ClassiCube/ClassicalSharp/Network
2015-09-05 20:24:54 +10:00
..
Utils Add basic singleplayer support. Generates a flatgrass map, but has no support for saving. Partially addresses #40. 2015-09-01 06:50:20 +10:00
Enums.cs Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
INetworkProcessor.cs Add basic singleplayer support. Generates a flatgrass map, but has no support for saving. Partially addresses #40. 2015-09-01 06:50:20 +10:00
NetworkProcessor.cs Sadly, it turns out that our memory string optimisation procedures corrupted the headp after the GC was run. Turns out because (I might be wrong though) that the GC appears to try to use leftover string space for heap allocations, which sometimes caused random corruptions but mostly crashes as were directly modifying the underlying string length. Fixes #51. 2015-09-05 07:36:51 +10:00
WomConfigHandler.cs Read saved environment metadata from maps in singleplayer mode. 2015-09-05 20:24:54 +10:00