UnknownShadow200
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f600f84cbf
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More WIP towards sound zip creation
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2024-04-03 07:45:04 +11:00 |
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UnknownShadow200
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4b9ab4de5f
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Start refactoring resource creation
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2024-04-02 23:28:27 +11:00 |
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UnknownShadow200
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cfa3676e44
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Gamepad: WIP towards customising axis behaviour and sensitivity
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2024-04-02 22:18:13 +11:00 |
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UnknownShadow200
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d056f8c2ff
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Slightly reduce memory on PS1/N64 consoles, avoid creating plugins folder on any console
Also slightly tidy up some defines
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2024-04-02 21:55:57 +11:00 |
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UnknownShadow200
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290252767f
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Classic options should show anaglyph 3D option
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2024-04-02 18:37:49 +11:00 |
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UnknownShadow200
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1671b2fef1
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Merge pull request #1164 from sungsphinx/more-flatpak-stuff
More Flatpak stuff :D
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2024-04-01 22:49:01 +11:00 |
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Dexter Reed
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c7e2d5b03e
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X11: Don't compile/use when CC_BUILD_SDL3 is defined
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2024-04-01 12:43:19 +01:00 |
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Dexter Reed
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13c8e223b1
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misc/linux: Upstream Flatpak files from https://github.com/sungsphinx/ClassiCubeFlatpak
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2024-04-01 12:35:15 +01:00 |
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UnknownShadow200
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5b7800fe2b
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Switch: Use a few more native APIs
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2024-04-01 22:13:32 +11:00 |
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UnknownShadow200
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0ff916fbfc
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SDL3: Try to centre window and fix compiling error
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2024-04-01 14:39:34 +11:00 |
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UnknownShadow200
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1db08d9246
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Merge pull request #1157 from sungsphinx/flatpak-wmclass
Improvements for Flatpak build stuff
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2024-04-01 11:46:44 +11:00 |
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Dexter Reed
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426737aaa1
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SDL3: Use different class when built as Flatpak
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2024-04-01 00:42:43 +01:00 |
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UnknownShadow200
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5d88fa5ddf
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SDL: Support OpenGL ES specific contexts
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2024-04-01 10:41:26 +11:00 |
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Dexter Reed
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2bea8728da
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Core: Enable resource downloading for Flatpak builds
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2024-04-01 00:41:17 +01:00 |
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Dexter Reed
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a75515c191
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X11: Use different class when built as Flatpak
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2024-04-01 00:41:07 +01:00 |
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UnknownShadow200
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e5ef11d6bb
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Gamepad: Buttons can now be held down to periodically trigger them every second
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2024-04-01 10:29:36 +11:00 |
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UnknownShadow200
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7a7dcec05f
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First phase of refactoring gamepad input
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2024-04-01 09:58:27 +11:00 |
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UnknownShadow200
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4671a99f68
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PS1: More broken texture support
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2024-04-01 08:42:36 +11:00 |
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UnknownShadow200
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6369631ebe
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SDL3: Open/Save dialogs work now, although leak a little bit of memory when displayed each time
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2024-03-31 23:06:43 +11:00 |
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UnknownShadow200
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86961f50a3
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Add unfinished SDL3 window backend
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2024-03-31 22:20:01 +11:00 |
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UnknownShadow200
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121665d98c
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PS1: Controller movement support
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2024-03-31 17:14:59 +11:00 |
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UnknownShadow200
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521cc79dd0
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PS3: Add working github actions workflow
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2024-03-30 22:55:28 +11:00 |
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UnknownShadow200
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a7488f2a0b
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PS1: WIP on texture support
PSP: Fix faces not being culled
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2024-03-30 21:43:28 +11:00 |
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UnknownShadow200
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978aeaf925
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Vita: Support touchscreen input in-game
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2024-03-30 12:12:38 +11:00 |
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UnknownShadow200
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4f504f8a2e
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PSP: Add screenshot support
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2024-03-30 11:52:25 +11:00 |
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UnknownShadow200
