UnknownShadow200
d62b387363
un-un-un-un-re-enable ModernGL build
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Also slightly improve raspberry pi builds by adding 64 bit build and using 'OpenGL ES' instead of 'OpenGL'
2022-05-27 19:02:50 +10:00
UnknownShadow200
8db639020e
Release 1.3.2
2022-05-27 08:43:35 +10:00
UnknownShadow200
e3392a5083
un-un-un-re-enable ModernGL build
2022-05-27 08:33:08 +10:00
UnknownShadow200
fcbd6d77f3
iOS: Implement improved handling for onscreen keyboard appearing/disappearing, fix 'send/done' soft keyboard button doing nothing for in-game text input widgets
2022-05-23 21:40:09 +10:00
UnknownShadow200
be26750b64
iOS: Now typing in onscreen keyboard for game widgets at least actually updates the in-game widget text
2022-05-22 23:11:15 +10:00
UnknownShadow200
dac033e00b
iOS: Fix not storing data in application support directory, fix texture pack only loading on subsequent runs and not first
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Previously the iOS app wrote to the bundle directory, which while that worked on the simulator, wouldn't work on an actual device since the directory was readonly
2022-05-21 22:46:04 +10:00
UnknownShadow200
8de57e42e9
iOS: Fix no audio plays, WIP on resizing views to fit keyboard
2022-05-21 16:16:43 +10:00
UnknownShadow200
ac730d1a17
iOS: Support device rotation in launcher
2022-05-19 21:35:07 +10:00
UnknownShadow200
68c198f933
iOS: Add/Remove views when menu changes, instead of caching the views forever
2022-05-19 18:39:23 +10:00
UnknownShadow200
11846d8ac8
Don't show entering reduced performance mode in regular chat, move it to topright status
2022-05-18 22:17:45 +10:00
UnknownShadow200
5a0f83c650
Add 64 bit raspberry pi build
2022-05-17 20:41:12 +10:00
UnknownShadow200
22b232940e
Merge pull request #942 from Goodlyay/master
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Minor fix for advanced lighting
2022-05-15 14:10:57 +10:00
UnknownShadow200
a318d9ed98
Attempt to workaround rare crash that would happen when IDirect3DDevice9_Reset returns D3DERR_NOTAVAILABLE
2022-05-14 18:49:13 +10:00
UnknownShadow200
1ff3f481c4
Launcher: Change yellow to red for invalid field value errors
2022-05-14 15:07:45 +10:00
UnknownShadow200
0543f3d2a5
Webclient: Fix rare garbage data when drawing system font text
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What was happening was that the text drawing would rarely resize the system font drawing canvas to accomodate wider text. However, resizing the canvas also resets the properties of the associated CanvasRenderingContext2D, which hence caused the text to be drawn mostly offcanvas in a smaller font, which hence appeared as 'garbage' at the top of the drawn text in-game
2022-05-14 09:03:26 +10:00
UnknownShadow200
40183b6059
iOS: Support colored text in labels in launcher
2022-05-13 22:57:35 +10:00
UnknownShadow200
64e892741a
Webclient: Support colors in system font drawn text
2022-05-13 21:41:03 +10:00
UnknownShadow200
07bc5645df
iOS: Fix typing in search filter in servers menu crashing the launcher, also change it so pressing 'done' in search filter input just closes the onscreen keyboard instead of trying to connect to server
2022-05-10 22:49:29 +10:00
UnknownShadow200
22fb91a0c1
iOS: Clicking done in onscreen keyboard now triggers enter behaviour, fix downloading flag causing selected row to be lost
2022-05-10 19:03:16 +10:00
UnknownShadow200
9c55dc7858
iOS: Servers table cell backgrounds are now coloured correctly
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Still a minor issue where when a flag is downloaded (which triggers table data reload), the selected row is lost
2022-05-10 17:42:17 +10:00
UnknownShadow200
dac62e7ce2
iOS: Implement label for checkbox
2022-05-09 23:05:14 +10:00
UnknownShadow200
4ca550539f
Move more stuff to launcher backend
2022-05-09 20:38:13 +10:00
UnknownShadow200
bfa6b42166
Merge pull request #944 from UnknownShadow200/UIConstraints
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Redesign launcher widget layout system
2022-05-07 19:52:49 +10:00
UnknownShadow200
f70b6406d8
iOS: Move to new layout system, part 1
2022-05-07 16:43:43 +10:00
UnknownShadow200
00e56e9815
Simplify new layout system slightly
2022-05-07 16:02:28 +10:00
