ClassiCube/ClassicalSharp/2D/Screens
2015-09-06 08:13:21 +10:00
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BlockSelectScreen.cs Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
ChatScreen.cs Implement cursor hiding on Windows to partially address #36. (Will do Linux backend next) 2015-09-04 06:55:12 +10:00
ErrorScreen.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
FpsScreen.cs Sadly, it turns out that our memory string optimisation procedures corrupted the headp after the GC was run. Turns out because (I might be wrong though) that the GC appears to try to use leftover string space for heap allocations, which sometimes caused random corruptions but mostly crashes as were directly modifying the underlying string length. Fixes #51. 2015-09-05 07:36:51 +10:00
LoadingMapScreen.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
NormalScreen.cs Implement cursor hiding on Windows to partially address #36. (Will do Linux backend next) 2015-09-04 06:55:12 +10:00
PauseScreen.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Screen.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00