ClassiCube/ClassicalSharp
2015-09-06 08:13:21 +10:00
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2D Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
Blocks Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
Commands Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Entities Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
Game Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken! 2015-09-03 19:20:08 +10:00
GraphicsAPI Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00
Ionic.Zlib Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
Map Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
Model Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
Network Read saved environment metadata from maps in singleplayer mode. 2015-09-05 20:24:54 +10:00
Physics Simplify Vector and Matrix structs. 2015-08-16 10:51:14 +10:00
Properties Minor code cleanup. 2015-08-15 13:51:22 +10:00
Rendering Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
Selections Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Singleplayer Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map. 2015-09-01 20:05:53 +10:00
Utils Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
Program.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00