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cf50e71d12
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GameCube/Wii: Support taking screenshots
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2024-03-30 10:37:21 +11:00 |
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UnknownShadow200
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44e0774f6c
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Merge pull request #1161 from headshot2017/wii-audio
GC/Wii fix music playback
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2024-03-30 10:26:47 +11:00 |
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UnknownShadow200
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8c62223f90
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3DS/GameCube/Wii: Increase max texture width/height for little bit faster world rendering
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2024-03-30 09:51:57 +11:00 |
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UnknownShadow200
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174005d6bf
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PS1: 3D 'technically' works now
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2024-03-29 23:35:53 +11:00 |
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UnknownShadow200
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06b8497e9f
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Fix held block being rendered slightly too far downwards in classic mode
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2024-03-29 22:51:17 +11:00 |
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UnknownShadow200
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9e3f9f9e4a
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3DS: Test screenshot code
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2024-03-29 19:45:00 +11:00 |
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headshot2017
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b443562b7f
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GC/Wii: fix music
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2024-03-29 04:19:45 -04:00 |
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Headshotnoby
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2ecea55887
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Merge branch 'ClassiCube:master' into wii-audio
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2024-03-29 04:19:47 -04:00 |
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UnknownShadow200
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1bc589b8e5
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3DS: Fix never freeing textures, oops
Also redesign PNG encoding API to support a context parameter
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2024-03-29 19:12:42 +11:00 |
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UnknownShadow200
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5f95ce2fea
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GC/Wii: Use better method of logging for Dolphin
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2024-03-29 17:50:39 +11:00 |
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Headshotnoby
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1fd4285268
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Merge branch 'ClassiCube:master' into wii-audio
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2024-03-29 02:18:04 -04:00 |
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UnknownShadow200
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c8acd0ad33
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iOS: Add support for older UIAlertView for displaying message boxes
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2024-03-29 10:48:26 +11:00 |
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UnknownShadow200
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ff42b7d352
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Use stopwatch time for measuring ping and launcher caret, change UTC time measurement to seconds instead of milliseconds
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2024-03-28 19:03:30 +11:00 |
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UnknownShadow200
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5fb4887191
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PS1: Use a little bit less memory
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2024-03-28 17:39:10 +11:00 |
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Headshotnoby
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1cb87ee034
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Merge branch 'ClassiCube:master' into wii-audio
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2024-03-28 00:42:53 -04:00 |
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UnknownShadow200
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95a1efe5f1
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PS1: Bit more works
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2024-03-27 22:01:44 +11:00 |
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UnknownShadow200
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6bc90ea76d
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PS1: Something renders
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2024-03-27 17:36:54 +11:00 |
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UnknownShadow200
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93d3d5d84f
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PS1: 3D clearing works I guess
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2024-03-27 17:02:31 +11:00 |
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UnknownShadow200
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eff5ddabd2
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Broken PS1 port
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2024-03-27 16:31:01 +11:00 |
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headshot2017
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0676d409a4
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Wii: set unused voice channel in Audio_SetFormat
if it's set in Audio_Init, all sounds will be on the same channel, causing cut-offs
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2024-03-26 14:03:50 -04:00 |
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headshot2017
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38736b2a25
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Wii: remove Audio_PlayData, make buf[0] available immediately if playing a wav file
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2024-03-26 14:00:24 -04:00 |
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headshot2017
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1668a1ba2b
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Wii: some more fixes to audio backend/music
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2024-03-26 13:54:16 -04:00 |
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UnknownShadow200
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8bfe004d71
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Audio: AllocChunks should return error code, and fix GameCube/Wii backend to compile again after merging audio changes branch
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2024-03-26 20:20:58 +11:00 |
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UnknownShadow200
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cb92c04cef
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Merge pull request #1159 from ClassiCube/AudioRewrite2
Simplify audio code slightly
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2024-03-26 19:46:32 +11:00 |
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UnknownShadow200
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25f6fddd2e
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Fix Android
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2024-03-26 19:36:55 +11:00 |
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