UnknownShadow200
6629be4f62
Add layout mode for table width/height, make button background drawing not depend on an LButton instance
2022-05-07 13:38:43 +10:00
UnknownShadow200
b89008f626
Port UpdatesScreen to new layout system
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Now every launcher menu uses the new layoutr system
2022-05-07 13:08:37 +10:00
UnknownShadow200
ab36dc1211
Port most screens to new layout system
2022-05-07 12:19:32 +10:00
UnknownShadow200
c812e72941
Port MainScreen to use new layout system
2022-05-07 09:32:02 +10:00
UnknownShadow200
7324458b75
Initial WIP on redesigning widget layout positioning
2022-05-07 09:15:00 +10:00
UnknownShadow200
be322ae46b
iOS: Fix buttons having 4 garbage pixels around them
2022-05-06 19:57:53 +10:00
UnknownShadow200
9d5e821273
iOS: Update button background image when theme changes
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Note that because widgets are cached, this currently only updates the active screen
2022-05-06 19:09:47 +10:00
UnknownShadow200
69b0df4e3f
iOS: Avoid loading all system fonts when going to servers menu
2022-05-06 18:48:07 +10:00
UnknownShadow200
47284db214
iOS: Draw logo natively instead of using classicube's system fonts
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Bitmapped logo textis still drawn the same way though
2022-05-06 11:26:34 +10:00
UnknownShadow200
fbbc76448c
WIP on splitting up logo drawing in launcher
2022-05-05 21:55:34 +10:00
UnknownShadow200
9e3ecc96b8
WIP on more accurate leaves/sponge particles (Thanks Birevan)
2022-05-04 19:54:23 +10:00
UnknownShadow200
19e7d474fe
Improve error message for when blocks array size doesn't equal volume of map
2022-04-27 20:55:47 +10:00
Goodlyay
51c2ed7f6f
Use defined constants for bitflag gen in Adv_Lit
2022-04-26 05:13:25 -07:00
Goodlyay
10dc27a83f
Make fullbright block glow more accurate and clarify some code in Adv_Lit
2022-04-25 16:41:11 -07:00
UnknownShadow200
f7c81da3c9
Merge pull request #941 from UnknownShadow200/LBackend45893
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Redesign launcher backend to defer drawing and move dirty region tracking into default backend
2022-04-25 09:02:06 +10:00
UnknownShadow200
6d3c77db5d
Fix caret
2022-04-24 22:12:00 +10:00
UnknownShadow200
3e8db412fd
ios: Free framebuffer after it has been blitted to the UIWindow's background, instead of wastefully keeping it around
2022-04-24 10:03:42 +10:00
UnknownShadow200
5338115bf2
Move framebuffer to LBackend
2022-04-23 23:58:24 +10:00
UnknownShadow200
d9b3659551
Move dirty region tracking into LBackend, fix background area resetting to work with resources screens
2022-04-23 23:38:29 +10:00
UnknownShadow200
ccfb87e54f
Completely redesign default backend widget drawing to use deferred drawing instead
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Now instead of always having to remember to call LXYZ_Draw after LXYZ_Set, LXYZ_Set simply marks the widget as 'needing to be redrawn' - and the default backend will subsequently redraw it on next tick
The framebuffer was only redrawn on ticks anyways, so doesn't make any significant difference latency wise to defer drawing
This is still a WIP and causes the status widget in CheckResources menu to be redrawn with wrong background. However, this does fix some obscure issues such as e.g. typing many words into input widget causing it to get extended horizontally, then backspacing multiple characters, causing ghost parts of the input widget to get left behind still
2022-04-23 23:11:23 +10:00
UnknownShadow200
f0583c32ca
WIP moving more drawing/dirty tracking into LBackend
2022-04-23 19:35:39 +10:00
UnknownShadow200
9dcc41f4f1
Move more stuff to launcher backend
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Also fix progress bar colour on ios, and fix checkbox not actually toggling
2022-04-23 13:53:43 +10:00
UnknownShadow200
09b043e081
iOS: More work on checkbox wiget, fix buttons missing highlight
2022-04-23 09:29:16 +10:00
UnknownShadow200
3fad0c7404
Mobile: Show Send text/icon on soft keyboard action button when opening keyboard for in-game chat input
2022-04-22 23:44:02 +10:00
UnknownShadow200
d1ece08a58
Launcher: Move font loading into backend mostly, few other minor changes
2022-04-15 14:12:24 +10:00