ClassiCube/ClassicalSharp/Rendering
2015-09-06 08:13:21 +10:00
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EnvRenderer.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
FrustumCulling.cs Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
MapEnvRenderer.cs Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
MapRenderer.cs Read saved environment metadata from maps in singleplayer mode. 2015-09-05 20:24:54 +10:00
MapRenderer.Rendering.cs Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map. 2015-08-25 06:39:54 +10:00
MinimalEnvRenderer.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
PickingRenderer.cs Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00
StandardEnvRenderer.cs Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
WeatherRenderer.cs Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00