UnknownShadow200
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e5b43b263c
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Simplify SharpWave even more. (and fix a memory leak in C client)
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2018-08-12 17:06:24 +10:00 |
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UnknownShadow200
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9208456be9
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now sounds sort of work in C client
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2018-08-07 10:25:56 +10:00 |
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UnknownShadow200
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318d722158
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Fix skip ssl validation widget not actually showing, oops. (Thanks Xerolyph)
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2018-08-07 07:06:56 +10:00 |
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UnknownShadow200
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a95d0ba3b1
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fix vorbis decoding issues when multiple instances are run on different threads
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2018-08-06 02:32:32 +10:00 |
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UnknownShadow200
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1e6bcd5306
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Fix problems from last commit
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2018-08-06 01:30:16 +10:00 |
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UnknownShadow200
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36c425906f
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rewrite sharpwave somewhat
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2018-08-06 01:04:05 +10:00 |
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UnknownShadow200
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daaa68cea2
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start porting audio to C client
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2018-08-05 20:39:30 +10:00 |
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UnknownShadow200
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8490f17943
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eliminate fixed* char usage, fixes crash on a few mono versions
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2018-06-16 11:44:00 +10:00 |
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UnknownShadow200
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1102ec3a10
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fix last commit
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2018-06-03 07:55:23 +10:00 |
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UnknownShadow200
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740c6010c2
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Game shouldn't crash when you set a sound id above snow sound id
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2018-05-25 09:27:58 +10:00 |
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UnknownShadow200
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70a5c73854
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prefer explicit interface implementation for IGameComponent
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2018-04-26 18:06:44 +10:00 |
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UnknownShadow200
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ea1c8c222c
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and fix sounds too
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2018-04-14 15:54:44 +10:00 |
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UnknownShadow200
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bb1a3d1e74
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Fix last commit breaking audio
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2018-04-14 15:47:21 +10:00 |
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UnknownShadow200
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533cca344f
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redesign how file and directory methods work
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2018-04-14 15:37:20 +10:00 |
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UnknownShadow200
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68b861f6c8
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little bit less hardcoding
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2018-03-19 22:07:26 +11:00 |
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UnknownShadow200
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172fc68404
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minor code cleanup
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2017-12-15 20:04:23 +11:00 |
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UnknownShadow200
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a457166aae
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Block place sounds shouldn't play in classic mode. (Thanks cybertoon)
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2017-11-16 23:59:00 +11:00 |
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UnknownShadow200
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92664c258a
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Add +/-push to disallow player pushing in MOTD.
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2017-09-18 14:02:26 +10:00 |
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UnknownShadow200
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c4c6b96419
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Little bit less lambda and Dictionary usage
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2017-09-03 16:51:28 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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a31b21ad6e
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Rememeber to delete the old option line for usesound/usemusic.
Otherwise they interfere with the soundvolume/musicvolume lines
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2017-06-26 19:46:39 +10:00 |
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UnknownShadow200
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adc4f60fdf
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Play walk sounds at half volume of place/dig sounds. Fixes #446.
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2017-06-25 13:20:33 +10:00 |
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UnknownShadow200
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eadac08d0a
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Sounds/music volume is configurable between 0-100, instead of just ON/OFF. Fixes #320 and addresses #446
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2017-06-24 21:30:30 +10:00 |
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CybertronicToon
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c08abee077
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Adds proper metal and dig sounds
Adds pitch adjustment for metal sounds and dig sounds.
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2017-02-18 01:30:45 -06:00 |
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CybertronicToon
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6b43c396bd
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Adds option to force openal
Adds in the option to force OpenAL. More specifically, adds in the code for the option to have an effect.
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2017-02-18 01:28:25 -06:00 |
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UnknownShadow200
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b5e4c24172
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Use metal sound enum
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2017-02-18 18:11:43 +11:00 |
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UnknownShadow200
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3a32bc39b3
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Try to reuse audio devices to avoid expensive device recreating
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2017-02-17 21:35:07 +11:00 |
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UnknownShadow200
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a0af35a267
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Fix error when reading .wav sounds that have metadata (Thanks Odd0002)
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2017-02-17 11:46:34 +11:00 |
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UnknownShadow200
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b45bb70785
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some micro optimisations
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2017-02-07 22:53:54 +11:00 |
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UnknownShadow200
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1ab8982e7a
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Optimise adv mesh builder
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2017-02-07 21:46:46 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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874de2ce9b
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An invalid .ogg file should not crash the whole client. (Thanks JplaysClassic)
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2016-08-20 10:04:19 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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2e04b086e8
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Fix music thread crashing on .NET 2.0 without a service pack. (Thanks winsupermario)
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2016-07-01 11:11:23 +10:00 |
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UnknownShadow200
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bd8c56954d
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Don't crash if 'use music' is true and no .ogg files exist in audio directory.
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2016-06-28 13:55:56 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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41a85c95c1
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Make selected block outline a bit better.
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2016-06-09 00:26:39 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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4841e84923
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Fix sponge not properly updating blocks in singleplayer (Thanks andreja6), partially addresses #205. Fix music thread lagging on some computers due to not buffer enough data ahead of time (Thanks funzrey).
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2016-05-20 15:14:19 +10:00 |
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UnknownShadow200
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442d72bd6b
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More usage of IGameComponent
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2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
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1e3fad5930
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Make all game components handle new map / new map loaded.
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2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
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2bb67cd2f1
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More usage of IGameComponent, modularise OnLoad.
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2016-04-27 17:06:55 +10:00 |
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UnknownShadow200
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e51aefe4d7
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Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
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2016-04-19 10:17:24 +10:00 |
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UnknownShadow200
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3716e9f88e
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Read from the .wav files now, but still need to convert the old .bin to .wav list.
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2016-04-16 20:23:59 +10:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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3df2a4165f
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Quick fix for last commit borking chat.
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2016-03-26 00:26:59 +11:00 |
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