnknownShadow200
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442d72bd6b
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More usage of IGameComponent
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2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
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f5878f70a3
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Create .lvl and .fcm level exporter.
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2016-05-08 15:39:49 +10:00 |
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UnknownShadow200
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d74dc198e9
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Reorganise save level screen.
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2016-05-08 14:39:53 +10:00 |
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UnknownShadow200
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dfde526675
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Fix single frame of lava fog in singleplayer.
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2016-05-08 14:21:11 +10:00 |
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UnknownShadow200
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27f329ac15
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Fix 'speed on' being in HUD even when on -hax maps. (Thanks 123DMWM)
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2016-05-08 14:10:24 +10:00 |
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UnknownShadow200
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b352f1c7c9
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Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay)
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2016-05-08 13:31:31 +10:00 |
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UnknownShadow200
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3aca306645
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Fix pressing tab then escape clearing the items in the tab list but still showing its box. (Thanks JplaysClassic)
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2016-05-08 13:18:11 +10:00 |
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UnknownShadow200
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579357c081
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Reset all blocks on disconnection from server.
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2016-05-08 00:20:28 +10:00 |
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UnknownShadow200
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faa8165b63
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Fix client crashing when a LevelInit packet is received, but a Handshake packet was not received beforehand. (Thanks Lemmmy)
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2016-05-07 07:26:01 +10:00 |
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UnknownShadow200
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7042dccd2f
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Fix gui/gui.png not being treated as gui.png, fixes #188.
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2016-05-06 15:32:43 +10:00 |
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UnknownShadow200
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4d8b0fc3d8
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Use bitflags instead of booleans for hidden so it can better fit in cache.
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2016-05-06 13:43:25 +10:00 |
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UnknownShadow200
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f63ca316d7
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Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
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2016-05-06 13:19:11 +10:00 |
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UnknownShadow200
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ca0b9cc038
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Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183.
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2016-05-06 12:38:21 +10:00 |
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UnknownShadow200
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66d11d7676
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Don't draw shared faces for translucent blocks when one of them is a solid collision physics. (Thanks 123DMWM)
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2016-05-04 14:31:08 +10:00 |
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UnknownShadow200
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024bb78cb1
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Also log operating system when a crash occurs.
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2016-05-03 10:56:52 +10:00 |
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UnknownShadow200
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5b8cf2b1c3
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Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
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2016-05-02 16:51:40 +10:00 |
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UnknownShadow200
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0c84116f93
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Do not reallocate ChunkInfo on Refresh(), reduces temp memory allocations.
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2016-05-01 22:01:11 +10:00 |
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UnknownShadow200
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667c157ef6
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Fix tab complete not working when names have _ or . in them. (Thanks goodlyay)
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2016-05-01 20:57:59 +10:00 |
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UnknownShadow200
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1e3fad5930
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Make all game components handle new map / new map loaded.
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2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
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afe2d05de0
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Fix client crashing when entity has an empty name. (Thanks RandomPerson)
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2016-04-30 08:26:30 +10:00 |
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UnknownShadow200
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a3c87467ab
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Minorly optimise model rendering.
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2016-04-29 12:25:03 +10:00 |
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UnknownShadow200
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c2658dfced
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-04-28 09:35:48 +10:00 |
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UnknownShadow200
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c80781045d
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Skip drawing sprite groups we can never see.
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2016-04-28 09:09:22 +10:00 |
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UnknownShadow200
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8391d0ae79
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Group all sprite vertices by face.
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2016-04-28 08:50:55 +10:00 |
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UnknownShadow200
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781692963b
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Fix issue when a chunk has exactly 65536 sprite vertices.
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2016-04-28 08:37:13 +10:00 |
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UnknownShadow200
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9aecdd6194
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Make loading singleplayer maps 33% faster.
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2016-04-27 23:00:03 +10:00 |
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UnknownShadow200
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6ee9f75e29
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Initial work on new collision engine.
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2016-04-27 19:35:45 +10:00 |
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UnknownShadow200
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544f80a2f5
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Client now rescales non-power of two skins, fixes crashing and closes #177. (Thanks MarsBarsFood)
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2016-04-27 18:17:03 +10:00 |
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UnknownShadow200
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2bb67cd2f1
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More usage of IGameComponent, modularise OnLoad.
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2016-04-27 17:06:55 +10:00 |
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UnknownShadow200
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730d472da7
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Quick fix for last commit
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2016-04-27 14:42:43 +10:00 |
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UnknownShadow200
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7f2cd4191b
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Make ChunkUpdater code more concise.
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2016-04-27 11:51:07 +10:00 |
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UnknownShadow200
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3f6b25dccb
|
Round 2 of inlining performance hotspots.
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2016-04-26 23:45:25 +10:00 |
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UnknownShadow200
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f6e5f84d57
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-04-26 23:15:59 +10:00 |
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UnknownShadow200
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69783ae297
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-04-26 23:09:01 +10:00 |
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UnknownShadow200
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c4834cc392
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Inline performance hotspots.
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2016-04-26 23:08:28 +10:00 |
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UnknownShadow200
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3efd2365e1
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Make warning dialogs less hacky.
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2016-04-26 19:03:06 +10:00 |
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UnknownShadow200
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7c88855491
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More minor performance optimisations.
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2016-04-26 12:19:29 +10:00 |
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UnknownShadow200
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b1f69e7c25
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Optimise isometric block drawing.
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2016-04-26 11:59:26 +10:00 |
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UnknownShadow200
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d50476e760
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
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UnknownShadow200
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fc4028f013
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Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
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